Player Matchup

Cthulhu
Cthulhu
BORJAXD204
Cthulhu
Level 46
God Stats
12W - 18L
1,247 SR
Queue Stats
35W - 61L
1,161 Elo+
Party 2
Chiron
Chiron
Fetoteston
Chiron
Level 28
God Stats
5W - 11L
1,261 SR
Queue Stats
34W - 89L
1,158 Elo+
Party 2
King Arthur
King Arthur
Hezemir
King Arthur
Level 67
God Stats
1W - 1L
1,280 SR
Queue Stats
30W - 28L
1,466 Elo+
Solo
Janus
Janus
Russslee
Janus
Level 54
God Stats
8W - 17L
1,384 SR
Queue Stats
163W - 193L
1,352 Elo+
Solo
Lancelot
Lancelot
TheReaper09269
Lancelot
Level 107
God Stats
34W - 46L
1,406 SR
Queue Stats
178W - 259L
1,255 Elo+
Party 2
Team Averages
Level 60
1,316 SR
1,278 Elo+

VS

Team Averages
Level 86
1,484 SR
1,332 Elo+
Izanami
Izanami
Artedemispartes
Izanami
Level 49
God Stats
8W - 18L
1,347 SR
Queue Stats
57W - 99L
1,346 Elo+
Party 1
Baba Yaga
Baba Yaga
Kazhaam
Baba Yaga
Level 129
God Stats
8W - 10L
1,477 SR
Queue Stats
168W - 195L
1,313 Elo+
Party 3
Mercury
Mercury
Kazumuser
Mercury
Level 49
God Stats
5W - 7L
1,333 SR
Queue Stats
209W - 241L
1,310 Elo+
Solo
Khepri
Khepri
Martuspkmn
Khepri
Level 99
God Stats
2W - 4L
1,713 SR
Queue Stats
123W - 136L
1,319 Elo+
Party 3
Hera
Hera
twitchPiruGamer
Hera
Level 105
God Stats
11W - 18L
1,549 SR
Queue Stats
638W - 724L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BORJAXD204
Cthulhu
16
0 / 1 / 9
10,020
401
10,185
24,824
21,786
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
Fetoteston
Chiron
17
4 / 4 / 6
11,253
450
15,431
16,944
7,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Hezemir
King Arthur
17
1 / 2 / 7
11,528
461
9,192
23,454
27,508
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
Russslee
Janus
18
2 / 2 / 10
11,886
475
16,827
13,959
6,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
20
17 / 1 / 5
13,773
551
25,539
15,953
8,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 4
9,754
390
13,393
18,127
7,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baba Yaga
Kazhaam
Baba Yaga
16
2 / 3 / 1
10,205
408
14,347
16,161
9,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Mercury
Kazumuser
Mercury
18
3 / 9 / 1
11,634
465
4,937
22,985
10,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
Martuspkmn
Khepri
15
1 / 4 / 5
10,716
429
7,789
23,029
31,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
1 / 4 / 7
10,844
434
15,341
17,519
8,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
28
24
Kills
10
10
Deaths
24
37
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
W
Cthulhu
BORJAXD204
Cthulhu
0
1
9
4.5
W
Chiron
Fetoteston
Chiron
4
4
6
1.75
W
King Arthur
Hezemir
King Arthur
1
2
7
2.25
L
Baba Yaga
Kazhaam
Baba Yaga
2
3
1
0.83
L
Mercury
Kazumuser
Mercury
3
9
1
0.39
L
Khepri
Martuspkmn
Khepri
1
4
5
0.88
W
Janus
Russslee
Janus
2
2
10
3.5
W
Lancelot
17
1
5
19.5
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,174
Damage
55,807
95,134
Taken
97,821
71,748
Mitigated
67,835
24,436
Healing
19,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,393
9,003
431
4,223
18,127
7,998
0
5,557
12,570
0
60,654
W
Cthulhu
BORJAXD204
Cthulhu
10,185
739
505
6,885
24,824
21,786
141
10,369
14,455
47,678
0
W
Chiron
Fetoteston
Chiron
15,431
2,902
2,491
6,207
16,944
7,672
1,571
6,960
9,984
0
87,023
W
King Arthur
Hezemir
King Arthur
9,192
417
0
1,500
23,454
27,508
530
10,360
13,094
0
67,509
L
Baba Yaga
Kazhaam
Baba Yaga
14,347
484
0
4,295
16,161
9,195
162
3,403
12,758
64,472
0
L
Mercury
Kazumuser
Mercury
4,937
1,661
0
3,516
22,985
10,693
1,272
3,032
19,953
0
99,843
L
Khepri
Martuspkmn
Khepri
7,789
636
148
4,513
23,029
31,585
0
9,163
13,866
41,880
0
W
Janus
Russslee
Janus
16,827
1,512
0
1,750
13,959
6,113
1,707
5,146
8,813
111,282
0
W
Lancelot
25,539
9,403
0
5,098
15,953
8,669
797
5,370
10,583
0
119,185
L
15,341
4,499
488
1,429
17,519
8,364
93
5,857
11,662
90,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,460
Gold Earned
53,153
621
Minions Killed
522
0
Camps Cleared
0
2,458,546
Distance Traveled
2,284,186
7
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,754
390
96
4
0
425,878
3
W
Cthulhu
10,020
401
54
2
0
491,650
0
W
Chiron
11,253
450
135
5
0
451,040
3
W
King Arthur
11,528
461
124
5
0
474,346
4
L
Baba Yaga
10,205
408
90
4
0
431,441
6
L
Mercury
11,634
465
141
6
0
464,471
7
L
Khepri
10,716
429
55
2
0
481,227
6
W
Janus
11,886
475
160
6
0
493,193
0
W
Lancelot
13,773
551
148
6
0
548,317
0
L
Hera
10,844
434
140
6
0
481,169
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role