Player Matchup

King Arthur
King Arthur
Brispyy
King Arthur
Level 139
God Stats
3W - 4L
1,401 SR
Queue Stats
110W - 77L
1,595 Elo+
Party 2
Chang'e
Chang'e
Corvusnation
Chang'e
Level 139
God Stats
0W - 1L
1,699 SR
Queue Stats
35W - 25L
1,604 Elo+
Party 2
Gilgamesh
Gilgamesh
D3M09
Gilgamesh
Level 58
God Stats
3W - 7L
1,517 SR
Queue Stats
120W - 128L
1,511 Elo+
Solo
Atlas
Atlas
Ntrax02
Atlas
Level 98
God Stats
12W - 11L
1,531 SR
Queue Stats
462W - 437L
1,497 Elo+
Solo
Jing Wei
Jing Wei
thıgh
Jing Wei
Level 26
God Stats
4W - 2L
1,308 SR
Queue Stats
29W - 22L
1,553 Elo+
Party 2
Team Averages
Level 92
1,491 SR
1,552 Elo+

VS

Team Averages
Level 87
1,758 SR
1,634 Elo+
Thor
Thor
CrazyJoe321
Thor
Level 95
God Stats
3W - 0L
1,941 SR
Queue Stats
58W - 56L
1,469 Elo+
Solo
Cabrakan
Cabrakan
Hocusbrocus
Cabrakan
Level 147
God Stats
2W - 1L
1,759 SR
Queue Stats
37W - 25L
1,718 Elo+
Party 1
Ravana
Ravana
SirGrouch
Ravana
Level 141
God Stats
11W - 4L
1,953 SR
Queue Stats
56W - 41L
1,653 Elo+
Party 1
Sol
Sol
Tofakingsick12
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 16L
1,735 Elo+
Party 1
Charybdis
Charybdis
simpleton12
Charybdis
Level 26
God Stats
7W - 2L
1,637 SR
Queue Stats
9W - 4L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Brispyy
King Arthur
17
3 / 7 / 0
10,815
470
21,972
25,720
33,189
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
Corvusnation
Chang'e
17
1 / 4 / 5
10,511
457
21,143
25,699
11,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
D3M09
Gilgamesh
16
2 / 4 / 5
10,324
449
13,735
28,651
21,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
Ntrax02
Atlas
13
3 / 7 / 6
9,521
414
10,437
26,413
28,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
thıgh
Jing Wei
19
5 / 6 / 2
12,306
535
14,238
25,539
11,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 13
11,297
491
12,564
21,611
12,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Cabrakan
Hocusbrocus
Cabrakan
17
3 / 4 / 19
11,578
503
14,152
26,454
40,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
SirGrouch
Ravana
19
5 / 2 / 3
12,425
540
17,610
21,199
23,588
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
13 / 2 / 6
13,274
577
31,761
25,043
13,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
simpleton12
Charybdis
20
6 / 2 / 7
12,659
550
20,394
19,796
9,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
76
14
Kills
28
28
Deaths
14
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Brispyy
King Arthur
3
7
0
0.43
L
Chang'e
Corvusnation
Chang'e
1
4
5
0.88
W
1
4
13
1.88
L
Gilgamesh
D3M09
Gilgamesh
2
4
5
1.13
W
Cabrakan
Hocusbrocus
Cabrakan
3
4
19
3.13
L
Atlas
Ntrax02
Atlas
3
7
6
0.86
W
Ravana
SirGrouch
Ravana
5
2
3
3.25
W
13
2
6
8
W
Charybdis
simpleton12
Charybdis
6
2
7
4.75
L
Jing Wei
thıgh
Jing Wei
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,525
Damage
96,481
132,022
Taken
114,103
106,186
Mitigated
99,171
29,089
Healing
45,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Brispyy
King Arthur
21,972
3,460
0
250
25,720
33,189
12
6,126
19,594
0
100,562
L
Chang'e
Corvusnation
Chang'e
21,143
2,226
3,003
6,446
25,699
11,719
356
12,164
13,535
89,190
0
W
12,564
2,250
0
7,051
21,611
12,577
0
5,061
16,246
0
96,055
L
Gilgamesh
D3M09
Gilgamesh
13,735
4,372
0
8,167
28,651
21,325
79
8,993
19,658
0
89,571
W
Cabrakan
Hocusbrocus
Cabrakan
14,152
2,455
0
2,154
26,454
40,036
0
10,538
15,618
42,297
0
L
Atlas
Ntrax02
Atlas
10,437
3,772
0
2,866
26,413
28,884
0
12,813
13,600
27,465
0
W
Ravana
SirGrouch
Ravana
17,610
6,682
0
11,974
21,199
23,588
0
532
20,663
0
98,138
W
31,761
16,429
0
15,574
25,043
13,947
1,397
11,339
13,271
121,611
0
W
Charybdis
simpleton12
Charybdis
20,394
12,969
0
8,620
19,796
9,023
612
4,191
15,547
0
129,604
L
Jing Wei
thıgh
Jing Wei
14,238
12,377
0
8,357
25,539
11,069
969
5,817
19,722
0
86,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,477
Gold Earned
61,233
613
Minions Killed
710
0
Camps Cleared
0
2,122,914
Distance Traveled
2,093,968
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,815
470
149
6
0
394,581
0
L
Chang'e
10,511
457
152
7
0
420,402
2
W
Thor
11,297
491
143
6
0
479,130
4
L
Gilgamesh
10,324
449
143
6
0
495,095
0
W
Cabrakan
11,578
503
44
2
0
404,516
4
L
Atlas
9,521
414
25
1
0
430,132
9
W
Ravana
12,425
540
172
7
0
386,015
0
W
Sol
13,274
577
160
7
0
408,396
4
W
Charybdis
12,659
550
191
8
0
415,911
1
L
Jing Wei
12,306
535
144
6
0
382,704
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role