Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
F1oW QGTM
Fenrir
Level 149
God Stats
12W - 11L
1,396 SR
Queue Stats
451W - 445L
1,556 Elo+
Party 1
Guan Yu
Guan Yu
Percosex
Guan Yu
Level 80
God Stats
3W - 1L
1,821 SR
Queue Stats
67W - 76L
1,561 Elo+
Party 1
Ymir
Ymir
Shankyouboy
Ymir
Level 68
God Stats
1W - 0L
1,561 SR
Queue Stats
2W - 1L
1,558 Elo+
Solo
Merlin
Merlin
spurgeon127
Merlin
Level 153
God Stats
11W - 7L
1,681 SR
Queue Stats
608W - 665L
1,509 Elo+
Solo
Team Averages
Level 120
1,592 SR
1,537 Elo+

VS

Team Averages
Level 119
1,461 SR
1,598 Elo+
Bellona
Bellona
Apocosausage
Bellona
Level 148
God Stats
0W - 1L
1,471 SR
Queue Stats
8W - 4L
1,660 Elo+
Party 2
Sylvanus
Sylvanus
SaveDara
Sylvanus
Level 123
God Stats
3W - 5L
1,259 SR
Queue Stats
415W - 408L
1,510 Elo+
Solo
Bastet
Bastet
Starter1995
Bastet
Level 159
God Stats
0W - 1L
1,667 SR
Queue Stats
40W - 32L
1,584 Elo+
Party 2
Zhong Kui
Zhong Kui
derino12
Zhong Kui
Level 111
God Stats
0W - 1L
1,304 SR
Queue Stats
4W - 4L
1,686 Elo+
Party 2
Raijin
Raijin
funhunt59
Raijin
Level 56
God Stats
1W - 1L
1,601 SR
Queue Stats
14W - 10L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
18
1 / 0 / 14
10,492
749
9,761
19,665
27,597
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fenrir
F1oW QGTM
Fenrir
18
10 / 1 / 9
10,913
780
14,432
16,628
15,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
Percosex
Guan Yu
16
1 / 2 / 18
10,427
745
14,415
22,036
25,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 5 / 15
10,949
782
12,285
27,319
43,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
17
5 / 3 / 12
10,427
745
20,303
17,577
9,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Apocosausage
Bellona
15
2 / 3 / 5
9,510
679
12,329
18,921
22,115
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sylvanus
SaveDara
Sylvanus
14
0 / 3 / 7
9,328
666
9,961
17,972
17,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
15
1 / 6 / 4
8,681
620
16,762
19,850
9,162
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
derino12
Zhong Kui
15
4 / 6 / 2
10,247
732
18,195
16,314
11,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Raijin
funhunt59
Raijin
17
2 / 3 / 4
9,878
706
26,598
10,662
6,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
31
21
Kills
9
11
Deaths
21
68
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
14
8
L
Bellona
Apocosausage
Bellona
2
3
5
1.5
W
Fenrir
F1oW QGTM
Fenrir
10
1
9
14.5
W
Guan Yu
Percosex
Guan Yu
1
2
18
5
L
Sylvanus
SaveDara
Sylvanus
0
3
7
1.17
W
4
5
15
2.3
L
Bastet
1
6
4
0.5
L
Zhong Kui
derino12
Zhong Kui
4
6
2
0.83
L
Raijin
funhunt59
Raijin
2
3
4
1.33
W
Merlin
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,196
Damage
83,845
103,225
Taken
83,719
121,863
Mitigated
67,224
48,691
Healing
37,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
9,761
4,211
4,578
3,872
19,665
27,597
1,576
10,439
9,226
19,343
0
L
Bellona
Apocosausage
Bellona
12,329
3,482
3,886
5,487
18,921
22,115
232
7,900
10,700
0
20,589
W
Fenrir
F1oW QGTM
Fenrir
14,432
3,372
1,324
3,632
16,628
15,258
2,382
9,063
7,565
0
21,200
W
Guan Yu
Percosex
Guan Yu
14,415
2,787
14,360
9,185
22,036
25,254
1,173
12,164
9,872
0
24,395
L
Sylvanus
SaveDara
Sylvanus
9,961
3,148
8,895
7,360
17,972
17,989
489
9,912
7,952
19,224
0
W
12,285
2,763
3,921
2,782
27,319
43,843
157
13,688
13,631
22,910
0
L
Bastet
16,762
3,179
1,031
5,681
19,850
9,162
0
10,025
9,510
0
27,476
L
Zhong Kui
derino12
Zhong Kui
18,195
787
228
3,388
16,314
11,610
640
7,899
8,130
30,364
0
L
Raijin
funhunt59
Raijin
26,598
2,483
758
351
10,662
6,348
484
6,613
3,981
50,254
0
W
Merlin
20,303
1,520
1,761
3,276
17,577
9,911
2,433
9,400
8,177
41,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,208
Gold Earned
47,644
161
Minions Killed
129
0
Camps Cleared
0
1,273,414
Distance Traveled
1,288,985
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,492
749
28
2
0
313,642
7
L
Bellona
9,510
679
23
2
0
296,192
0
W
Fenrir
10,913
780
31
2
0
229,267
0
W
Guan Yu
10,427
745
22
2
0
252,027
1
L
Sylvanus
9,328
666
20
1
0
228,096
3
W
Ymir
10,949
782
27
2
0
233,943
0
L
Bastet
8,681
620
18
1
0
286,154
0
L
Zhong Kui
10,247
732
21
2
0
235,733
1
L
Raijin
9,878
706
47
3
0
242,810
0
W
Merlin
10,427
745
53
4
0
244,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role