Player Matchup

Pele
Pele
Diamond IV
AlohaShirt
Pele
Diamond IV
Level 156
God Stats
141W - 108L
1,648 SR
Queue Stats
259W - 263L
2,070 MMR
Solo
Nu Wa
Nu Wa
Diamond III
KN1G4T RANGER
Nu Wa
Diamond III
Level 155
God Stats
79W - 57L
1,738 SR
Queue Stats
415W - 418L
2,239 MMR
Solo
Mercury
Mercury
Masters
No0bSlayer69
Mercury
Masters
Level 69
God Stats
2W - 3L
1,767 SR
Queue Stats
82W - 68L
2,819 MMR
Solo
Cernunnos
Cernunnos
Platinum II
StarburstMe69
Cernunnos
Platinum II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 213L
1,991 MMR
Solo
Geb
Geb
Platinum II
kanito19
Geb
Platinum II
Level 160
God Stats
54W - 44L
1,646 SR
Queue Stats
146W - 142L
1,970 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,660 SR
2,218 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,721 SR
2,233 MMR
Ra
Ra
Platinum V
BigA750
Ra
Platinum V
Level 147
God Stats
1W - 0L
1,514 SR
Queue Stats
125W - 106L
1,896 MMR
Party 2
Nemesis
Nemesis
Diamond I
GhouÏ
Nemesis
Diamond I
Level 159
God Stats
2W - 0L
1,768 SR
Queue Stats
45W - 13L
2,756 MMR
Party 1
Izanami
Izanami
Diamond I
ImMoto
Izanami
Diamond I
Level 160
God Stats
26W - 9L
2,048 SR
Queue Stats
163W - 109L
2,800 MMR
Party 1
Ares
Ares
Platinum IV
TheBergs66
Ares
Platinum IV
Level 85
God Stats
3W - 2L
1,518 SR
Queue Stats
108W - 90L
1,905 MMR
Party 2
King Arthur
King Arthur
Platinum II
lxTryMeOnGODxl
King Arthur
Platinum II
Level 155
God Stats
9W - 9L
1,755 SR
Queue Stats
334W - 336L
1,810 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 10 / 9
13,593
485
18,353
33,691
35,840
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
2 / 4 / 11
13,747
491
25,384
16,948
6,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
No0bSlayer69
Mercury
20
13 / 6 / 6
15,493
553
27,587
28,567
13,359
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
StarburstMe69
Cernunnos
20
3 / 7 / 5
13,702
489
16,701
27,059
9,917
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 6 / 10
11,406
407
9,586
28,820
38,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
RavanaArachneLokiBakasura

VS

Bans
AtlasArtioKaliBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 8
15,264
545
20,031
20,590
14,004
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
GhouÏ
Nemesis
20
17 / 1 / 8
17,563
627
36,627
32,038
24,876
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
ImMoto
Izanami
20
3 / 5 / 5
15,423
551
22,968
27,227
15,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
2 / 4 / 10
13,870
495
10,257
42,602
73,352
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
lxTryMeOnGODxl
King Arthur
20
4 / 8 / 12
15,245
544
17,622
30,675
44,224
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
76
22
Kills
33
33
Deaths
22
41
Assists
43
Player
Kills
Deaths
Assists
KDA
L
4
10
9
0.85
W
7
4
8
2.75
W
Nemesis
GhouÏ
Nemesis
17
1
8
21
W
Izanami
ImMoto
Izanami
3
5
5
1.1
L
2
4
11
1.88
L
Mercury
No0bSlayer69
Mercury
13
6
6
2.67
L
Cernunnos
StarburstMe69
Cernunnos
3
7
5
0.79
W
2
4
10
1.75
L
0
6
10
0.83
W
King Arthur
lxTryMeOnGODxl
King Arthur
4
8
12
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,611
Damage
107,505
135,085
Taken
153,132
104,183
Mitigated
171,882
31,428
Healing
49,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,353
4,783
0
13,704
33,691
35,840
618
5,770
27,921
0
103,827
W
20,031
1,049
7,044
9,114
20,590
14,004
1,464
7,475
12,717
148,668
0
W
Nemesis
GhouÏ
Nemesis
36,627
21,291
0
9,856
32,038
24,876
1,197
6,694
25,166
0
191,851
W
Izanami
ImMoto
Izanami
22,968
14,860
0
9,527
27,227
15,426
8,079
6,069
20,928
0
201,514
L
25,384
6,443
101
1,896
16,948
6,875
346
3,698
13,250
136,905
0
L
Mercury
No0bSlayer69
Mercury
27,587
18,941
0
3,418
28,567
13,359
0
4,607
23,960
0
164,125
L
Cernunnos
StarburstMe69
Cernunnos
16,701
10,202
0
9,028
27,059
9,917
480
5,162
21,897
0
118,957
W
10,257
737
647
9,206
42,602
73,352
296
9,943
32,223
49,905
0
L
9,586
68
0
3,281
28,820
38,192
0
11,113
17,707
39,036
0
W
King Arthur
lxTryMeOnGODxl
King Arthur
17,622
1,566
0
4,392
30,675
44,224
203
5,577
24,779
0
105,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,941
Gold Earned
77,365
771
Minions Killed
899
0
Camps Cleared
0
2,711,689
Distance Traveled
2,790,391
42
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
13,593
485
164
6
0
507,783
3
W
Ra
15,264
545
241
9
0
544,600
4
W
Nemesis
17,563
627
197
7
0
711,871
3
W
Izanami
15,423
551
264
9
0
456,387
0
L
Nu Wa
13,747
491
199
7
0
514,316
18
L
Mercury
15,493
553
176
6
0
673,569
7
L
Cernunnos
13,702
489
181
6
0
458,977
3
W
Ares
13,870
495
36
1
0
578,998
5
L
Geb
11,406
407
51
2
0
557,044
11
W
King Arthur
15,245
544
161
6
0
498,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role