Player Matchup

Atlas
Atlas
Deathcriestoo
Atlas
Level 128
God Stats
11W - 10L
1,562 SR
Queue Stats
294W - 305L
1,345 Elo+
Solo
Neith
Neith
DumpsterNugg
Neith
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,176 Elo+
Party 3
Nemesis
Nemesis
IvoryCresent
Nemesis
Level 67
God Stats
5W - 4L
1,559 SR
Queue Stats
168W - 194L
1,326 Elo+
Party 2
Chaac
Chaac
TheShadowKing108
Chaac
Level 28
God Stats
4W - 7L
1,138 SR
Queue Stats
87W - 116L
1,332 Elo+
Party 2
Agni
Agni
fusingskate8558
Agni
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,444 Elo+
Party 3
Team Averages
Level 60
1,452 SR
1,325 Elo+

VS

Team Averages
Level 65
1,495 SR
1,458 Elo+
Nike
Nike
Cheemster
Nike
Level 27
God Stats
4W - 0L
1,682 SR
Queue Stats
169W - 172L
1,517 Elo+
Party 1
Lancelot
Lancelot
F1owlik3a1r
Lancelot
Level 73
God Stats
19W - 6L
1,673 SR
Queue Stats
296W - 276L
1,538 Elo+
Party 1
Bellona
Bellona
Rizzle630
Bellona
Level 51
God Stats
4W - 4L
1,376 SR
Queue Stats
103W - 115L
1,312 Elo+
Solo
Persephone
Persephone
StarEmpty1
Persephone
Level 96
God Stats
1W - 1L
1,367 SR
Queue Stats
512W - 479L
1,543 Elo+
Party 1
Neith
Neith
watarikira
Neith
Level 79
God Stats
4W - 3L
1,376 SR
Queue Stats
161W - 166L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
8,704
414
9,518
26,206
32,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
1 / 6 / 2
8,917
425
11,384
16,599
7,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
IvoryCresent
Nemesis
17
6 / 6 / 1
10,980
523
10,756
22,460
11,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
0 / 3 / 1
9,394
447
8,801
18,193
22,465
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 8 / 3
9,268
441
15,256
17,545
6,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
1 / 2 / 9
10,222
487
11,214
20,768
22,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
F1owlik3a1r
Lancelot
19
9 / 3 / 9
12,139
578
16,826
19,757
11,117
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Rizzle630
Bellona
19
2 / 1 / 4
11,796
562
15,214
19,450
22,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
StarEmpty1
Persephone
18
14 / 3 / 4
12,644
602
20,017
15,658
7,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
16
3 / 1 / 11
10,313
491
13,740
14,541
7,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
66
10
Kills
29
29
Deaths
10
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Nike
1
2
9
2.75
L
1
6
2
0.33
L
1
6
2
0.33
W
Lancelot
F1owlik3a1r
Lancelot
9
3
9
4.5
L
Nemesis
IvoryCresent
Nemesis
6
6
1
1.08
W
Bellona
Rizzle630
Bellona
2
1
4
4
W
Persephone
StarEmpty1
Persephone
14
3
4
5.33
L
0
3
1
0.17
L
2
8
3
0.44
W
Neith
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,715
Damage
77,011
101,003
Taken
90,174
80,378
Mitigated
70,541
13,901
Healing
23,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
11,214
1,305
0
2,474
20,768
22,024
307
8,117
12,651
0
46,530
L
9,518
3,749
351
3,416
26,206
32,193
0
4,469
21,737
35,652
0
L
11,384
3,951
0
3,329
16,599
7,683
0
5,160
11,439
0
55,235
W
Lancelot
F1owlik3a1r
Lancelot
16,826
3,995
0
4,633
19,757
11,117
0
2,694
17,007
0
125,458
L
Nemesis
IvoryCresent
Nemesis
10,756
4,685
0
2,611
22,460
11,221
0
1,054
21,406
0
90,760
W
Bellona
Rizzle630
Bellona
15,214
5,053
0
7,216
19,450
22,429
724
0
19,436
0
96,312
W
Persephone
StarEmpty1
Persephone
20,017
1,493
589
3,432
15,658
7,184
2,341
8,331
7,324
89,908
0
L
8,801
1,338
0
3,694
18,193
22,465
212
0
18,193
0
71,571
L
15,256
1,249
0
500
17,545
6,816
0
9,334
8,211
59,130
0
W
Neith
13,740
5,933
0
5,286
14,541
7,787
2,291
5,632
8,909
0
73,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,263
Gold Earned
57,114
457
Minions Killed
603
0
Camps Cleared
0
1,922,660
Distance Traveled
1,963,546
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,222
487
59
3
0
403,069
0
L
Atlas
8,704
414
34
2
0
360,722
0
L
Neith
8,917
425
94
4
0
361,717
0
W
Lancelot
12,139
578
153
7
0
448,334
2
L
Nemesis
10,980
523
117
6
0
455,979
0
W
Bellona
11,796
562
157
7
0
366,728
6
W
Persephone
12,644
602
120
6
0
390,010
1
L
Chaac
9,394
447
117
6
0
398,393
2
L
Agni
9,268
441
95
5
0
345,849
1
W
Neith
10,313
491
114
5
0
355,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role