Player Matchup

Cthulhu
Cthulhu
AEsir_9000
Cthulhu
Level 122
God Stats
8W - 3L
1,815 SR
Queue Stats
67W - 68L
1,501 Elo+
Solo
Hun Batz
Hun Batz
DARK-SIDER22
Hun Batz
Level 107
God Stats
26W - 24L
1,605 SR
Queue Stats
186W - 185L
1,567 Elo+
Party 3
Ra
Ra
Gleakns
Ra
Level 95
God Stats
4W - 4L
1,365 SR
Queue Stats
166W - 161L
1,529 Elo+
Solo
Nike
Nike
MYBUSSYSTINKS
Nike
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
316W - 316L
1,532 Elo+
Solo
Danzaburou
Danzaburou
Nottsober
Danzaburou
Level 67
God Stats
4W - 8L
1,284 SR
Queue Stats
64W - 76L
1,413 Elo+
Party 3
Team Averages
Level 93
1,514 SR
1,508 Elo+

VS

Team Averages
Level 140
1,458 SR
1,500 Elo+
Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
DopeSoSticky420
Hou Yi
Level 129
God Stats
10W - 12L
1,420 SR
Queue Stats
240W - 240L
1,527 Elo+
Party 2
Ymir
Ymir
Sparkz mG
Ymir
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 75L
1,525 Elo+
Party 2
Persephone
Persephone
Uhdapt
Persephone
Level 156
God Stats
1W - 6L
1,294 SR
Queue Stats
319W - 327L
1,507 Elo+
Party 2
Freya
Freya
robandvirg
Freya
Level 154
God Stats
8W - 8L
1,574 SR
Queue Stats
81W - 92L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AEsir_9000
Cthulhu
10
4 / 0 / 1
6,435
536
6,101
6,324
4,646
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
DARK-SIDER22
Hun Batz
9
1 / 0 / 2
5,789
482
2,328
6,227
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 4
6,482
540
5,505
8,332
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 0
6,858
572
7,386
5,277
3,281
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Nottsober
Danzaburou
9
2 / 1 / 2
5,742
479
5,325
6,195
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
2 / 1 / 0
6,995
583
4,416
8,541
3,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 3 / 1
5,239
437
3,326
7,671
2,414
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
9
0 / 1 / 1
5,637
470
3,256
8,519
6,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Persephone
Uhdapt
Persephone
8
0 / 3 / 1
5,420
452
3,694
6,157
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
9
0 / 2 / 0
5,179
432
2,100
12,617
4,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
9
Kills
2
2
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
1
0
2
W
Cthulhu
AEsir_9000
Cthulhu
4
0
1
4.5
W
Hun Batz
DARK-SIDER22
Hun Batz
1
0
2
2
L
0
3
1
0.17
W
1
1
4
3
W
1
0
0
1
W
Danzaburou
Nottsober
Danzaburou
2
1
2
3
L
Ymir
0
1
1
0.5
L
Persephone
Uhdapt
Persephone
0
3
1
0.17
L
Freya
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,645
Damage
16,792
32,355
Taken
43,505
16,273
Mitigated
18,490
12,605
Healing
12,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,416
2,356
0
1,755
8,541
3,421
0
2,469
5,952
0
58,272
W
Cthulhu
AEsir_9000
Cthulhu
6,101
595
1,125
1,936
6,324
4,646
0
1,705
4,619
23,495
0
W
Hun Batz
DARK-SIDER22
Hun Batz
2,328
553
0
2,846
6,227
2,335
0
1,260
4,967
0
32,863
L
3,326
1,624
0
1,572
7,671
2,414
0
1,625
6,012
0
33,009
W
5,505
624
925
2,873
8,332
3,626
106
4,060
4,272
45,922
0
W
7,386
819
0
837
5,277
3,281
585
1,990
3,287
0
54,886
W
Danzaburou
Nottsober
Danzaburou
5,325
2,365
175
1,888
6,195
2,385
0
35
6,160
0
31,704
L
Ymir
3,256
553
0
3,141
8,519
6,002
0
4,285
4,033
13,003
0
L
Persephone
Uhdapt
Persephone
3,694
236
0
1,623
6,157
2,155
0
2,322
3,581
38,230
0
L
Freya
2,100
703
0
4,730
12,617
4,498
0
296
12,321
27,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,306
Gold Earned
28,470
319
Minions Killed
294
0
Camps Cleared
0
1,091,280
Distance Traveled
1,105,640
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,995
583
106
9
0
287,831
7
W
Cthulhu
6,435
536
25
2
0
237,408
3
W
Hun Batz
5,789
482
69
6
0
212,989
0
L
Hou Yi
5,239
437
64
5
0
196,639
2
W
Ra
6,482
540
98
8
0
228,030
2
W
Nike
6,858
572
84
7
0
184,942
3
W
Danzaburou
5,742
479
43
4
0
227,911
1
L
Ymir
5,637
470
16
1
0
210,605
1
L
Persephone
5,420
452
65
5
0
204,570
2
L
Freya
5,179
432
43
4
0
205,995
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role