Player Matchup

Vamana
Vamana
 
Vamana
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Pele
Pele
Talf1
Pele
Level 27
God Stats
10W - 11L
1,539 SR
Queue Stats
101W - 108L
1,451 Elo+
Party 3
Scylla
Scylla
carlerator
Scylla
Level 106
God Stats
34W - 39L
1,503 SR
Queue Stats
172W - 161L
1,526 Elo+
Party 3
Medusa
Medusa
nahum93
Medusa
Level 107
God Stats
11W - 2L
1,581 SR
Queue Stats
265W - 293L
1,477 Elo+
Solo
Ravana
Ravana
x1X1x
Ravana
Level 88
God Stats
6W - 8L
1,447 SR
Queue Stats
55W - 45L
1,586 Elo+
Party 4
Team Averages
Level 95
1,514 SR
1,508 Elo+

VS

Team Averages
Level 36
1,471 SR
1,433 Elo+
Fenrir
Fenrir
 
Fenrir
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AngryBonesCB
Bacchus
Level 43
God Stats
12W - 8L
1,567 SR
Queue Stats
51W - 64L
1,401 Elo+
Party 1
Gilgamesh
Gilgamesh
ChemisTTTT
Gilgamesh
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 17L
1,491 Elo+
Party 2
Janus
Janus
Vondze
Janus
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,491 Elo+
Party 2
Heimdallr
Heimdallr
iSaulGoodMan
Heimdallr
Level 34
God Stats
2W - 6L
1,288 SR
Queue Stats
43W - 64L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
4 / 1 / 0
6,971
697
6,378
7,867
3,874
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pele
Talf1
Pele
10
5 / 2 / 2
6,094
609
2,942
7,440
2,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
carlerator
Scylla
10
0 / 0 / 2
5,830
583
1,531
2,521
989
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
nahum93
Medusa
9
3 / 0 / 3
5,542
554
8,096
5,149
1,691
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
x1X1x
Ravana
9
1 / 0 / 6
5,806
581
2,787
3,419
1,832
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 3 / 0
4,760
476
3,347
8,980
3,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
AngryBonesCB
Bacchus
7
0 / 3 / 0
4,703
470
2,780
8,779
5,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
ChemisTTTT
Gilgamesh
8
0 / 3 / 0
4,777
478
3,060
7,281
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Vondze
Janus
10
2 / 2 / 1
5,976
598
3,123
4,193
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
iSaulGoodMan
Heimdallr
8
0 / 2 / 0
4,527
453
2,213
6,455
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
13
Kills
3
3
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
1
0
4
L
Fenrir
 
Fenrir
1
3
0
0.33
L
Bacchus
AngryBonesCB
Bacchus
0
3
0
0
L
Gilgamesh
ChemisTTTT
Gilgamesh
0
3
0
0
W
Pele
Talf1
Pele
5
2
2
3
L
Janus
Vondze
Janus
2
2
1
1.25
W
Scylla
carlerator
Scylla
0
0
2
1
L
Heimdallr
iSaulGoodMan
Heimdallr
0
2
0
0
W
Medusa
nahum93
Medusa
3
0
3
4.5
W
Ravana
x1X1x
Ravana
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,734
Damage
14,523
26,396
Taken
35,688
10,695
Mitigated
14,999
6,691
Healing
10,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
6,378
3,498
0
2,794
7,867
3,874
0
8
7,859
0
51,605
L
Fenrir
 
Fenrir
3,347
898
0
2,520
8,980
3,054
0
784
8,196
0
21,213
L
Bacchus
AngryBonesCB
Bacchus
2,780
501
343
2,773
8,779
5,440
0
0
8,779
13,215
0
L
Gilgamesh
ChemisTTTT
Gilgamesh
3,060
1,471
0
1,435
7,281
3,417
0
0
7,281
0
27,700
W
Pele
Talf1
Pele
2,942
911
0
695
7,440
2,309
0
878
6,436
0
37,841
L
Janus
Vondze
Janus
3,123
249
0
250
4,193
1,134
0
747
3,446
27,840
0
W
Scylla
carlerator
Scylla
1,531
225
0
1,213
2,521
989
714
1,300
1,091
35,450
0
L
Heimdallr
iSaulGoodMan
Heimdallr
2,213
1,373
0
2,789
6,455
1,954
0
0
6,455
0
27,691
W
Medusa
nahum93
Medusa
8,096
2,979
0
945
5,149
1,691
0
1,758
3,383
0
45,899
W
Ravana
x1X1x
Ravana
2,787
846
0
1,044
3,419
1,832
0
1,643
1,724
0
12,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,243
Gold Earned
24,743
342
Minions Killed
230
0
Camps Cleared
0
1,009,490
Distance Traveled
948,380
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,971
697
110
11
0
200,693
0
L
Fenrir
4,760
476
44
4
0
211,376
4
L
Bacchus
4,703
470
23
2
0
188,021
1
L
Gilgamesh
4,777
478
55
6
0
195,060
2
W
Pele
6,094
609
61
6
0
211,155
0
L
Janus
5,976
598
58
6
0
198,615
0
W
Scylla
5,830
583
69
7
0
180,178
0
L
Heimdallr
4,527
453
50
5
0
155,308
0
W
Medusa
5,542
554
53
5
0
214,189
2
W
Ravana
5,806
581
49
5
0
203,275
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role