Player Matchup

Cerberus
Cerberus
MaNaGaN96
Cerberus
Level 14
God Stats
12W - 6L
1,715 SR
Queue Stats
32W - 34L
1,488 Elo+
Party 1
Artemis
Artemis
PhantomLollipop
Artemis
Level 13
God Stats
5W - 5L
1,635 SR
Queue Stats
66W - 53L
1,526 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RusskoeTrahanie
Ah Muzen Cab
Level 14
God Stats
17W - 3L
1,759 SR
Queue Stats
27W - 15L
1,517 Elo+
Party 1
Nu Wa
Nu Wa
chrismoor
Nu Wa
Level 129
God Stats
11W - 5L
1,781 SR
Queue Stats
26W - 12L
1,635 Elo+
Party 1
Odin
Odin
punisher2009
Odin
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 16L
1,526 Elo+
Party 1
Team Averages
Level 37
1,678 SR
1,539 Elo+

VS

Team Averages
Level 31
1,486 SR
1,435 Elo+
King Arthur
King Arthur
 
King Arthur
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
Akroview
Vulcan
Level 37
God Stats
1W - 1L
1,675 SR
Queue Stats
7W - 12L
1,412 Elo+
Solo
Artemis
Artemis
Haruhani
Artemis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,270 Elo+
Party 3
Eset
Eset
KeIsaik
Eset
Level 51
God Stats
3W - 5L
1,408 SR
Queue Stats
258W - 265L
1,518 Elo+
Party 2
Thanatos
Thanatos
Uroboros40000
Thanatos
Level 29
God Stats
2W - 5L
1,349 SR
Queue Stats
184W - 210L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MaNaGaN96
Cerberus
16
1 / 1 / 13
10,937
1,094
9,043
16,879
22,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
0 / 5 / 7
9,247
925
7,101
12,574
6,315
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
RusskoeTrahanie
Ah Muzen Cab
17
7 / 1 / 11
11,902
1,190
20,352
14,508
11,052
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
chrismoor
Nu Wa
17
5 / 2 / 13
11,349
1,135
21,410
6,544
2,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 0 / 13
11,593
1,159
10,897
6,409
7,988
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Team 1 Tickets

286

VS

Team 2 Tickets

171

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
5 / 5 / 4
11,070
1,107
19,432
23,033
24,668
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
Akroview
Vulcan
16
1 / 8 / 4
10,618
1,062
14,951
19,462
9,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Haruhani
Artemis
14
0 / 0 / 0
8,397
840
0
952
394
Short Bow

Short Bow

+15%
Attack Speed

Eset
KeIsaik
Eset
16
2 / 3 / 5
10,909
1,091
10,014
14,872
22,976
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
Uroboros40000
Thanatos
14
1 / 3 / 2
9,563
956
8,826
15,518
7,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
24
19
Kills
9
9
Deaths
19
57
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
5
5
4
1.4
L
Vulcan
Akroview
Vulcan
1
8
4
0.38
L
Artemis
Haruhani
Artemis
0
0
0
0
L
Eset
KeIsaik
Eset
2
3
5
1.5
W
Cerberus
MaNaGaN96
Cerberus
1
1
13
7.5
W
0
5
7
0.7
W
Ah Muzen Cab
RusskoeTrahanie
Ah Muzen Cab
7
1
11
12.5
L
Thanatos
Uroboros40000
Thanatos
1
3
2
0.67
W
Nu Wa
chrismoor
Nu Wa
5
2
13
5.75
W
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,803
Damage
53,223
56,914
Taken
73,837
50,780
Mitigated
64,809
10,314
Healing
8,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
19,432
3,136
0
0
23,033
24,668
0
10,009
13,024
0
37,569
L
Vulcan
Akroview
Vulcan
14,951
2,853
0
110
19,462
9,054
0
8,404
11,058
50,470
0
L
Artemis
Haruhani
Artemis
0
0
0
0
952
394
0
933
19
0
0
L
Eset
KeIsaik
Eset
10,014
1,903
1,041
2,276
14,872
22,976
0
4,421
10,451
22,553
0
W
Cerberus
MaNaGaN96
Cerberus
9,043
1,193
0
3,255
16,879
22,758
0
9,057
7,822
17,951
0
W
7,101
4,253
0
879
12,574
6,315
0
4,830
7,744
0
14,182
W
Ah Muzen Cab
RusskoeTrahanie
Ah Muzen Cab
20,352
9,304
0
5,680
14,508
11,052
0
5,103
9,405
0
43,959
L
Thanatos
Uroboros40000
Thanatos
8,826
1,342
0
4,729
15,518
7,717
0
6,686
8,832
0
21,564
W
Nu Wa
chrismoor
Nu Wa
21,410
6,158
0
500
6,544
2,667
0
2,868
3,676
47,040
0
W
10,897
1,169
0
0
6,409
7,988
0
3,107
3,302
0
23,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,028
Gold Earned
50,557
184
Minions Killed
201
8
Camps Cleared
6
955,674
Distance Traveled
778,452
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,070
1,107
37
4
0
184,435
1
L
Vulcan
10,618
1,062
85
9
1
193,085
1
L
Artemis
8,397
840
0
0
0
10,740
0
L
Eset
10,909
1,091
41
4
0
179,104
1
W
Cerberus
10,937
1,094
21
2
0
199,667
0
W
Artemis
9,247
925
19
2
1
155,890
0
W
Ah Muzen Cab
11,902
1,190
54
5
4
206,679
0
L
Thanatos
9,563
956
38
4
5
211,088
0
W
Nu Wa
11,349
1,135
55
6
2
174,381
0
W
Odin
11,593
1,159
35
4
1
219,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role