Player Matchup

Sylvanus
Sylvanus
Emong57
Sylvanus
Level 24
God Stats
25W - 6L
1,636 SR
Queue Stats
61W - 51L
1,466 Elo+
Party 2
Charybdis
Charybdis
SilverFall33
Charybdis
Level 75
God Stats
5W - 6L
1,487 SR
Queue Stats
14W - 18L
1,454 Elo+
Party 4
Sol
Sol
barbosos12
Sol
Level 117
God Stats
42W - 44L
1,559 SR
Queue Stats
522W - 492L
1,445 Elo+
Solo
Thanatos
Thanatos
demonzx550
Thanatos
Level 45
God Stats
2W - 0L
1,743 SR
Queue Stats
17W - 23L
1,433 Elo+
Party 4
Chang'e
Chang'e
violi971
Chang'e
Level 54
God Stats
14W - 13L
1,442 SR
Queue Stats
127W - 150L
1,424 Elo+
Party 2
Team Averages
Level 63
1,574 SR
1,445 Elo+

VS

Team Averages
Level 31
1,517 SR
1,252 Elo+
Geb
Geb
Arch_Angel2004
Geb
Level 43
God Stats
2W - 1L
1,648 SR
Queue Stats
62W - 81L
1,336 Elo+
Party 3
Fafnir
Fafnir
DARK-_-RIDER369
Fafnir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 34L
1,166 Elo+
Party 3
Ares
Ares
Ray_killz101
Ares
Level 24
God Stats
2W - 3L
1,436 SR
Queue Stats
14W - 36L
1,256 Elo+
Party 3
Fenrir
Fenrir
Xeno226
Fenrir
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,252 Elo+
Party 1
Zeus
Zeus
fallenashes12x
Zeus
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 15L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Emong57
Sylvanus
16
4 / 0 / 14
10,800
1,200
6,485
10,554
11,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
SilverFall33
Charybdis
16
1 / 3 / 15
9,452
1,050
14,100
9,025
5,111
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
2 / 1 / 14
9,642
1,071
15,216
9,745
5,304
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
demonzx550
Thanatos
16
8 / 1 / 8
10,942
1,216
11,809
11,646
6,726
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
violi971
Chang'e
16
4 / 0 / 11
9,941
1,105
10,425
6,720
3,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

334

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
9,419
1,047
11,111
17,431
21,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 4 / 3
9,953
1,106
7,352
12,366
15,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
1 / 3 / 1
8,788
976
2,990
11,207
10,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Xeno226
Fenrir
14
2 / 4 / 1
9,203
1,023
5,604
10,240
4,846
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 6 / 3
8,615
957
15,183
12,836
5,221
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
16
19
Kills
5
5
Deaths
20
62
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
1
4
3
0.63
W
Sylvanus
Emong57
Sylvanus
4
0
14
11
L
1
3
1
0.5
W
Charybdis
SilverFall33
Charybdis
1
3
15
2.83
L
Fenrir
Xeno226
Fenrir
2
4
1
0.63
W
2
1
14
9
W
Thanatos
demonzx550
Thanatos
8
1
8
12
L
0
6
3
0.25
W
Chang'e
violi971
Chang'e
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,035
Damage
42,240
47,690
Taken
64,080
31,954
Mitigated
57,014
23,034
Healing
3,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,111
957
0
707
17,431
21,523
0
8,365
9,066
19,996
0
L
7,352
2,925
0
1,510
12,366
15,156
0
5,019
7,347
18,256
0
W
Sylvanus
Emong57
Sylvanus
6,485
1,246
5,170
3,790
10,554
11,156
0
9,692
862
11,820
0
L
2,990
399
0
512
11,207
10,268
0
5,002
6,205
7,616
0
W
Charybdis
SilverFall33
Charybdis
14,100
7,475
0
35
9,025
5,111
0
6,800
2,225
0
30,403
L
Fenrir
Xeno226
Fenrir
5,604
1,140
0
499
10,240
4,846
0
5,806
4,434
0
12,690
W
15,216
6,885
0
1,232
9,745
5,304
0
7,808
1,937
27,629
0
W
Thanatos
demonzx550
Thanatos
11,809
4,638
0
7,179
11,646
6,726
0
7,600
4,046
0
25,397
L
15,183
2,844
114
239
12,836
5,221
0
7,934
4,902
42,873
0
W
Chang'e
violi971
Chang'e
10,425
684
3,515
2,113
6,720
3,657
0
4,736
1,984
26,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,777
Gold Earned
45,978
143
Minions Killed
123
6
Camps Cleared
3
781,097
Distance Traveled
781,127
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,419
1,047
15
2
0
185,950
0
L
Fafnir
9,953
1,106
19
2
0
162,817
1
W
Sylvanus
10,800
1,200
10
1
0
149,417
0
L
Ares
8,788
976
16
2
1
118,317
0
W
Charybdis
9,452
1,050
41
5
2
134,891
1
L
Fenrir
9,203
1,023
19
2
0
172,922
0
W
Sol
9,642
1,071
28
3
1
161,864
1
W
Thanatos
10,942
1,216
29
3
1
167,386
0
L
Zeus
8,615
957
54
6
2
141,121
0
W
Chang'e
9,941
1,105
35
4
2
167,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role