Player Matchup

Cthulhu
Cthulhu
DarthGiorgi
Cthulhu
Level 63
God Stats
1W - 1L
1,381 SR
Queue Stats
22W - 16L
1,503 Elo+
Party 1
Heimdallr
Heimdallr
Datuna02
Heimdallr
Level 138
God Stats
8W - 5L
1,478 SR
Queue Stats
80W - 62L
1,547 Elo+
Party 1
Sol
Sol
Hades02
Sol
Level 160
God Stats
3W - 3L
1,552 SR
Queue Stats
36W - 24L
1,574 Elo+
Party 1
Team Averages
Level 120
1,471 SR
1,541 Elo+

VS

Team Averages
Level 114
1,313 SR
1,455 Elo+
Achilles
Achilles
 
Achilles
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Chubbapieguy
Ymir
Level 106
God Stats
9W - 10L
1,164 SR
Queue Stats
107W - 105L
1,503 Elo+
Solo
Vulcan
Vulcan
ElvionVolika
Vulcan
Level 88
God Stats
0W - 1L
1,276 SR
Queue Stats
2W - 3L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarthGiorgi
Cthulhu
12
4 / 1 / 2
8,604
860
4,860
9,752
9,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
Datuna02
Heimdallr
14
5 / 2 / 5
8,917
892
8,646
7,864
3,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sol
12
1 / 3 / 7
7,892
789
8,897
9,518
3,833
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
5 / 5 / 1
7,929
793
9,030
14,473
17,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 1
6,063
606
3,187
4,805
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
12
1 / 4 / 3
7,445
745
8,782
6,978
3,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
10
Kills
6
6
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
5
5
1
1.1
L
0
1
1
0.5
W
Cthulhu
DarthGiorgi
Cthulhu
4
1
2
5
W
Heimdallr
Datuna02
Heimdallr
5
2
5
3.75
L
Vulcan
1
4
3
0.63
W
Sol
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,403
Damage
20,999
27,134
Taken
26,256
17,078
Mitigated
23,890
8,954
Healing
3,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,030
1,691
0
2,046
14,473
17,142
0
7,221
7,252
74
18,137
L
3,187
779
0
625
4,805
3,240
0
2,680
2,125
11,553
0
W
Cthulhu
DarthGiorgi
Cthulhu
4,860
276
662
2,925
9,752
9,250
263
5,215
4,328
13,945
0
W
Heimdallr
Datuna02
Heimdallr
8,646
5,460
0
910
7,864
3,995
1,345
3,966
3,772
0
33,445
L
Vulcan
8,782
1,965
0
922
6,978
3,508
0
4,284
2,694
28,869
0
W
Sol
8,897
4,026
0
4,457
9,518
3,833
803
2,996
6,115
28,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,413
Gold Earned
21,437
140
Minions Killed
91
5
Camps Cleared
4
546,238
Distance Traveled
496,260
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,929
793
15
2
1
179,131
1
L
Ymir
6,063
606
20
2
0
129,080
2
W
Cthulhu
8,604
860
24
2
0
202,867
1
W
Heimdallr
8,917
892
63
6
4
173,887
3
L
Vulcan
7,445
745
56
6
3
188,049
4
W
Sol
7,892
789
53
5
1
169,484
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role