Player Matchup

Cthulhu
Cthulhu
Silver III
G thenotorious
Cthulhu
Silver III
Level 77
God Stats
3W - 4L
1,400 SR
Queue Stats
33W - 54L
1,116 MMR
Solo
Danzaburou
Danzaburou
Silver II
StealinF4ces
Danzaburou
Silver II
Level 63
God Stats
5W - 8L
1,444 SR
Queue Stats
5W - 9L
1,442 MMR
Solo
Tiamat
Tiamat
Gold V
Thephoenix199383
Tiamat
Gold V
Level 126
God Stats
6W - 16L
1,442 SR
Queue Stats
185W - 189L
1,235 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 89
1,429 SR
1,264 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,384 SR
1,244 MMR
Nu Wa
Nu Wa
Silver IV
SoberVortex420
Nu Wa
Silver IV
Level 89
God Stats
26W - 23L
1,486 SR
Queue Stats
87W - 120L
791 MMR
Solo
Ares
Ares
Silver I
krazykraze15
Ares
Silver I
Level 69
God Stats
5W - 6L
1,166 SR
Queue Stats
43W - 48L
1,442 MMR
Solo
Medusa
Medusa
Bronze III
zT Traumatize
Medusa
Bronze III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
6,342
634
3,307
8,577
4,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
StealinF4ces
Danzaburou
10
0 / 2 / 1
5,920
592
3,806
6,537
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 1
5,898
590
3,434
6,127
3,291
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
BastetKumbhakarnaChaacAtlasAh Muzen Cab

VS

Bans
AthenaBaron SamediXing TianKukulkanGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
6,988
699
6,452
3,270
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 0 / 3
8,375
838
7,671
8,957
8,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 1 / 2
7,072
707
3,793
6,867
2,965
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
1
Kills
7
7
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
1
0
4
3
L
Danzaburou
StealinF4ces
Danzaburou
0
2
1
0.25
L
0
3
1
0.17
W
4
0
3
5.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,547
Damage
17,916
21,241
Taken
19,094
10,987
Mitigated
13,243
3,029
Healing
4,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,307
116
163
1,706
8,577
4,913
0
4,842
3,383
16,371
0
W
6,452
3,467
518
540
3,270
1,343
723
1,664
1,606
23,313
0
L
Danzaburou
StealinF4ces
Danzaburou
3,806
872
0
465
6,537
2,783
0
4,925
1,448
0
18,386
L
3,434
200
0
695
6,127
3,291
0
3,839
2,218
18,033
0
W
7,671
257
0
1,880
8,957
8,935
0
2,314
6,643
14,912
0
W
3,793
1,910
0
1,259
6,867
2,965
224
3,351
3,516
0
29,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,160
Gold Earned
22,435
95
Minions Killed
123
2
Camps Cleared
7
409,482
Distance Traveled
545,042
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,342
634
31
3
0
122,159
3
W
Nu Wa
6,988
699
47
5
1
174,041
5
L
Danzaburou
5,920
592
37
4
1
136,843
1
L
Tiamat
5,898
590
27
3
1
150,480
3
W
Ares
8,375
838
18
2
3
189,465
1
W
Medusa
7,072
707
58
6
3
181,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role