Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Daniel Keith 3
Baba Yaga
Level 141
God Stats
3W - 1L
1,801 SR
Queue Stats
347W - 278L
1,535 Elo+
Solo
Chaac
Chaac
IriLikeTheLake
Chaac
Level 158
God Stats
0W - 3L
1,292 SR
Queue Stats
430W - 465L
1,530 Elo+
Solo
Olorun
Olorun
TheCrazyVato
Olorun
Level 126
God Stats
0W - 2L
1,328 SR
Queue Stats
181W - 183L
1,559 Elo+
Solo
Xing Tian
Xing Tian
Umbrella 9111
Xing Tian
Level 145
God Stats
7W - 7L
1,593 SR
Queue Stats
584W - 582L
1,587 Elo+
Solo
Team Averages
Level 120
1,503 SR
1,542 Elo+

VS

Team Averages
Level 135
1,512 SR
1,570 Elo+
Nox
Nox
 
Nox
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CrustyRose98
Sol
Level 103
God Stats
3W - 2L
1,582 SR
Queue Stats
194W - 164L
1,611 Elo+
Solo
Shiva
Shiva
EggBenedict
Shiva
Level 149
God Stats
3W - 2L
1,303 SR
Queue Stats
119W - 92L
1,615 Elo+
Party 1
Ne Zha
Ne Zha
WuhanBreathh
Ne Zha
Level 158
God Stats
8W - 6L
1,674 SR
Queue Stats
191W - 184L
1,592 Elo+
Party 1
Artio
Artio
XboxSuAWGNI
Artio
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
214W - 238L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 7 / 5
8,016
617
9,814
16,987
17,228
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
Daniel Keith 3
Baba Yaga
16
4 / 4 / 4
9,213
709
17,872
11,506
5,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
3 / 3 / 5
9,762
751
15,049
19,561
23,391
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Olorun
16
3 / 4 / 4
8,916
686
14,831
11,800
5,737
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
Umbrella 9111
Xing Tian
16
3 / 5 / 7
10,285
791
7,887
18,188
23,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
18
7 / 2 / 13
11,010
847
8,376
10,292
5,586
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
7 / 1 / 14
10,204
785
16,746
15,330
7,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 4 / 18
9,747
750
11,218
19,107
23,461
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
17
5 / 5 / 15
10,161
782
17,568
15,333
8,516
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
2 / 1 / 18
9,271
713
7,984
27,481
20,902
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
101
13
Kills
23
23
Deaths
13
25
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
7
5
0.36
W
Nox
 
Nox
7
2
13
6.75
W
7
1
14
14
L
Baba Yaga
Daniel Keith 3
Baba Yaga
4
4
4
1.5
W
2
4
18
2.75
L
3
3
5
1.83
L
Olorun
3
4
4
1.25
L
Xing Tian
Umbrella 9111
Xing Tian
3
5
7
1.3
W
Ne Zha
5
5
15
2.5
W
2
1
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,453
Damage
61,892
78,042
Taken
87,543
75,483
Mitigated
66,069
25,083
Healing
48,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
9,814
1,608
0
891
16,987
17,228
155
8,286
8,701
0
14,484
W
Nox
 
Nox
8,376
1,291
1,615
1,047
10,292
5,586
493
5,354
4,938
25,790
0
W
16,746
7,646
1,121
7,898
15,330
7,604
3,324
6,777
8,553
35,282
0
L
Baba Yaga
Daniel Keith 3
Baba Yaga
17,872
1,842
214
3,382
11,506
5,200
844
4,720
6,786
27,164
0
W
11,218
2,042
4,372
2,610
19,107
23,461
587
9,724
9,383
0
20,791
L
15,049
1,181
2,386
8,773
19,561
23,391
0
7,973
11,588
221
32,452
L
Olorun
14,831
6,462
2,475
4,219
11,800
5,737
755
4,206
7,594
27,879
0
L
Xing Tian
Umbrella 9111
Xing Tian
7,887
506
587
2,156
18,188
23,927
14
7,921
10,267
14,899
0
W
Ne Zha
17,568
3,622
3,329
3,997
15,333
8,516
5,072
6,477
8,856
0
39,058
W
7,984
799
7,921
15,054
27,481
20,902
10
12,365
15,116
12,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,192
Gold Earned
50,393
117
Minions Killed
146
0
Camps Cleared
0
1,114,853
Distance Traveled
1,295,754
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,016
617
12
1
0
226,686
1
W
Nox
11,010
847
44
3
0
267,631
1
W
Sol
10,204
785
31
2
0
263,571
0
L
Baba Yaga
9,213
709
33
3
0
229,099
0
W
Shiva
9,747
750
19
1
0
246,569
0
L
Chaac
9,762
751
28
2
0
222,062
0
L
Olorun
8,916
686
33
3
0
201,804
0
L
Xing Tian
10,285
791
11
1
0
235,202
0
W
Ne Zha
10,161
782
41
3
0
250,572
1
W
Artio
9,271
713
11
1
0
267,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role