Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
MrSweetness1
Osiris
Level 160
God Stats
5W - 3L
1,532 SR
Queue Stats
202W - 181L
1,523 Elo+
Solo
Baron Samedi
Baron Samedi
Ronin_Taste
Baron Samedi
Level 104
God Stats
12W - 6L
1,628 SR
Queue Stats
202W - 192L
1,549 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TallishRocket27
Morgan Le Fay
Level 138
God Stats
7W - 3L
1,605 SR
Queue Stats
60W - 68L
1,539 Elo+
Solo
Team Averages
Level 135
1,553 SR
1,522 Elo+

VS

Team Averages
Level 122
1,555 SR
1,552 Elo+
Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
SoldNebula
Horus
Level 127
God Stats
22W - 9L
1,906 SR
Queue Stats
199W - 137L
1,612 Elo+
Party 1
Zhong Kui
Zhong Kui
nyancatmyow
Zhong Kui
Level 125
God Stats
0W - 1L
1,296 SR
Queue Stats
18W - 16L
1,619 Elo+
Solo
Mercury
Mercury
teco474
Mercury
Level 127
God Stats
21W - 18L
1,573 SR
Queue Stats
354W - 365L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
3 / 2 / 1
6,453
645
5,987
7,342
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
 
Da Ji
9
3 / 1 / 3
5,792
579
4,582
7,909
2,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Osiris
10
3 / 1 / 0
5,907
591
5,333
7,210
4,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Ronin_Taste
Baron Samedi
9
1 / 1 / 6
5,556
556
3,669
6,628
2,583
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
TallishRocket27
Morgan Le Fay
11
3 / 0 / 5
6,477
648
5,636
3,288
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
1 / 4 / 2
5,099
510
4,118
8,728
3,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
 
Danzaburou
8
1 / 2 / 2
4,942
494
3,847
6,419
1,899
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Horus
7
2 / 3 / 1
4,838
484
4,269
8,190
5,427
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
nyancatmyow
Zhong Kui
8
1 / 2 / 2
5,172
517
2,969
7,042
4,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
teco474
Mercury
8
0 / 2 / 0
4,593
459
5,359
6,373
3,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
13
Kills
5
5
Deaths
13
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
2
1
1.75
W
Da Ji
 
Da Ji
3
1
3
4.5
L
Da Ji
 
Da Ji
1
4
2
0.5
L
Danzaburou
 
Danzaburou
1
2
2
1
W
Osiris
3
1
0
3
W
Baron Samedi
Ronin_Taste
Baron Samedi
1
1
6
4
L
Horus
2
3
1
0.83
W
Morgan Le Fay
TallishRocket27
Morgan Le Fay
3
0
5
5.5
L
Zhong Kui
nyancatmyow
Zhong Kui
1
2
2
1
L
Mercury
teco474
Mercury
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,207
Damage
20,562
32,377
Taken
36,752
13,051
Mitigated
18,135
14,267
Healing
9,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,987
2,644
0
3,705
7,342
1,854
0
302
7,040
0
47,988
W
Da Ji
 
Da Ji
4,582
993
0
3,886
7,909
2,967
532
1,642
6,267
0
23,064
L
Da Ji
 
Da Ji
4,118
914
0
1,772
8,728
3,210
0
1,245
7,443
0
23,572
L
Danzaburou
 
Danzaburou
3,847
1,445
0
1,354
6,419
1,899
0
940
5,439
0
34,252
W
Osiris
5,333
2,211
0
3,400
7,210
4,357
500
178
7,032
0
33,900
W
Baron Samedi
Ronin_Taste
Baron Samedi
3,669
482
421
2,249
6,628
2,583
0
174
6,454
25,878
0
L
Horus
4,269
1,878
562
1,655
8,190
5,427
0
2,056
6,056
0
14,977
W
Morgan Le Fay
TallishRocket27
Morgan Le Fay
5,636
1,329
0
606
3,288
1,290
176
673
2,615
35,785
0
L
Zhong Kui
nyancatmyow
Zhong Kui
2,969
308
0
2,918
7,042
4,515
0
3,080
3,678
29,239
0
L
Mercury
teco474
Mercury
5,359
2,032
0
1,157
6,373
3,084
0
1,496
4,831
0
27,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,185
Gold Earned
24,644
311
Minions Killed
215
0
Camps Cleared
0
984,270
Distance Traveled
979,674
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,453
645
91
9
0
176,993
3
W
Da Ji
5,792
579
48
5
0
218,786
3
L
Da Ji
5,099
510
42
4
0
183,938
3
L
Danzaburou
4,942
494
47
5
0
188,663
4
W
Osiris
5,907
591
60
6
0
193,312
1
W
Baron Samedi
5,556
556
35
4
0
193,352
4
L
Horus
4,838
484
28
3
0
209,473
3
W
Morgan Le Fay
6,477
648
77
8
0
201,827
0
L
Zhong Kui
5,172
517
46
5
0
194,271
1
L
Mercury
4,593
459
52
5
0
203,329
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role