Player Matchup

Morgan Le Fay
Morgan Le Fay
Dearthsoulreifyx
Morgan Le Fay
Level 125
God Stats
12W - 4L
1,520 SR
Queue Stats
84W - 76L
1,616 Elo+
Party 2
Neith
Neith
Mechtroniix
Neith
Level 127
God Stats
7W - 1L
1,694 SR
Queue Stats
86W - 81L
1,532 Elo+
Party 2
Mercury
Mercury
Welgemin
Mercury
Level 128
God Stats
14W - 18L
1,604 SR
Queue Stats
84W - 119L
1,473 Elo+
Solo
Team Averages
Level 127
1,606 SR
1,540 Elo+

VS

Team Averages
Level 93
1,571 SR
1,502 Elo+
Fenrir
Fenrir
Fl1xer1k
Fenrir
Level 105
God Stats
2W - 2L
1,346 SR
Queue Stats
55W - 78L
1,416 Elo+
Party 1
Janus
Janus
Ren2000
Janus
Level 88
God Stats
1W - 3L
1,663 SR
Queue Stats
42W - 58L
1,497 Elo+
Party 1
Bacchus
Bacchus
Sp33chl33s
Bacchus
Level 87
God Stats
1W - 1L
1,703 SR
Queue Stats
103W - 78L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dearthsoulreifyx
Morgan Le Fay
17
6 / 3 / 13
12,560
739
18,319
10,948
4,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
8 / 3 / 14
13,647
803
19,410
13,956
5,539
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mercury
Welgemin
Mercury
17
8 / 4 / 9
12,466
733
11,534
13,538
6,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fl1xer1k
Fenrir
14
3 / 10 / 4
10,650
626
10,386
19,877
11,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Ren2000
Janus
15
4 / 7 / 3
10,915
642
11,451
15,706
5,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Sp33chl33s
Bacchus
15
3 / 5 / 5
10,779
634
10,273
24,664
30,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
22
Kills
10
10
Deaths
22
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Dearthsoulreifyx
Morgan Le Fay
6
3
13
4.17
L
Fenrir
Fl1xer1k
Fenrir
3
10
4
0.5
W
8
3
14
5
L
Janus
Ren2000
Janus
4
7
3
0.79
L
Bacchus
Sp33chl33s
Bacchus
3
5
5
1.1
W
Mercury
Welgemin
Mercury
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,263
Damage
32,110
38,442
Taken
60,247
16,480
Mitigated
47,919
12,135
Healing
6,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Dearthsoulreifyx
Morgan Le Fay
18,319
1,630
27
3,056
10,948
4,747
358
6,872
3,906
45,779
0
L
Fenrir
Fl1xer1k
Fenrir
10,386
2,770
0
2,141
19,877
11,804
24
6,158
13,719
0
33,764
W
19,410
10,613
0
6,127
13,956
5,539
1,414
7,296
6,388
0
59,809
L
Janus
Ren2000
Janus
11,451
560
0
0
15,706
5,326
395
4,964
10,742
45,676
0
L
Bacchus
Sp33chl33s
Bacchus
10,273
684
600
4,043
24,664
30,789
0
7,748
16,916
24,205
0
W
Mercury
Welgemin
Mercury
11,534
4,894
0
2,925
13,538
6,194
469
7,135
6,175
0
39,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,673
Gold Earned
32,344
188
Minions Killed
155
8
Camps Cleared
6
956,123
Distance Traveled
879,425
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,560
739
55
3
3
316,202
4
L
Fenrir
10,650
626
52
3
4
288,769
4
W
Neith
13,647
803
87
5
1
306,034
4
L
Janus
10,915
642
79
5
0
266,475
2
L
Bacchus
10,779
634
24
1
2
324,181
1
W
Mercury
12,466
733
46
3
4
333,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role