Player Matchup

Morgan Le Fay
Morgan Le Fay
Helios1097
Morgan Le Fay
Level 81
God Stats
13W - 7L
1,450 SR
Queue Stats
127W - 155L
1,343 Elo+
Solo
Pele
Pele
Naringer420
Pele
Level 86
God Stats
8W - 7L
1,583 SR
Queue Stats
38W - 26L
1,583 Elo+
Party 2
King Arthur
King Arthur
ShayGurf01
King Arthur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
ingodwetrust2222
Ymir
Level 49
God Stats
5W - 5L
1,448 SR
Queue Stats
65W - 86L
1,332 Elo+
Solo
Medusa
Medusa
teedotcom
Medusa
Level 69
God Stats
9W - 10L
1,423 SR
Queue Stats
134W - 151L
1,416 Elo+
Solo
Team Averages
Level 58
1,481 SR
1,435 Elo+

VS

Team Averages
Level 82
1,519 SR
1,368 Elo+
Heimdallr
Heimdallr
DivineArdvark
Heimdallr
Level 96
God Stats
21W - 20L
1,493 SR
Queue Stats
137W - 148L
1,354 Elo+
Solo
Lancelot
Lancelot
GreatWhiteLenny
Lancelot
Level 90
God Stats
8W - 11L
1,359 SR
Queue Stats
125W - 137L
1,347 Elo+
Party 1
Yemoja
Yemoja
diegogamz
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 47L
1,345 Elo+
Party 3
King Arthur
King Arthur
iTheYonder31
King Arthur
Level 68
God Stats
3W - 3L
1,701 SR
Queue Stats
79W - 72L
1,389 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
sicklymetal
Morgan Le Fay
Level 127
God Stats
13W - 11L
1,542 SR
Queue Stats
362W - 371L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Helios1097
Morgan Le Fay
17
2 / 4 / 3
10,478
524
8,475
12,051
6,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 4 / 4
10,595
530
9,760
17,595
7,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
ShayGurf01
King Arthur
18
3 / 0 / 5
11,304
565
13,269
16,847
19,223
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 3 / 11
9,950
498
7,918
16,053
17,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
teedotcom
Medusa
17
9 / 1 / 1
11,415
571
11,676
12,413
5,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DivineArdvark
Heimdallr
14
1 / 4 / 2
8,809
440
4,768
13,899
5,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
16
7 / 3 / 3
10,481
524
11,391
16,361
8,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yemoja
diegogamz
Yemoja
12
2 / 3 / 1
8,534
427
3,168
12,326
10,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
iTheYonder31
King Arthur
15
0 / 6 / 1
9,042
452
8,946
19,206
18,189
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
sicklymetal
Morgan Le Fay
14
2 / 3 / 2
9,037
452
6,919
11,239
5,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
19
Kills
12
12
Deaths
19
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DivineArdvark
Heimdallr
1
4
2
0.5
L
Lancelot
7
3
3
2.83
W
Morgan Le Fay
Helios1097
Morgan Le Fay
2
4
3
0.88
W
4
4
4
1.5
W
King Arthur
ShayGurf01
King Arthur
3
0
5
5.5
L
Yemoja
diegogamz
Yemoja
2
3
1
0.83
L
King Arthur
iTheYonder31
King Arthur
0
6
1
0.08
W
1
3
11
2.17
L
Morgan Le Fay
sicklymetal
Morgan Le Fay
2
3
2
1
W
Medusa
teedotcom
Medusa
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,098
Damage
35,192
74,959
Taken
73,031
57,098
Mitigated
48,137
23,027
Healing
17,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DivineArdvark
Heimdallr
4,768
1,307
2
2,235
13,899
5,833
2,735
3,833
10,066
0
60,669
L
Lancelot
11,391
2,401
0
4,731
16,361
8,056
0
3,706
12,655
0
75,306
W
Morgan Le Fay
Helios1097
Morgan Le Fay
8,475
559
0
2,491
12,051
6,325
0
4,378
7,673
82,729
0
W
9,760
1,943
0
8,083
17,595
7,958
0
1,384
16,211
0
89,478
W
King Arthur
ShayGurf01
King Arthur
13,269
951
0
4,790
16,847
19,223
318
0
16,847
7,828
83,507
L
Yemoja
diegogamz
Yemoja
3,168
984
2,342
2,612
12,326
10,785
907
3,393
8,933
23,727
0
L
King Arthur
iTheYonder31
King Arthur
8,946
710
0
2,820
19,206
18,189
238
2,513
16,693
0
63,656
W
7,918
977
0
2,311
16,053
17,724
0
3,155
12,898
32,281
0
L
Morgan Le Fay
sicklymetal
Morgan Le Fay
6,919
674
0
2,421
11,239
5,274
41
5,009
6,230
57,040
0
W
Medusa
teedotcom
Medusa
11,676
5,914
0
5,352
12,413
5,868
3,355
1,786
10,627
0
83,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,742
Gold Earned
45,903
569
Minions Killed
456
0
Camps Cleared
0
1,941,142
Distance Traveled
1,659,299
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,809
440
104
5
0
329,081
1
L
Lancelot
10,481
524
113
6
0
433,706
1
W
Morgan Le Fay
10,478
524
147
7
0
365,479
6
W
Pele
10,595
530
121
6
0
372,021
0
W
King Arthur
11,304
565
146
7
0
368,787
4
L
Yemoja
8,534
427
24
1
0
279,517
2
L
King Arthur
9,042
452
119
6
0
312,240
2
W
Ymir
9,950
498
23
1
0
423,106
0
L
Morgan Le Fay
9,037
452
96
5
0
304,755
2
W
Medusa
11,415
571
132
7
0
411,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role