Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HunterxHisoka27
Ra
Level 128
God Stats
1W - 3L
1,397 SR
Queue Stats
73W - 76L
1,521 Elo+
Solo
Gilgamesh
Gilgamesh
Maniac
Gilgamesh
Level 158
God Stats
27W - 25L
1,471 SR
Queue Stats
479W - 524L
1,501 Elo+
Solo
Loki
Loki
Weejawz
Loki
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
372W - 378L
1,531 Elo+
Solo
Nu Wa
Nu Wa
regmckie
Nu Wa
Level 128
God Stats
16W - 33L
1,429 SR
Queue Stats
269W - 287L
1,500 Elo+
Solo
Team Averages
Level 125
1,460 SR
1,510 Elo+

VS

Team Averages
Level 122
1,613 SR
1,524 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AnAmbulance
Horus
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 25L
1,565 Elo+
Solo
Nox
Nox
Carleshamster
Nox
Level 118
God Stats
5W - 4L
1,631 SR
Queue Stats
35W - 27L
1,537 Elo+
Solo
Cupid
Cupid
Heavensomega
Cupid
Level 126
God Stats
116W - 91L
1,605 SR
Queue Stats
175W - 178L
1,532 Elo+
Solo
Neith
Neith
dandaka
Neith
Level 128
God Stats
3W - 0L
1,830 SR
Queue Stats
102W - 124L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
0 / 2 / 1
6,892
1,149
939
4,778
4,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
0 / 0 / 0
6,935
1,156
6,640
2,531
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
Maniac
Gilgamesh
11
0 / 3 / 1
6,732
1,122
5,822
12,717
11,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Loki
Weejawz
Loki
12
1 / 5 / 0
6,916
1,153
3,584
7,402
3,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
regmckie
Nu Wa
12
0 / 2 / 1
6,809
1,135
8,165
7,151
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

291

VS

Team 2 Tickets

360

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
4 / 0 / 6
8,087
1,348
7,472
5,119
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
2 / 1 / 10
8,420
1,403
4,906
8,160
7,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 0 / 8
7,478
1,246
3,722
4,260
2,820
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 0 / 8
7,760
1,293
8,040
6,452
2,976
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
dandaka
Neith
13
2 / 0 / 10
7,754
1,292
8,333
3,834
1,515
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
54
1
Kills
12
12
Deaths
1
3
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
1
0.25
W
Baron Samedi
 
Baron Samedi
4
0
6
7
W
2
1
10
7
W
2
0
8
6
W
2
0
8
6
L
0
0
0
0
L
Gilgamesh
Maniac
Gilgamesh
0
3
1
0.17
L
Loki
Weejawz
Loki
1
5
0
0.2
W
Neith
dandaka
Neith
2
0
10
7
L
Nu Wa
regmckie
Nu Wa
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,150
Damage
32,473
34,579
Taken
27,825
24,699
Mitigated
18,168
3,563
Healing
9,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
939
252
0
963
4,778
4,080
0
1,957
2,821
2,059
0
W
Baron Samedi
 
Baron Samedi
7,472
626
2,991
2,029
5,119
2,973
0
3,386
1,733
26,645
0
W
4,906
2,221
1,137
2,364
8,160
7,884
0
5,475
2,685
0
10,127
W
3,722
457
0
0
4,260
2,820
0
1,884
2,376
15,687
0
W
8,040
5,295
88
554
6,452
2,976
0
2,156
4,296
0
23,999
L
6,640
268
514
419
2,531
1,795
0
1,339
1,192
25,421
0
L
Gilgamesh
Maniac
Gilgamesh
5,822
1,667
758
561
12,717
11,783
0
3,439
9,278
0
10,073
L
Loki
Weejawz
Loki
3,584
931
0
238
7,402
3,950
0
1,760
5,642
0
11,196
W
Neith
dandaka
Neith
8,333
3,677
0
589
3,834
1,515
0
2,843
991
0
19,382
L
Nu Wa
regmckie
Nu Wa
8,165
3,644
0
110
7,151
3,091
0
2,699
4,452
24,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,284
Gold Earned
39,499
111
Minions Killed
137
3
Camps Cleared
9
594,315
Distance Traveled
671,040
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,892
1,149
1
0
0
68,863
0
W
Baron Samedi
8,087
1,348
46
8
1
138,369
0
W
Horus
8,420
1,403
1
0
0
139,277
0
W
Nox
7,478
1,246
24
4
2
141,227
0
W
Cupid
7,760
1,293
38
6
4
119,809
1
L
Ra
6,935
1,156
62
10
2
145,783
3
L
Gilgamesh
6,732
1,122
8
1
0
132,683
0
L
Loki
6,916
1,153
23
4
1
131,902
0
W
Neith
7,754
1,292
28
5
2
132,358
0
L
Nu Wa
6,809
1,135
17
3
0
115,084
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role