Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
LamTheCIam
Izanami
Level 128
God Stats
4W - 4L
1,399 SR
Queue Stats
121W - 99L
1,599 Elo+
Party 1
Anubis
Anubis
Lubo The Huncho
Anubis
Level 125
God Stats
7W - 4L
1,579 SR
Queue Stats
157W - 124L
1,627 Elo+
Party 1
Kuzenbo
Kuzenbo
SOULBREAKERx28
Kuzenbo
Level 125
God Stats
1W - 1L
1,295 SR
Queue Stats
253W - 200L
1,624 Elo+
Party 1
Thanatos
Thanatos
dilatedirish
Thanatos
Level 129
God Stats
13W - 7L
1,615 SR
Queue Stats
68W - 54L
1,504 Elo+
Party 1
Team Averages
Level 127
1,478 SR
1,571 Elo+

VS

Team Averages
Level 115
1,497 SR
1,449 Elo+
Neith
Neith
Batclown
Neith
Level 89
God Stats
1W - 3L
1,644 SR
Queue Stats
43W - 50L
1,374 Elo+
Party 2
Ares
Ares
DouggyFresh
Ares
Level 146
God Stats
0W - 6L
1,161 SR
Queue Stats
158W - 154L
1,490 Elo+
Solo
Olorun
Olorun
KimTrouble5424
Olorun
Level 109
God Stats
21W - 8L
1,758 SR
Queue Stats
620W - 665L
1,517 Elo+
Solo
Sol
Sol
MonkeyDMalik
Sol
Level 122
God Stats
0W - 2L
1,420 SR
Queue Stats
11W - 20L
1,353 Elo+
Party 2
Osiris
Osiris
lo131
Osiris
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 127L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
2 / 0 / 7
7,950
795
7,506
11,181
10,187
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
LamTheCIam
Izanami
16
2 / 0 / 4
8,561
856
12,922
9,774
4,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
5 / 1 / 5
8,296
830
12,784
10,941
7,426
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 2 / 6
8,160
816
6,044
13,955
19,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
dilatedirish
Thanatos
14
5 / 2 / 7
8,044
804
11,020
10,132
4,804
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Batclown
Neith
12
1 / 5 / 1
6,975
698
5,457
10,724
3,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
1 / 1 / 3
7,827
783
8,538
11,836
10,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
0 / 3 / 3
7,162
716
8,532
13,236
5,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
3 / 3 / 0
7,886
789
8,569
11,962
3,890
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

Osiris
lo131
Osiris
12
0 / 4 / 3
6,909
691
4,389
12,506
11,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
16
Kills
5
5
Deaths
16
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
0
7
5.5
L
Neith
Batclown
Neith
1
5
1
0.3
L
1
1
3
2.5
L
0
3
3
0.5
W
Izanami
LamTheCIam
Izanami
2
0
4
4
W
5
1
5
7.5
L
3
3
0
1
W
2
2
6
2.5
W
Thanatos
dilatedirish
Thanatos
5
2
7
4.25
L
Osiris
lo131
Osiris
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,276
Damage
35,485
55,983
Taken
60,264
46,230
Mitigated
33,961
22,048
Healing
18,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
7,506
1,015
1,097
2,156
11,181
10,187
0
3,852
7,329
0
24,601
L
Neith
Batclown
Neith
5,457
1,881
327
1,474
10,724
3,497
573
2,458
8,266
0
14,560
L
8,538
39
1,792
1,822
11,836
10,175
0
3,540
8,296
17,590
0
L
8,532
4,243
1,245
5,173
13,236
5,155
327
4,347
8,889
32,523
0
W
Izanami
LamTheCIam
Izanami
12,922
9,499
0
3,881
9,774
4,508
1,057
2,838
6,936
0
58,464
W
12,784
532
0
4,593
10,941
7,426
0
7,785
3,156
30,387
0
L
8,569
4,744
40
4,889
11,962
3,890
1,247
4,552
7,410
30,732
0
W
6,044
2,140
0
2,949
13,955
19,305
107
7,945
6,010
13,895
0
W
Thanatos
dilatedirish
Thanatos
11,020
1,680
0
7,372
10,132
4,804
93
3,219
6,913
0
18,733
L
Osiris
lo131
Osiris
4,389
1,382
0
1,859
12,506
11,244
0
3,931
8,575
0
13,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,011
Gold Earned
36,759
202
Minions Killed
168
0
Camps Cleared
0
1,123,550
Distance Traveled
892,762
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,950
795
38
4
0
240,762
4
L
Neith
6,975
698
25
3
0
143,475
1
L
Ares
7,827
783
18
2
0
212,881
1
L
Olorun
7,162
716
50
5
0
204,314
2
W
Izanami
8,561
856
91
9
0
197,156
1
W
Anubis
8,296
830
42
4
0
203,605
0
L
Sol
7,886
789
50
5
0
163,219
0
W
Kuzenbo
8,160
816
11
1
0
226,892
1
W
Thanatos
8,044
804
20
2
0
255,135
0
L
Osiris
6,909
691
25
3
0
168,873
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role