Player Matchup

Sun Wukong
Sun Wukong
BipolarBear8
Sun Wukong
Level 100
God Stats
6W - 2L
1,746 SR
Queue Stats
53W - 53L
1,532 Elo+
Party 3
Poseidon
Poseidon
ManyMadMidgetz
Poseidon
Level 92
God Stats
13W - 10L
1,603 SR
Queue Stats
140W - 153L
1,493 Elo+
Party 3
Bastet
Bastet
Photonic_Python
Bastet
Level 124
God Stats
53W - 64L
1,402 SR
Queue Stats
205W - 220L
1,489 Elo+
Party 2
Ares
Ares
TheWiseOne345
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 15L
1,600 Elo+
Party 2
Hachiman
Hachiman
Weregiant
Hachiman
Level 29
God Stats
3W - 0L
1,773 SR
Queue Stats
12W - 8L
1,508 Elo+
Party 3
Team Averages
Level 75
1,605 SR
1,525 Elo+

VS

Team Averages
Level 31
1,434 SR
1,475 Elo+
Mulan
Mulan
AceBallrE
Mulan
Level 40
God Stats
0W - 3L
1,310 SR
Queue Stats
108W - 130L
1,335 Elo+
Solo
Lancelot
Lancelot
FakeBmiles
Lancelot
Level 7
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Thanatos
Thanatos
OkDontSmile
Thanatos
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
OkJustSmile
Nu Wa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
YoungJ4Life
Cthulhu
Level 98
God Stats
2W - 1L
1,582 SR
Queue Stats
23W - 18L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BipolarBear8
Sun Wukong
18
5 / 0 / 29
11,975
1,089
19,839
11,881
11,320
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Poseidon
20
23 / 0 / 14
14,351
1,305
33,036
5,175
2,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
4 / 0 / 13
10,868
988
8,257
4,818
2,415
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
5 / 1 / 30
13,273
1,207
16,829
14,029
17,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
Weregiant
Hachiman
18
4 / 1 / 23
12,052
1,096
18,906
9,880
5,143
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

322

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AceBallrE
Mulan
15
0 / 7 / 2
9,984
908
8,046
25,617
27,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
FakeBmiles
Lancelot
15
0 / 10 / 1
9,505
864
6,337
18,753
8,860
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
OkDontSmile
Thanatos
15
2 / 8 / 0
10,459
951
7,215
19,297
10,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 10 / 0
9,218
838
6,061
13,648
6,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
YoungJ4Life
Cthulhu
16
0 / 6 / 2
10,203
928
12,817
25,048
28,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
7
41
Kills
2
2
Deaths
41
109
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mulan
AceBallrE
Mulan
0
7
2
0.14
W
Sun Wukong
BipolarBear8
Sun Wukong
5
0
29
19.5
L
Lancelot
FakeBmiles
Lancelot
0
10
1
0.05
W
Poseidon
23
0
14
30
L
Thanatos
OkDontSmile
Thanatos
2
8
0
0.25
L
0
10
0
0
W
4
0
13
10.5
W
5
1
30
20
W
Hachiman
Weregiant
Hachiman
4
1
23
15.5
L
Cthulhu
YoungJ4Life
Cthulhu
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,867
Damage
40,476
45,783
Taken
102,363
39,433
Mitigated
82,393
9,085
Healing
8,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
AceBallrE
Mulan
8,046
887
134
1,613
25,617
27,553
0
12,676
12,941
0
17,856
W
Sun Wukong
BipolarBear8
Sun Wukong
19,839
3,548
0
4,967
11,881
11,320
0
5,623
5,520
0
41,513
L
Lancelot
FakeBmiles
Lancelot
6,337
1,331
0
10
18,753
8,860
0
10,885
7,868
0
9,760
W
Poseidon
33,036
6,912
0
139
5,175
2,608
0
3,135
1,892
60,730
0
L
Thanatos
OkDontSmile
Thanatos
7,215
1,823
0
3,345
19,297
10,978
0
8,195
11,102
0
17,091
L
6,061
1,941
0
85
13,648
6,232
0
6,694
6,954
8,817
0
W
8,257
1,161
0
495
4,818
2,415
0
1,461
3,256
0
16,423
W
16,829
1,347
0
1,118
14,029
17,947
0
4,337
9,055
24,443
0
W
Hachiman
Weregiant
Hachiman
18,906
11,406
0
2,366
9,880
5,143
0
3,222
6,458
0
46,381
L
Cthulhu
YoungJ4Life
Cthulhu
12,817
345
1,096
1,738
25,048
28,770
0
11,415
13,633
51,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,519
Gold Earned
49,369
206
Minions Killed
143
13
Camps Cleared
3
1,059,695
Distance Traveled
860,338
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,984
908
27
2
0
172,358
0
W
Sun Wukong
11,975
1,089
49
4
2
237,349
1
L
Lancelot
9,505
864
6
1
0
182,556
0
W
Poseidon
14,351
1,305
54
5
3
238,229
0
L
Thanatos
10,459
951
37
3
1
186,131
0
L
Nu Wa
9,218
838
6
1
2
113,705
1
W
Bastet
10,868
988
17
2
1
192,922
2
W
Ares
13,273
1,207
14
1
1
184,664
0
W
Hachiman
12,052
1,096
72
7
6
206,531
0
L
Cthulhu
10,203
928
67
6
0
205,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role