Player Matchup

Zeus
Zeus
G_2_Short
Zeus
Level 141
God Stats
5W - 5L
1,338 SR
Queue Stats
500W - 503L
1,478 Elo+
Party 2
King Arthur
King Arthur
ImNottNew
King Arthur
Level 125
God Stats
29W - 23L
1,636 SR
Queue Stats
382W - 358L
1,558 Elo+
Party 2
Freya
Freya
PapiDeLaDrip
Freya
Level 49
God Stats
16W - 15L
1,433 SR
Queue Stats
120W - 124L
1,401 Elo+
Solo
Guan Yu
Guan Yu
PickledUgly
Guan Yu
Level 46
God Stats
25W - 25L
1,158 SR
Queue Stats
640W - 709L
1,384 Elo+
Party 2
Bacchus
Bacchus
ilavacat
Bacchus
Level 103
God Stats
8W - 3L
1,596 SR
Queue Stats
266W - 252L
1,472 Elo+
Party 2
Team Averages
Level 93
1,432 SR
1,458 Elo+

VS

Team Averages
Level 91
1,518 SR
1,399 Elo+
Fenrir
Fenrir
CrusaderMars
Fenrir
Level 83
God Stats
6W - 4L
1,597 SR
Queue Stats
96W - 106L
1,417 Elo+
Party 3
Charybdis
Charybdis
Fire3010
Charybdis
Level 89
God Stats
10W - 18L
1,515 SR
Queue Stats
304W - 330L
1,385 Elo+
Solo
King Arthur
King Arthur
OGSMITTY-_-
King Arthur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,262 Elo+
Party 1
Anubis
Anubis
UnwilledPluto35
Anubis
Level 109
God Stats
2W - 4L
1,359 SR
Queue Stats
154W - 158L
1,439 Elo+
Party 3
Atlas
Atlas
neekel-_-
Atlas
Level 89
God Stats
0W - 1L
1,618 SR
Queue Stats
49W - 43L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
5 / 6 / 7
7,341
524
10,252
11,445
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
ImNottNew
King Arthur
14
5 / 0 / 4
8,680
620
9,400
9,212
6,929
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 4 / 3
8,030
574
5,245
9,622
3,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
PickledUgly
Guan Yu
12
6 / 5 / 4
8,003
572
6,896
11,591
6,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
ilavacat
Bacchus
11
3 / 3 / 7
7,234
517
7,693
11,819
10,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
5 / 6 / 2
7,234
517
3,849
12,280
5,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Fire3010
Charybdis
14
6 / 3 / 0
8,272
591
7,835
14,689
5,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
OGSMITTY-_-
King Arthur
8
0 / 2 / 0
5,271
377
2,087
5,865
3,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
4 / 7 / 4
7,161
512
8,996
13,684
6,072
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Atlas
neekel-_-
Atlas
8
1 / 4 / 3
6,001
429
4,480
9,770
6,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
22
Kills
16
18
Deaths
22
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
6
2
1
L
Charybdis
Fire3010
Charybdis
6
3
0
2
W
Zeus
5
6
7
1.42
W
King Arthur
ImNottNew
King Arthur
5
0
4
7
L
King Arthur
OGSMITTY-_-
King Arthur
0
2
0
0
W
3
4
3
1.13
W
Guan Yu
PickledUgly
Guan Yu
6
5
4
1.6
L
4
7
4
0.86
W
Bacchus
ilavacat
Bacchus
3
3
7
2.17
L
Atlas
neekel-_-
Atlas
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,486
Damage
27,247
53,689
Taken
56,288
30,431
Mitigated
26,816
15,632
Healing
16,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,849
670
0
2,446
12,280
5,092
0
4,914
7,316
0
27,731
L
Charybdis
Fire3010
Charybdis
7,835
4,014
0
6,610
14,689
5,121
1,228
6,630
7,369
0
68,018
W
Zeus
10,252
1,852
108
4,227
11,445
3,378
1,612
5,216
6,229
33,869
0
W
King Arthur
ImNottNew
King Arthur
9,400
1,567
0
3,237
9,212
6,929
751
1,538
7,674
0
57,247
L
King Arthur
OGSMITTY-_-
King Arthur
2,087
551
0
1,110
5,865
3,803
0
451
5,414
0
17,887
W
5,245
1,677
0
2,762
9,622
3,220
1,294
675
8,947
42,800
0
W
Guan Yu
PickledUgly
Guan Yu
6,896
1,342
372
2,761
11,591
6,167
799
1,687
9,904
0
34,925
L
8,996
504
0
4,514
13,684
6,072
503
5,969
7,449
41,242
0
W
Bacchus
ilavacat
Bacchus
7,693
1,001
65
2,100
11,819
10,737
66
4,360
7,459
32,972
0
L
Atlas
neekel-_-
Atlas
4,480
2,545
116
1,630
9,770
6,728
0
3,896
5,550
16,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,288
Gold Earned
33,939
352
Minions Killed
243
0
Camps Cleared
0
1,326,118
Distance Traveled
1,084,528
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,234
517
49
4
0
293,071
0
L
Charybdis
8,272
591
103
7
0
218,265
2
W
Zeus
7,341
524
62
4
0
223,207
1
W
King Arthur
8,680
620
110
8
0
278,989
1
L
King Arthur
5,271
377
26
2
0
182,262
2
W
Freya
8,030
574
87
6
0
265,277
2
W
Guan Yu
8,003
572
43
3
0
277,541
0
L
Anubis
7,161
512
48
3
0
210,074
0
W
Bacchus
7,234
517
50
4
0
281,104
0
L
Atlas
6,001
429
17
1
0
180,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role