Player Matchup

Persephone
Persephone
Calleryn
Persephone
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 61L
1,372 Elo+
Party 1
Sun Wukong
Sun Wukong
sodomisteN
Sun Wukong
Level 44
God Stats
2W - 2L
1,544 SR
Queue Stats
42W - 51L
1,372 Elo+
Party 1
Yemoja
Yemoja
versioon
Yemoja
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,327 Elo+
Party 1
Team Averages
Level 45
1,515 SR
1,357 Elo+

VS

Team Averages
Level 35
1,341 SR
1,707 Elo+
Izanami
Izanami
TheEpicC
Izanami
Level 27
God Stats
0W - 2L
1,222 SR
Queue Stats
1W - 2L
1,707 Elo+
Party 2
Cthulhu
Cthulhu
TrinitySouls
Cthulhu
Level 17
God Stats
1W - 1L
1,302 SR
Queue Stats
1W - 1L
1,707 Elo+
Party 2
Sol
Sol
VioletFaith
Sol
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Calleryn
Persephone
16
5 / 2 / 9
12,172
716
25,809
12,454
6,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
sodomisteN
Sun Wukong
17
7 / 0 / 7
11,584
681
10,913
16,509
11,968
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
versioon
Yemoja
17
2 / 0 / 11
12,173
716
11,016
14,072
15,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
TheEpicC
Izanami
14
2 / 6 / 0
10,122
595
9,446
15,744
6,640
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
TrinitySouls
Cthulhu
13
0 / 3 / 1
10,425
613
10,667
21,318
26,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
0 / 5 / 1
9,885
581
13,350
15,749
6,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
14
Kills
2
2
Deaths
14
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Persephone
Calleryn
Persephone
5
2
9
4.75
L
Izanami
TheEpicC
Izanami
2
6
0
0.33
L
Cthulhu
TrinitySouls
Cthulhu
0
3
1
0.17
L
0
5
1
0.1
W
Sun Wukong
sodomisteN
Sun Wukong
7
0
7
10.5
W
Yemoja
versioon
Yemoja
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,738
Damage
33,463
43,035
Taken
52,811
34,260
Mitigated
40,150
12,424
Healing
5,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
Calleryn
Persephone
25,809
1,104
102
2,632
12,454
6,314
120
5,642
6,810
62,826
0
L
Izanami
TheEpicC
Izanami
9,446
5,861
0
1,227
15,744
6,640
44
12,153
3,591
0
33,106
L
Cthulhu
TrinitySouls
Cthulhu
10,667
1,015
302
1,269
21,318
26,887
0
13,600
7,718
24,438
0
L
13,350
3,178
0
2,960
15,749
6,623
0
11,201
4,548
41,082
3,802
W
Sun Wukong
sodomisteN
Sun Wukong
10,913
1,551
0
964
16,509
11,968
518
9,580
6,929
0
26,390
W
Yemoja
versioon
Yemoja
11,016
1,942
2,627
6,099
14,072
15,978
487
7,967
6,105
34,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,929
Gold Earned
30,432
158
Minions Killed
153
4
Camps Cleared
4
984,695
Distance Traveled
885,704
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
12,172
716
83
5
2
310,622
2
L
Izanami
10,122
595
49
3
0
267,069
0
L
Cthulhu
10,425
613
30
2
0
331,667
0
L
Sol
9,885
581
74
4
4
286,968
0
W
Sun Wukong
11,584
681
43
3
1
343,166
3
W
Yemoja
12,173
716
32
2
1
330,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role