Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Archidamus
Jormungandr
Level 128
God Stats
3W - 0L
1,850 SR
Queue Stats
89W - 46L
1,681 Elo+
Party 1
Hera
Hera
Belrice
Hera
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 62L
1,661 Elo+
Party 1
Shiva
Shiva
Voltarien
Shiva
Level 111
God Stats
2W - 1L
1,501 SR
Queue Stats
84W - 43L
1,684 Elo+
Party 1
Team Averages
Level 121
1,570 SR
1,605 Elo+

VS

Team Averages
Level 136
1,459 SR
1,553 Elo+
Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
AlexDinTimisoara
Cabrakan
Level 128
God Stats
1W - 3L
1,460 SR
Queue Stats
174W - 178L
1,525 Elo+
Solo
Chernobog
Chernobog
Gan7
Chernobog
Level 158
God Stats
0W - 2L
1,305 SR
Queue Stats
535W - 518L
1,594 Elo+
Solo
Hun Batz
Hun Batz
Grr33n
Hun Batz
Level 74
God Stats
4W - 5L
1,529 SR
Queue Stats
164W - 133L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
7 / 3 / 15
9,490
863
11,152
20,590
25,566
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
 
Artemis
12
0 / 4 / 4
7,813
710
12,048
10,860
5,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Archidamus
Jormungandr
16
4 / 2 / 13
9,909
901
14,459
16,846
20,494
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hera
Belrice
Hera
16
7 / 3 / 11
9,578
871
18,143
11,111
6,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
Voltarien
Shiva
16
5 / 2 / 15
9,545
868
17,646
18,339
24,218
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
5 / 3 / 8
9,161
833
15,585
15,661
9,749
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
 
King Arthur
14
1 / 4 / 4
8,015
729
9,279
18,657
19,050
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 4 / 4
9,709
883
9,197
13,861
20,729
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Chernobog
Gan7
Chernobog
13
0 / 4 / 8
7,269
661
12,290
14,112
7,614
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Grr33n
Hun Batz
12
2 / 8 / 5
7,706
701
10,618
15,050
7,991
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
43
23
Kills
14
14
Deaths
23
58
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
7
3
15
4.83
W
Artemis
 
Artemis
0
4
4
0.5
L
Olorun
 
Olorun
5
3
8
3
L
King Arthur
 
King Arthur
1
4
4
0.75
L
6
4
4
2
W
Jormungandr
Archidamus
Jormungandr
4
2
13
5.25
W
Hera
Belrice
Hera
7
3
11
4.17
L
Chernobog
Gan7
Chernobog
0
4
8
1
L
Hun Batz
Grr33n
Hun Batz
2
8
5
0.56
W
Shiva
Voltarien
Shiva
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,448
Damage
56,969
77,746
Taken
77,341
82,259
Mitigated
65,133
29,517
Healing
19,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
11,152
2,991
1,266
7,597
20,590
25,566
526
5,939
14,651
341
13,037
W
Artemis
 
Artemis
12,048
3,796
1,458
650
10,860
5,717
2,888
4,090
6,770
0
27,020
L
Olorun
 
Olorun
15,585
8,028
4,821
5,933
15,661
9,749
0
7,462
8,053
32,730
0
L
King Arthur
 
King Arthur
9,279
364
986
2,386
18,657
19,050
0
7,284
11,196
0
22,056
L
9,197
896
951
798
13,861
20,729
0
5,618
7,941
11,982
0
W
Jormungandr
Archidamus
Jormungandr
14,459
3,424
2,660
2,422
16,846
20,494
909
5,388
11,458
34,578
0
W
Hera
Belrice
Hera
18,143
3,745
3,390
1,579
11,111
6,264
2,419
4,196
6,915
31,396
0
L
Chernobog
Gan7
Chernobog
12,290
5,826
803
1,431
14,112
7,614
49
6,461
7,474
0
21,044
L
Hun Batz
Grr33n
Hun Batz
10,618
698
836
787
15,050
7,991
0
6,023
8,785
0
17,624
W
Shiva
Voltarien
Shiva
17,646
2,515
4,209
4,286
18,339
24,218
1,134
5,169
13,170
0
26,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,335
Gold Earned
41,860
130
Minions Killed
104
0
Camps Cleared
0
1,040,312
Distance Traveled
897,869
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,490
863
4
0
0
243,628
0
W
Artemis
7,813
710
36
3
0
174,914
3
L
Olorun
9,161
833
42
4
0
169,827
4
L
King Arthur
8,015
729
27
2
0
190,079
4
L
Cabrakan
9,709
883
4
0
0
180,562
2
W
Jormungandr
9,909
901
49
4
0
195,366
0
W
Hera
9,578
871
18
2
0
196,778
0
L
Chernobog
7,269
661
24
2
0
166,917
1
L
Hun Batz
7,706
701
7
1
0
190,484
1
W
Shiva
9,545
868
23
2
0
229,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role