Player Matchup

Cthulhu
Cthulhu
DankTheDuck
Cthulhu
Level 106
God Stats
8W - 13L
1,461 SR
Queue Stats
273W - 306L
1,442 Elo+
Solo
Gilgamesh
Gilgamesh
GlizzyGobbla2157
Gilgamesh
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,399 Elo+
Party 1
Ao Kuang
Ao Kuang
GlizzyGobler45
Ao Kuang
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,399 Elo+
Party 1
Team Averages
Level 75
1,487 SR
1,413 Elo+

VS

Team Averages
Level 106
1,726 SR
1,510 Elo+
Agni
Agni
Alias Beast
Agni
Level 127
God Stats
5W - 2L
1,639 SR
Queue Stats
325W - 269L
1,537 Elo+
Party 2
Fenrir
Fenrir
Imaginegoblin
Fenrir
Level 106
God Stats
7W - 4L
1,905 SR
Queue Stats
262W - 193L
1,524 Elo+
Party 2
Gilgamesh
Gilgamesh
Tartfe1ine7
Gilgamesh
Level 86
God Stats
50W - 28L
1,635 SR
Queue Stats
280W - 229L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DankTheDuck
Cthulhu
14
0 / 3 / 5
10,478
616
17,028
22,305
28,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Gilgamesh
15
2 / 6 / 2
10,383
611
13,932
19,951
13,401
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
13
2 / 9 / 2
9,913
583
8,700
21,514
11,184
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 13
11,849
697
26,357
13,184
6,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
9 / 4 / 4
11,983
705
10,594
17,689
8,836
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
Tartfe1ine7
Gilgamesh
17
6 / 0 / 11
12,286
723
14,009
19,831
20,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
4
Kills
18
18
Deaths
5
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
1
13
9.5
L
Cthulhu
DankTheDuck
Cthulhu
0
3
5
0.83
L
Gilgamesh
2
6
2
0.5
L
Ao Kuang
2
9
2
0.33
W
9
4
4
2.75
W
Gilgamesh
Tartfe1ine7
Gilgamesh
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,660
Damage
50,960
63,770
Taken
50,704
53,176
Mitigated
36,038
11,414
Healing
7,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,357
1,765
0
1,357
13,184
6,984
1,052
8,969
4,215
66,656
0
L
Cthulhu
DankTheDuck
Cthulhu
17,028
514
367
769
22,305
28,591
0
8,107
13,449
40,320
0
L
Gilgamesh
13,932
3,934
1,249
2,062
19,951
13,401
206
8,140
11,321
197
37,426
L
Ao Kuang
8,700
2,264
957
6,010
21,514
11,184
0
8,893
12,135
23,748
0
W
10,594
3,684
0
2,049
17,689
8,836
457
8,323
9,366
0
30,883
W
Gilgamesh
Tartfe1ine7
Gilgamesh
14,009
4,016
0
3,803
19,831
20,218
452
9,459
10,372
0
27,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,774
Gold Earned
36,118
136
Minions Killed
167
9
Camps Cleared
6
886,717
Distance Traveled
952,230
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,849
697
110
6
1
304,826
1
L
Cthulhu
10,478
616
57
3
2
313,583
3
L
Gilgamesh
10,383
611
53
3
6
292,737
2
L
Ao Kuang
9,913
583
26
2
1
280,397
3
W
Fenrir
11,983
705
27
2
4
301,415
1
W
Gilgamesh
12,286
723
30
2
1
345,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role