Player Matchup

Neith
Neith
IProveFatal
Neith
Level 145
God Stats
8W - 3L
1,550 SR
Queue Stats
28W - 12L
1,539 Elo+
Party 1
Agni
Agni
Kronologic
Agni
Level 105
God Stats
4W - 0L
1,641 SR
Queue Stats
93W - 36L
1,621 Elo+
Party 1
Hercules
Hercules
Kuzenbro94
Hercules
Level 151
God Stats
1W - 1L
1,310 SR
Queue Stats
90W - 66L
1,625 Elo+
Party 1
Team Averages
Level 134
1,501 SR
1,595 Elo+

VS

Team Averages
Level 120
1,663 SR
1,480 Elo+
Merlin
Merlin
N-o-t-y-p-e-
Merlin
Level 139
God Stats
2W - 2L
1,737 SR
Queue Stats
96W - 84L
1,603 Elo+
Solo
Kumbhakarna
Kumbhakarna
Raidermayham17
Kumbhakarna
Level 105
God Stats
13W - 18L
1,439 SR
Queue Stats
516W - 494L
1,501 Elo+
Solo
Amaterasu
Amaterasu
danji7216
Amaterasu
Level 115
God Stats
2W - 3L
1,813 SR
Queue Stats
24W - 46L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
8,893
684
12,717
11,577
5,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
4 / 1 / 4
9,713
747
14,923
7,397
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Kuzenbro94
Hercules
14
1 / 0 / 6
8,640
665
8,407
12,335
13,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
2 / 1 / 1
8,632
664
12,637
8,835
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
Raidermayham17
Kumbhakarna
12
1 / 4 / 1
8,005
616
5,952
16,343
10,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
danji7216
Amaterasu
13
1 / 3 / 3
8,530
656
4,968
16,483
14,884
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
8
Kills
4
4
Deaths
8
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
3
3
1.5
W
4
1
4
6
W
Hercules
Kuzenbro94
Hercules
1
0
6
4
L
Merlin
2
1
1
2.5
L
Kumbhakarna
Raidermayham17
Kumbhakarna
1
4
1
0.38
L
Amaterasu
danji7216
Amaterasu
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,047
Damage
23,557
31,309
Taken
41,661
22,811
Mitigated
28,806
5,435
Healing
6,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,717
4,971
0
1,678
11,577
5,756
61
8,455
3,122
0
28,609
W
14,923
1,269
0
1,327
7,397
3,426
24
4,484
2,913
51,146
0
W
Hercules
Kuzenbro94
Hercules
8,407
2,489
0
2,430
12,335
13,629
0
6,033
6,302
0
15,128
L
Merlin
12,637
328
0
2,503
8,835
3,188
0
3,328
5,211
42,771
0
L
Kumbhakarna
Raidermayham17
Kumbhakarna
5,952
683
0
3,184
16,343
10,734
0
5,064
10,624
18,340
0
L
Amaterasu
danji7216
Amaterasu
4,968
1,171
0
1,268
16,483
14,884
0
6,074
9,681
0
22,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,246
Gold Earned
25,167
157
Minions Killed
140
7
Camps Cleared
5
745,700
Distance Traveled
749,670
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,893
684
39
3
1
233,906
0
W
Agni
9,713
747
97
7
2
254,928
1
W
Hercules
8,640
665
21
2
4
256,866
1
L
Merlin
8,632
664
74
6
0
250,211
3
L
Kumbhakarna
8,005
616
26
2
3
251,299
3
L
Amaterasu
8,530
656
40
3
2
248,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role