Player Matchup

Odin
Odin
Bastone20
Odin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
JoNaSAJ124
Fenrir
Level 54
God Stats
2W - 6L
1,412 SR
Queue Stats
21W - 29L
1,304 Elo+
Solo
Poseidon
Poseidon
KrysFred
Poseidon
Level 145
God Stats
8W - 8L
1,569 SR
Queue Stats
117W - 120L
1,341 Elo+
Solo
Atlas
Atlas
Master B781
Atlas
Level 122
God Stats
0W - 1L
1,338 SR
Queue Stats
239W - 273L
1,318 Elo+
Solo
Neith
Neith
oO-ATheNoN-Oo
Neith
Level 39
God Stats
18W - 16L
1,390 SR
Queue Stats
111W - 125L
1,170 Elo+
Solo
Team Averages
Level 82
1,442 SR
1,327 Elo+

VS

Team Averages
Level 88
1,404 SR
1,373 Elo+
King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
L7T1
Janus
Level 80
God Stats
5W - 6L
1,345 SR
Queue Stats
21W - 25L
1,364 Elo+
Solo
Medusa
Medusa
La_Pietra
Medusa
Level 73
God Stats
7W - 7L
1,503 SR
Queue Stats
140W - 134L
1,472 Elo+
Solo
Hercules
Hercules
Weterenarsuchek
Hercules
Level 57
God Stats
3W - 1L
1,202 SR
Queue Stats
33W - 40L
1,254 Elo+
Solo
Hun Batz
Hun Batz
campanos
Hun Batz
Level 72
God Stats
9W - 6L
1,469 SR
Queue Stats
257W - 265L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
8
1 / 4 / 1
6,539
344
2,551
7,980
4,438
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
JoNaSAJ124
Fenrir
11
3 / 5 / 1
8,093
426
5,960
13,652
5,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
KrysFred
Poseidon
14
1 / 3 / 3
8,525
449
9,617
9,790
3,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
1 / 5 / 1
8,653
455
10,190
16,593
18,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
0 / 5 / 1
8,010
422
6,214
11,107
5,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
0 / 0 / 3
9,471
498
3,007
7,880
6,298
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Janus
L7T1
Janus
17
4 / 2 / 5
10,825
570
11,229
12,620
5,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
La_Pietra
Medusa
18
6 / 1 / 3
10,974
578
11,205
12,670
5,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
13
1 / 1 / 7
8,487
447
2,904
15,799
14,212
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hun Batz
campanos
Hun Batz
14
10 / 2 / 2
9,991
526
7,988
13,934
5,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
6
Kills
21
22
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
3
1.5
L
Odin
1
4
1
0.38
L
Fenrir
JoNaSAJ124
Fenrir
3
5
1
0.7
L
Poseidon
KrysFred
Poseidon
1
3
3
0.83
W
Janus
L7T1
Janus
4
2
5
3.25
W
Medusa
La_Pietra
Medusa
6
1
3
7.5
L
1
5
1
0.3
W
Hercules
1
1
7
4.5
W
Hun Batz
campanos
Hun Batz
10
2
2
5.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,532
Damage
36,333
59,122
Taken
62,903
37,442
Mitigated
37,443
10,559
Healing
23,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,007
463
0
500
7,880
6,298
0
2,392
5,488
0
60,454
L
Odin
2,551
1,336
0
0
7,980
4,438
0
1,011
6,879
0
13,326
L
Fenrir
JoNaSAJ124
Fenrir
5,960
1,725
0
4,406
13,652
5,957
0
1,895
11,655
0
39,179
L
Poseidon
KrysFred
Poseidon
9,617
1,482
68
2,584
9,790
3,344
44
1,314
8,362
66,698
0
W
Janus
L7T1
Janus
11,229
762
454
4,632
12,620
5,652
2,524
6,688
5,932
78,329
0
W
Medusa
La_Pietra
Medusa
11,205
4,175
145
6,557
12,670
5,544
810
4,437
8,233
0
94,274
L
10,190
4,718
63
1,523
16,593
18,462
595
5,538
10,675
44,587
0
W
Hercules
2,904
737
343
7,867
15,799
14,212
146
3,159
12,640
0
18,467
W
Hun Batz
campanos
Hun Batz
7,988
3,169
0
3,008
13,934
5,737
266
3,131
10,803
0
50,770
L
6,214
2,024
0
1,915
11,107
5,241
1,581
701
10,322
0
59,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,820
Gold Earned
49,748
358
Minions Killed
510
0
Camps Cleared
0
1,501,301
Distance Traveled
1,970,130
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,471
498
125
7
0
404,173
7
L
Odin
6,539
344
20
1
0
193,582
1
L
Fenrir
8,093
426
81
4
0
277,839
4
L
Poseidon
8,525
449
106
6
0
394,470
0
W
Janus
10,825
570
133
7
0
430,472
1
W
Medusa
10,974
578
145
8
0
387,262
3
L
Atlas
8,653
455
61
3
0
360,334
1
W
Hercules
8,487
447
24
1
0
357,614
1
W
Hun Batz
9,991
526
83
4
0
390,609
0
L
Neith
8,010
422
90
5
0
275,076
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role