Player Matchup

Sol
Sol
MuffinMan760
Sol
Level 129
God Stats
3W - 4L
1,559 SR
Queue Stats
202W - 210L
1,641 Elo+
Party 2
Tyr
Tyr
SirGreenKnight
Tyr
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 180L
1,535 Elo+
Solo
Loki
Loki
bbluecirclec
Loki
Level 62
God Stats
60W - 57L
1,496 SR
Queue Stats
563W - 930L
1,367 Elo+
Party 2
Team Averages
Level 85
1,518 SR
1,515 Elo+

VS

Team Averages
Level 53
1,525 SR
1,502 Elo+
Bacchus
Bacchus
FN_GetBetter
Bacchus
Level 28
God Stats
0W - 2L
1,395 SR
Queue Stats
20W - 16L
1,456 Elo+
Party 1
Ao Kuang
Ao Kuang
PainMakers0506
Ao Kuang
Level 62
God Stats
3W - 5L
1,597 SR
Queue Stats
32W - 26L
1,493 Elo+
Party 1
Shiva
Shiva
PeakyBlindersTK
Shiva
Level 68
God Stats
14W - 6L
1,584 SR
Queue Stats
112W - 100L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 6
8,624
784
15,003
8,968
4,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
4 / 2 / 8
8,164
742
6,233
8,546
6,715
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
4 / 2 / 7
8,226
748
5,783
8,343
3,399
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FN_GetBetter
Bacchus
11
1 / 5 / 2
7,198
654
6,047
12,931
11,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
10
2 / 6 / 3
7,022
638
10,356
15,650
8,087
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 4 / 1
7,716
701
431
9,071
7,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
15
Kills
5
6
Deaths
15
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
FN_GetBetter
Bacchus
1
5
2
0.4
W
7
2
6
5
L
Ao Kuang
2
6
3
0.58
L
2
4
1
0.63
W
4
2
8
4
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,019
Damage
16,834
25,857
Taken
37,652
14,380
Mitigated
27,439
7,887
Healing
6,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
FN_GetBetter
Bacchus
6,047
816
144
1,143
12,931
11,369
0
6,175
6,756
18,695
0
W
15,003
6,850
0
4,195
8,968
4,266
1,076
6,005
2,963
34,116
3,612
L
Ao Kuang
10,356
3,697
54
5,201
15,650
8,087
0
4,053
11,597
21,487
0
L
431
30
0
395
9,071
7,983
43
2,932
6,139
0
1,170
W
6,233
2,014
0
1,972
8,546
6,715
0
6,971
1,575
0
19,891
W
5,783
1,630
0
1,720
8,343
3,399
0
3,796
4,547
0
21,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,014
Gold Earned
21,936
113
Minions Killed
54
7
Camps Cleared
2
610,949
Distance Traveled
499,596
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,198
654
32
3
1
175,496
1
W
Sol
8,624
784
63
6
1
172,412
1
L
Ao Kuang
7,022
638
22
2
1
147,701
0
L
Shiva
7,716
701
0
0
0
176,399
1
W
Tyr
8,164
742
23
2
2
221,072
2
W
Loki
8,226
748
27
2
4
217,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role