Player Matchup

Neith
Neith
Dolm0815
Neith
Level 88
God Stats
3W - 8L
1,747 SR
Queue Stats
35W - 50L
1,286 Elo+
Party 2
Fafnir
Fafnir
Kijinii
Fafnir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,052 Elo+
Party 2
Lancelot
Lancelot
Rodolf66
Lancelot
Level 28
God Stats
2W - 2L
1,127 SR
Queue Stats
25W - 39L
1,220 Elo+
Party 2
Eset
Eset
Sasen
Eset
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,152 Elo+
Party 2
Jormungandr
Jormungandr
Serradul
Jormungandr
Level 45
God Stats
4W - 8L
1,564 SR
Queue Stats
26W - 51L
1,253 Elo+
Party 2
Team Averages
Level 48
1,488 SR
1,193 Elo+

VS

Team Averages
Level 68
1,614 SR
1,518 Elo+
Vamana
Vamana
GOUMI76
Vamana
Level 36
God Stats
16W - 14L
1,561 SR
Queue Stats
138W - 168L
1,420 Elo+
Solo
Kali
Kali
Juinichi
Kali
Level 18
God Stats
2W - 0L
1,756 SR
Queue Stats
16W - 14L
1,535 Elo+
Party 1
Izanami
Izanami
Memento-Mori-A31
Izanami
Level 139
God Stats
3W - 4L
1,309 SR
Queue Stats
132W - 107L
1,543 Elo+
Party 1
Atlas
Atlas
Prada_4_life
Atlas
Level 132
God Stats
56W - 35L
1,656 SR
Queue Stats
224W - 200L
1,546 Elo+
Party 1
Sol
Sol
TheUnTouchAble12
Sol
Level 17
God Stats
3W - 0L
1,788 SR
Queue Stats
26W - 15L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dolm0815
Neith
6
0 / 5 / 0
4,050
405
3,332
6,930
2,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fafnir
Kijinii
Fafnir
6
0 / 4 / 1
4,532
453
725
7,159
4,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Rodolf66
Lancelot
8
2 / 2 / 0
5,184
518
4,035
7,156
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
Sasen
Eset
8
0 / 3 / 0
5,008
501
3,539
6,865
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Serradul
Jormungandr
9
0 / 1 / 2
5,267
527
5,174
6,193
4,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
GOUMI76
Vamana
10
0 / 0 / 0
5,902
590
1,462
4,292
2,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kali
10
2 / 1 / 2
5,916
592
2,479
8,123
3,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
5 / 0 / 5
6,666
667
8,487
5,546
1,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
5 / 0 / 3
6,937
694
4,917
8,193
5,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
3 / 1 / 3
6,283
628
7,265
6,473
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
15
15
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
Dolm0815
Neith
0
5
0
0
W
Vamana
GOUMI76
Vamana
0
0
0
0
W
Kali
2
1
2
3
L
Fafnir
Kijinii
Fafnir
0
4
1
0.13
W
5
0
5
7.5
W
5
0
3
6.5
L
Lancelot
Rodolf66
Lancelot
2
2
0
1
L
Eset
Sasen
Eset
0
3
0
0
L
Jormungandr
Serradul
Jormungandr
0
1
2
1
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,805
Damage
24,610
34,303
Taken
32,627
17,495
Mitigated
15,031
5,781
Healing
12,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Dolm0815
Neith
3,332
1,260
0
862
6,930
2,202
0
1,758
5,172
0
20,664
W
Vamana
GOUMI76
Vamana
1,462
401
0
2,113
4,292
2,139
1,290
1,943
2,349
0
34,787
W
Kali
2,479
1,039
0
3,066
8,123
3,246
0
1,998
6,125
0
33,994
L
Fafnir
Kijinii
Fafnir
725
189
0
516
7,159
4,979
0
1,418
5,741
4,152
0
W
8,487
6,476
0
1,918
5,546
1,928
0
662
4,884
0
56,700
W
4,917
982
0
2,270
8,193
5,151
0
1,964
6,229
24,621
0
L
Lancelot
Rodolf66
Lancelot
4,035
522
0
1,748
7,156
2,922
0
3,233
3,923
0
25,085
L
Eset
Sasen
Eset
3,539
284
0
1,054
6,865
3,035
0
3,446
3,419
33,303
0
L
Jormungandr
Serradul
Jormungandr
5,174
1,550
0
1,601
6,193
4,357
0
2,327
3,866
31,657
0
W
7,265
3,684
0
3,518
6,473
2,567
68
2,871
3,602
44,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,041
Gold Earned
31,704
204
Minions Killed
344
0
Camps Cleared
0
957,177
Distance Traveled
993,148
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,050
405
32
3
0
181,578
2
W
Vamana
5,902
590
69
7
0
177,770
0
W
Kali
5,916
592
71
7
0
240,443
3
L
Fafnir
4,532
453
8
1
0
187,860
0
W
Izanami
6,666
667
95
10
0
180,549
3
W
Atlas
6,937
694
34
3
0
198,071
2
L
Lancelot
5,184
518
43
4
0
232,235
0
L
Eset
5,008
501
65
7
0
186,605
4
L
Jormungandr
5,267
527
56
6
0
168,899
1
W
Sol
6,283
628
75
8
0
196,315
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role