Player Matchup

Danzaburou
Danzaburou
Athenur
Danzaburou
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
303W - 216L
1,578 Elo+
Party 2
Yu Huang
Yu Huang
Dtakul
Yu Huang
Level 68
God Stats
19W - 20L
1,524 SR
Queue Stats
107W - 103L
1,546 Elo+
Party 3
Artemis
Artemis
cavehouse
Artemis
Level 123
God Stats
2W - 0L
1,765 SR
Queue Stats
7W - 7L
1,562 Elo+
Party 3
Baron Samedi
Baron Samedi
doomchaoz1992
Baron Samedi
Level 127
God Stats
28W - 8L
1,637 SR
Queue Stats
234W - 166L
1,584 Elo+
Party 2
Guan Yu
Guan Yu
toxicthunder69
Guan Yu
Level 119
God Stats
20W - 11L
1,783 SR
Queue Stats
138W - 105L
1,560 Elo+
Party 2
Team Averages
Level 118
1,642 SR
1,566 Elo+

VS

Team Averages
Level 120
1,590 SR
1,558 Elo+
Eset
Eset
AngelRoar
Eset
Level 134
God Stats
5W - 3L
1,579 SR
Queue Stats
153W - 129L
1,594 Elo+
Party 1
Sylvanus
Sylvanus
FanFanTV
Sylvanus
Level 60
God Stats
1W - 1L
1,283 SR
Queue Stats
36W - 22L
1,558 Elo+
Party 1
Medusa
Medusa
LethalLetha
Medusa
Level 129
God Stats
3W - 5L
1,500 SR
Queue Stats
121W - 100L
1,583 Elo+
Party 1
Mulan
Mulan
MonteKarstark
Mulan
Level 160
God Stats
5W - 5L
1,759 SR
Queue Stats
263W - 261L
1,528 Elo+
Solo
Kukulkan
Kukulkan
PommesFritesART
Kukulkan
Level 119
God Stats
2W - 2L
1,829 SR
Queue Stats
69W - 68L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Athenur
Danzaburou
18
6 / 1 / 1
10,953
782
12,348
9,703
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Yu Huang
Dtakul
Yu Huang
17
2 / 3 / 4
10,070
719
15,613
10,587
4,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
cavehouse
Artemis
15
0 / 3 / 1
8,902
636
4,946
10,478
4,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
doomchaoz1992
Baron Samedi
18
3 / 2 / 5
10,315
737
10,653
12,386
6,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 2 / 4
9,321
666
5,582
13,816
10,142
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
16
1 / 5 / 6
9,612
687
13,684
12,115
5,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
FanFanTV
Sylvanus
16
1 / 0 / 5
10,154
725
4,034
7,742
6,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
18
4 / 2 / 3
10,220
730
11,462
11,376
5,527
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
3 / 2 / 2
10,144
725
13,085
15,977
15,693
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
16
2 / 2 / 3
9,500
679
5,543
9,942
4,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
11
Kills
11
11
Deaths
11
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Eset
1
5
6
0.8
W
Danzaburou
Athenur
Danzaburou
6
1
1
6.5
W
Yu Huang
Dtakul
Yu Huang
2
3
4
1.33
L
Sylvanus
FanFanTV
Sylvanus
1
0
5
3.5
L
Medusa
4
2
3
2.75
L
3
2
2
2
L
Kukulkan
2
2
3
1.75
W
Artemis
cavehouse
Artemis
0
3
1
0.17
W
Baron Samedi
doomchaoz1992
Baron Samedi
3
2
5
2.75
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,142
Damage
47,808
56,970
Taken
57,152
30,682
Mitigated
37,921
14,557
Healing
12,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
13,684
1,571
854
1,507
12,115
5,326
123
6,295
5,820
45,026
0
W
Danzaburou
Athenur
Danzaburou
12,348
5,420
0
3,884
9,703
4,854
217
3,178
6,525
0
41,136
W
Yu Huang
Dtakul
Yu Huang
15,613
2,104
0
1,234
10,587
4,545
1,110
5,380
5,207
44,160
0
L
Sylvanus
FanFanTV
Sylvanus
4,034
866
1,888
2,208
7,742
6,746
0
4,492
3,250
13,698
0
L
Medusa
11,462
2,483
0
3,215
11,376
5,527
163
5,220
6,156
0
44,755
L
13,085
1,705
0
2,220
15,977
15,693
278
5,424
10,553
0
36,539
L
Kukulkan
5,543
710
0
284
9,942
4,629
344
4,835
5,107
36,079
0
W
Artemis
cavehouse
Artemis
4,946
1,874
0
1,985
10,478
4,360
1,509
2,275
8,203
0
30,663
W
Baron Samedi
doomchaoz1992
Baron Samedi
10,653
335
937
3,125
12,386
6,781
0
6,023
6,363
33,482
0
W
5,582
151
823
2,569
13,816
10,142
0
6,405
7,411
0
23,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,561
Gold Earned
49,630
277
Minions Killed
285
0
Camps Cleared
0
1,359,614
Distance Traveled
1,374,756
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,612
687
61
4
0
257,843
4
W
Danzaburou
10,953
782
68
5
0
274,027
0
W
Yu Huang
10,070
719
79
6
0
269,930
4
L
Sylvanus
10,154
725
17
1
0
254,577
5
L
Medusa
10,220
730
84
6
0
303,703
1
L
Mulan
10,144
725
62
4
0
274,795
4
L
Kukulkan
9,500
679
61
4
0
283,838
0
W
Artemis
8,902
636
41
3
0
216,001
4
W
Baron Samedi
10,315
737
59
4
0
276,563
1
W
Guan Yu
9,321
666
30
2
0
323,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role