Player Matchup

Jormungandr
Jormungandr
Airbo1810
Jormungandr
Level 49
God Stats
1W - 1L
1,490 SR
Queue Stats
3W - 16L
1,070 Elo+
Party 1
Ullr
Ullr
DarknightDragonY
Ullr
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 18L
1,197 Elo+
Party 1
Vamana
Vamana
gagThen
Vamana
Level 44
God Stats
1W - 1L
1,716 SR
Queue Stats
78W - 55L
1,468 Elo+
Solo
Xbalanque
Xbalanque
misstcat
Xbalanque
Level 105
God Stats
3W - 9L
1,239 SR
Queue Stats
678W - 856L
1,348 Elo+
Party 2
Chiron
Chiron
piponchy
Chiron
Level 86
God Stats
12W - 9L
1,575 SR
Queue Stats
614W - 761L
1,347 Elo+
Party 2
Team Averages
Level 70
1,504 SR
1,286 Elo+

VS

Team Averages
Level 86
1,542 SR
1,359 Elo+
Anubis
Anubis
JSPR_18
Anubis
Level 65
God Stats
1W - 1L
1,455 SR
Queue Stats
42W - 39L
1,455 Elo+
Solo
Odin
Odin
Orlandoscovitch
Odin
Level 85
God Stats
4W - 2L
1,454 SR
Queue Stats
347W - 381L
1,432 Elo+
Solo
Serqet
Serqet
RuthlesSimba
Serqet
Level 103
God Stats
2W - 1L
1,495 SR
Queue Stats
69W - 88L
1,405 Elo+
Solo
Pele
Pele
duplicate1
Pele
Level 116
God Stats
5W - 3L
1,807 SR
Queue Stats
110W - 129L
1,329 Elo+
Solo
Agni
Agni
troling1
Agni
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 39L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Airbo1810
Jormungandr
18
1 / 4 / 13
11,748
691
13,090
23,791
26,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
1 / 3 / 7
10,101
594
9,724
15,965
8,022
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
gagThen
Vamana
20
9 / 5 / 5
12,920
760
20,764
26,117
22,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xbalanque
misstcat
Xbalanque
16
2 / 7 / 8
10,143
597
20,028
20,093
8,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
piponchy
Chiron
19
3 / 3 / 7
10,823
637
14,915
16,982
10,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
JSPR_18
Anubis
20
6 / 2 / 8
12,400
729
20,432
14,608
10,266
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 3 / 14
10,743
632
16,855
29,241
22,220
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
20
4 / 4 / 14
11,969
704
15,467
14,883
19,574
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
4 / 3 / 7
10,784
634
11,877
19,610
9,945
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Agni
20
5 / 4 / 13
11,833
696
26,035
14,856
6,810
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
78
16
Kills
22
22
Deaths
16
40
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Airbo1810
Jormungandr
1
4
13
1.88
L
1
3
7
1.5
W
Anubis
JSPR_18
Anubis
6
2
8
5
W
3
3
14
3.33
W
Serqet
4
4
14
2.75
W
4
3
7
2.5
L
Vamana
gagThen
Vamana
9
5
5
2.3
L
Xbalanque
misstcat
Xbalanque
2
7
8
0.86
L
Chiron
piponchy
Chiron
3
3
7
2.17
W
Agni
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,521
Damage
90,666
102,948
Taken
93,198
76,040
Mitigated
68,815
31,419
Healing
47,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Airbo1810
Jormungandr
13,090
3,558
729
2,153
23,791
26,509
400
14,392
9,399
34,283
0
L
9,724
5,340
1,790
2,683
15,965
8,022
783
6,929
9,036
0
21,738
W
Anubis
JSPR_18
Anubis
20,432
500
1,760
5,663
14,608
10,266
225
2,771
11,777
46,827
0
W
16,855
1,838
3,254
13,268
29,241
22,220
221
2,169
26,689
0
25,851
W
Serqet
15,467
2,286
1,008
3,525
14,883
19,574
261
2,090
12,545
0
20,044
W
11,877
1,017
3,381
9,067
19,610
9,945
576
4,087
15,194
0
29,065
L
Vamana
gagThen
Vamana
20,764
8,148
3,423
6,897
26,117
22,819
236
9,464
16,083
0
36,748
L
Xbalanque
misstcat
Xbalanque
20,028
9,844
2,285
2,384
20,093
8,676
1,290
8,626
11,071
0
30,365
L
Chiron
piponchy
Chiron
14,915
4,722
3,608
5,467
16,982
10,014
749
7,056
9,926
0
29,863
W
Agni
26,035
3,125
1,450
4,959
14,856
6,810
152
1,973
12,632
42,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,735
Gold Earned
57,729
167
Minions Killed
139
0
Camps Cleared
0
1,487,804
Distance Traveled
1,578,596
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,748
691
51
3
0
283,033
0
L
Ullr
10,101
594
23
1
0
295,061
0
W
Anubis
12,400
729
48
3
0
297,471
0
W
Odin
10,743
632
9
1
0
353,277
0
W
Serqet
11,969
704
13
1
0
292,358
0
W
Pele
10,784
634
43
3
0
343,249
0
L
Vamana
12,920
760
33
2
0
332,148
0
L
Xbalanque
10,143
597
25
1
0
267,210
0
L
Chiron
10,823
637
35
2
0
310,352
0
W
Agni
11,833
696
26
2
0
292,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role