Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
MAADLCV
Sol
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 16L
1,172 Elo+
Solo
Discordia
Discordia
MrBU88L35
Discordia
Level 120
God Stats
3W - 3L
1,696 SR
Queue Stats
177W - 174L
1,485 Elo+
Party 1
Izanami
Izanami
nekonoserafu
Izanami
Level 116
God Stats
1W - 2L
1,278 SR
Queue Stats
8W - 11L
1,286 Elo+
Solo
Bakasura
Bakasura
xRomeRocksx
Bakasura
Level 117
God Stats
1W - 3L
1,449 SR
Queue Stats
106W - 88L
1,573 Elo+
Party 1
Team Averages
Level 109
1,485 SR
1,403 Elo+

VS

Team Averages
Level 102
1,726 SR
1,497 Elo+
Charybdis
Charybdis
Cringe2020
Charybdis
Level 58
God Stats
7W - 5L
1,673 SR
Queue Stats
79W - 61L
1,559 Elo+
Solo
Anubis
Anubis
DanishMamba
Anubis
Level 89
God Stats
29W - 16L
1,887 SR
Queue Stats
495W - 480L
1,515 Elo+
Solo
Arachne
Arachne
SenatorSwags
Arachne
Level 121
God Stats
9W - 3L
1,719 SR
Queue Stats
67W - 56L
1,609 Elo+
Solo
Chang'e
Chang'e
SgtSpitfire555
Chang'e
Level 120
God Stats
25W - 14L
1,591 SR
Queue Stats
264W - 236L
1,368 Elo+
Solo
Horus
Horus
hadesthelonely
Horus
Level 120
God Stats
4W - 0L
1,758 SR
Queue Stats
188W - 186L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 1 / 0
6,698
419
5,431
13,122
5,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
13
2 / 4 / 0
8,244
515
10,366
12,634
4,785
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
MrBU88L35
Discordia
13
1 / 3 / 0
7,846
490
4,939
8,999
3,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
nekonoserafu
Izanami
11
1 / 2 / 0
6,957
435
5,727
7,615
2,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
xRomeRocksx
Bakasura
14
0 / 2 / 2
7,820
489
6,410
13,572
4,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cringe2020
Charybdis
14
2 / 0 / 2
8,644
540
11,445
13,892
4,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
17
2 / 0 / 2
10,063
629
5,286
9,953
4,958
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
SenatorSwags
Arachne
14
4 / 2 / 2
8,813
551
7,614
14,218
5,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
3 / 1 / 1
9,181
574
7,982
11,638
5,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
1 / 1 / 7
7,364
460
4,389
13,122
9,168
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
12
12
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
1
0
0
W
Charybdis
Cringe2020
Charybdis
2
0
2
3
W
Anubis
2
0
2
3
L
Sol
2
4
0
0.5
L
Discordia
MrBU88L35
Discordia
1
3
0
0.33
W
Arachne
SenatorSwags
Arachne
4
2
2
2.5
W
3
1
1
3.5
W
1
1
7
4.5
L
Izanami
nekonoserafu
Izanami
1
2
0
0.5
L
Bakasura
xRomeRocksx
Bakasura
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,873
Damage
36,716
55,942
Taken
62,823
20,842
Mitigated
28,946
14,306
Healing
28,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,431
2,323
0
3,740
13,122
5,876
633
0
13,122
43,450
0
W
Charybdis
Cringe2020
Charybdis
11,445
7,518
0
9,460
13,892
4,770
1,342
5,000
8,842
0
82,729
W
Anubis
5,286
466
0
8,519
9,953
4,958
0
2,660
6,120
102,702
0
L
Sol
10,366
4,288
0
5,220
12,634
4,785
748
6,899
5,255
64,641
0
L
Discordia
MrBU88L35
Discordia
4,939
179
0
1,394
8,999
3,042
0
3,455
5,544
52,380
0
W
Arachne
SenatorSwags
Arachne
7,614
5,427
0
2,955
14,218
5,008
330
2,251
11,321
0
67,347
W
7,982
1,177
204
3,209
11,638
5,042
678
8,561
3,077
52,508
0
W
4,389
1,880
1,260
2,991
13,122
9,168
24
2,908
9,852
0
16,474
L
Izanami
nekonoserafu
Izanami
5,727
3,833
0
1,793
7,615
2,271
261
937
6,650
0
58,583
L
Bakasura
xRomeRocksx
Bakasura
6,410
4,117
0
2,159
13,572
4,868
0
1,465
12,103
0
55,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,565
Gold Earned
44,065
514
Minions Killed
554
0
Camps Cleared
0
1,461,161
Distance Traveled
1,522,670
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,698
419
72
5
0
296,098
5
W
Charybdis
8,644
540
131
8
0
281,699
5
W
Anubis
10,063
629
198
12
0
274,080
4
L
Sol
8,244
515
115
7
0
250,437
3
L
Discordia
7,846
490
112
7
0
277,173
3
W
Arachne
8,813
551
94
6
0
328,939
1
W
Chang'e
9,181
574
114
7
0
288,609
5
W
Horus
7,364
460
17
1
0
349,343
6
L
Izanami
6,957
435
100
6
0
278,834
5
L
Bakasura
7,820
489
115
7
0
358,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role