Player Matchup

Baba Yaga
Baba Yaga
Gold II
 
Baba Yaga
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum V
ProjectGirthy
Medusa
Platinum V
Level 67
God Stats
57W - 35L
1,643 SR
Queue Stats
119W - 95L
1,712 MMR
Party 1
Geb
Geb
Platinum II
Reetz69
Geb
Platinum II
Level 145
God Stats
24W - 13L
1,724 SR
Queue Stats
172W - 171L
1,950 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,622 SR
1,721 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,571 SR
1,743 MMR
Neith
Neith
Gold IV
Biggie CheezZz
Neith
Gold IV
Level 125
God Stats
2W - 2L
1,712 SR
Queue Stats
30W - 24L
1,796 MMR
Solo
Yemoja
Yemoja
Silver I
Njachimski
Yemoja
Silver I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,690 MMR
Solo
Freya
Freya
Platinum III
UMhurricane8
Freya
Platinum III
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
941W - 1,110L
1,743 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
3 / 0 / 6
8,417
701
11,337
6,599
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 4
8,671
723
8,452
9,202
4,654
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
13
1 / 1 / 5
7,891
658
5,103
13,556
14,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
ZeusAh Muzen CabFenrirPersephoneShiva

VS

Bans
AtlasAchillesKukulkanAresBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
7,038
587
7,500
8,280
4,069
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Yemoja
Njachimski
Yemoja
13
1 / 2 / 1
8,357
696
5,635
9,096
8,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
1 / 4 / 0
7,391
616
5,249
11,051
4,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
9
Kills
2
2
Deaths
9
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
3
0
6
6
L
0
3
0
0
L
Yemoja
Njachimski
Yemoja
1
2
1
0.75
W
5
1
4
7
W
Geb
1
1
5
3.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,892
Damage
18,384
29,357
Taken
28,427
22,210
Mitigated
17,125
8,173
Healing
10,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
11,337
132
0
2,060
6,599
3,343
744
3,035
3,564
33,108
0
L
7,500
2,519
0
1,275
8,280
4,069
0
5,407
2,710
0
32,629
L
Yemoja
Njachimski
Yemoja
5,635
1,377
2,465
3,364
9,096
8,387
0
4,384
4,326
17,958
0
W
8,452
3,393
0
4,821
9,202
4,654
1,644
3,692
5,510
0
37,395
W
Geb
5,103
70
0
1,292
13,556
14,213
0
4,721
8,835
14,855
0
L
5,249
1,973
0
3,180
11,051
4,669
0
6,205
4,692
16,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,979
Gold Earned
22,786
150
Minions Killed
116
7
Camps Cleared
3
697,792
Distance Traveled
565,803
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
8,417
701
49
4
3
242,502
1
L
Neith
7,038
587
71
6
1
189,186
1
L
Yemoja
8,357
696
22
2
0
184,771
4
W
Medusa
8,671
723
84
7
3
241,503
3
W
Geb
7,891
658
17
1
1
213,787
2
L
Freya
7,391
616
23
2
2
191,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role