Player Matchup

Hel
Hel
LongChaos88
Hel
Level 158
God Stats
9W - 13L
1,490 SR
Queue Stats
507W - 556L
1,466 Elo+
Party 1
Achilles
Achilles
xf4llingXAng3lx
Achilles
Level 124
God Stats
12W - 13L
1,621 SR
Queue Stats
331W - 340L
1,554 Elo+
Party 1
Neith
Neith
xxsaubeidl98xx
Neith
Level 112
God Stats
18W - 16L
1,692 SR
Queue Stats
214W - 224L
1,510 Elo+
Party 1
Team Averages
Level 131
1,601 SR
1,510 Elo+

VS

Team Averages
Level 45
1,788 SR
1,814 Elo+
Hel
Hel
Med Is The Way
Hel
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 3L
2,016 Elo+
Party 2
Loki
Loki
T0XIC L0KI
Loki
Level 22
God Stats
30W - 7L
2,002 SR
Queue Stats
163W - 109L
1,796 Elo+
Party 2
Atlas
Atlas
iF 1 T Z
Atlas
Level 105
God Stats
8W - 7L
1,863 SR
Queue Stats
1,147W - 859L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,615
544
2,373
8,656
4,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Achilles
12
0 / 1 / 0
7,561
540
6,731
13,187
13,196
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 2 / 0
7,933
567
7,596
12,010
5,486
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 2
9,367
669
13,546
11,580
5,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 0 / 4
9,060
647
6,933
7,504
3,233
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
iF 1 T Z
Atlas
14
1 / 0 / 4
8,888
635
9,466
7,279
3,423
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
5
5
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
3
0
2
4
W
1
0
4
3
W
Atlas
iF 1 T Z
Atlas
1
0
4
3
L
Achilles
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,700
Damage
29,945
33,853
Taken
26,363
23,278
Mitigated
12,065
15,379
Healing
20,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,373
129
7,967
4,593
8,656
4,596
86
5,869
2,787
26,321
0
W
13,546
860
6,481
9,795
11,580
5,409
664
1,217
10,363
50,209
0
W
6,933
2,126
265
3,204
7,504
3,233
1,126
641
6,863
0
34,379
W
Atlas
iF 1 T Z
Atlas
9,466
1,904
0
975
7,279
3,423
826
1,437
5,842
36,016
0
L
Achilles
6,731
1,006
157
896
13,187
13,196
0
9,465
3,722
0
12,571
L
7,596
2,087
226
1,540
12,010
5,486
0
7,984
4,026
0
37,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,109
Gold Earned
27,315
146
Minions Killed
178
4
Camps Cleared
9
726,019
Distance Traveled
793,749
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,615
544
42
3
1
255,694
7
W
Hel
9,367
669
84
6
5
270,046
4
W
Loki
9,060
647
56
4
3
296,971
3
W
Atlas
8,888
635
38
3
1
226,732
5
L
Achilles
7,561
540
11
1
1
251,480
5
L
Neith
7,933
567
93
7
2
218,845
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role