Player Matchup

Nemesis
Nemesis
AluAlu
Nemesis
Level 145
God Stats
0W - 2L
1,260 SR
Queue Stats
253W - 269L
1,406 Elo+
Solo
Hel
Hel
Chazillor
Hel
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 33L
1,290 Elo+
Solo
Skadi
Skadi
Fatman__92
Skadi
Level 114
God Stats
6W - 9L
1,545 SR
Queue Stats
241W - 245L
1,482 Elo+
Solo
Awilix
Awilix
Nonelo
Awilix
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,441 Elo+
Solo
Mulan
Mulan
Tarelo4kaBorscha
Mulan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,252 Elo+
Solo
Team Averages
Level 97
1,461 SR
1,374 Elo+

VS

Team Averages
Level 109
1,440 SR
1,487 Elo+
Charybdis
Charybdis
Afira666
Charybdis
Level 66
God Stats
1W - 0L
1,288 SR
Queue Stats
60W - 55L
1,469 Elo+
Party 1
Tyr
Tyr
NIGHT_ERROR
Tyr
Level 134
God Stats
2W - 4L
1,465 SR
Queue Stats
102W - 105L
1,491 Elo+
Party 1
Sol
Sol
SyL-LoKi
Sol
Level 83
God Stats
3W - 2L
1,478 SR
Queue Stats
18W - 13L
1,543 Elo+
Party 1
Chaac
Chaac
Trapeur_
Chaac
Level 134
God Stats
3W - 1L
1,468 SR
Queue Stats
114W - 102L
1,495 Elo+
Party 1
Yemoja
Yemoja
zynra666
Yemoja
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AluAlu
Nemesis
18
4 / 4 / 10
11,900
850
14,137
32,176
33,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 5 / 8
8,742
624
9,480
26,584
16,393
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
19
5 / 4 / 7
11,257
804
25,306
19,696
12,070
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
Nonelo
Awilix
17
3 / 5 / 9
9,850
704
20,900
21,059
12,846
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
2 / 9 / 6
9,051
647
17,703
31,362
28,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Afira666
Charybdis
18
6 / 3 / 15
11,254
804
20,855
19,572
11,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 3 / 20
10,697
764
22,266
25,590
29,017
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

19
11 / 3 / 13
11,783
842
37,193
14,516
7,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Trapeur_
Chaac
17
4 / 3 / 20
10,628
759
25,659
40,678
39,352
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
zynra666
Yemoja
17
1 / 2 / 22
11,018
787
9,400
16,837
23,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
117
14
Kills
27
27
Deaths
14
40
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Afira666
Charybdis
6
3
15
4.5
L
Nemesis
AluAlu
Nemesis
4
4
10
2.25
L
0
5
8
0.8
L
Skadi
5
4
7
2.13
W
5
3
20
5
L
Awilix
Nonelo
Awilix
3
5
9
1.5
W
11
3
13
5.83
L
2
9
6
0.56
W
Chaac
Trapeur_
Chaac
4
3
20
4.67
W
Yemoja
zynra666
Yemoja
1
2
22
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,526
Damage
115,373
130,877
Taken
117,193
103,394
Mitigated
111,420
56,749
Healing
55,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Afira666
Charybdis
20,855
12,596
677
3,544
19,572
11,270
2,715
1,323
18,189
0
38,500
L
Nemesis
AluAlu
Nemesis
14,137
3,882
3,581
7,956
32,176
33,474
500
11,321
20,855
253
23,276
L
9,480
2,603
16,003
11,385
26,584
16,393
436
7,422
19,162
14,822
0
L
Skadi
25,306
11,954
3,278
3,418
19,696
12,070
2,302
5,369
14,327
0
52,987
W
22,266
2,552
1,470
6,113
25,590
29,017
887
4,029
21,174
0
32,730
L
Awilix
Nonelo
Awilix
20,900
7,497
1,120
1,633
21,059
12,846
1,441
7,952
13,107
0
33,027
W
37,193
15,950
1,715
4,273
14,516
7,893
2,866
1,383
13,031
59,556
0
L
17,703
3,426
696
7,679
31,362
28,611
52
14,529
16,833
0
21,509
W
Chaac
Trapeur_
Chaac
25,659
3,159
3,328
17,055
40,678
39,352
526
2,537
37,897
0
41,316
W
Yemoja
zynra666
Yemoja
9,400
1,996
12,395
4,436
16,837
23,888
549
449
16,249
19,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,800
Gold Earned
55,380
121
Minions Killed
143
0
Camps Cleared
0
1,172,261
Distance Traveled
1,217,604
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,254
804
39
3
0
229,198
0
L
Nemesis
11,900
850
18
1
0
256,651
0
L
Hel
8,742
624
4
0
0
238,463
1
L
Skadi
11,257
804
67
5
0
227,084
2
W
Tyr
10,697
764
17
1
0
272,215
2
L
Awilix
9,850
704
23
2
0
249,106
0
W
Sol
11,783
842
48
3
0
220,407
0
L
Mulan
9,051
647
9
1
0
200,957
0
W
Chaac
10,628
759
25
2
0
272,367
0
W
Yemoja
11,018
787
14
1
0
223,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role