Player Matchup

Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
CoyfishWater
Tyr
Level 159
God Stats
5W - 2L
1,712 SR
Queue Stats
191W - 117L
1,677 Elo+
Party 2
Vamana
Vamana
lLuccas
Vamana
Level 54
God Stats
6W - 7L
1,438 SR
Queue Stats
16W - 19L
1,553 Elo+
Solo
Team Averages
Level 118
1,550 SR
1,576 Elo+

VS

Team Averages
Level 139
1,471 SR
1,560 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Falulu
Nu Wa
Level 102
God Stats
6W - 15L
1,412 SR
Queue Stats
44W - 66L
1,435 Elo+
Solo
Kuzenbo
Kuzenbo
Kyōya
Kuzenbo
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,744 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 0 / 8
8,419
765
14,020
8,867
3,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
4 / 1 / 8
8,235
749
8,946
10,376
6,853
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
lLuccas
Vamana
13
6 / 0 / 6
9,234
839
11,165
12,717
9,778
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
0 / 2 / 1
6,338
576
8,787
12,705
5,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
Falulu
Nu Wa
9
0 / 8 / 0
5,951
541
5,524
9,702
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Kyōya
Kuzenbo
10
0 / 3 / 1
6,702
609
5,621
15,290
19,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
13
Kills
0
1
Deaths
13
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
8
7
L
Xbalanque
 
Xbalanque
0
2
1
0.25
W
4
1
8
8
L
Nu Wa
Falulu
Nu Wa
0
8
0
0
L
Kuzenbo
Kyōya
Kuzenbo
0
3
1
0.17
W
Vamana
lLuccas
Vamana
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,131
Damage
19,932
31,960
Taken
37,697
20,280
Mitigated
29,633
13,795
Healing
2,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,020
5,765
0
5,770
8,867
3,649
2,565
2,947
5,920
46,093
5,498
L
Xbalanque
 
Xbalanque
8,787
4,623
0
600
12,705
5,857
0
3,754
8,951
0
27,219
W
8,946
835
0
1,335
10,376
6,853
247
2,388
7,988
0
26,478
L
Nu Wa
Falulu
Nu Wa
5,524
1,643
0
0
9,702
3,843
0
2,837
6,865
12,833
0
L
Kuzenbo
Kyōya
Kuzenbo
5,621
2,252
0
1,460
15,290
19,933
0
5,992
9,298
12,329
0
W
Vamana
lLuccas
Vamana
11,165
4,868
1,174
5,516
12,717
9,778
281
6,144
6,573
0
28,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,888
Gold Earned
18,991
163
Minions Killed
83
8
Camps Cleared
1
640,765
Distance Traveled
541,326
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,419
765
82
7
2
185,181
0
L
Xbalanque
6,338
576
43
4
1
193,837
4
W
Tyr
8,235
749
40
4
5
234,151
1
L
Nu Wa
5,951
541
23
2
0
150,988
0
L
Kuzenbo
6,702
609
17
2
0
196,501
2
W
Vamana
9,234
839
41
4
1
221,433
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role