Player Matchup

Achilles
Achilles
Gold III
 
Achilles
Gold III
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Gold III
ElectricChipz
Sol
Gold III
Level 147
God Stats
27W - 24L
1,586 SR
Queue Stats
293W - 341L
1,439 MMR
Party 2
Atlas
Atlas
Gold I
banaan2002
Atlas
Gold I
Level 132
God Stats
22W - 29L
1,544 SR
Queue Stats
426W - 421L
1,736 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 107
1,543 SR
1,559 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 90
1,492 SR
1,327 MMR
Sylvanus
Sylvanus
Silver II
CowcowPops
Sylvanus
Silver II
Level 80
God Stats
7W - 11L
1,548 SR
Queue Stats
14W - 22L
1,389 MMR
Party 1
Tiamat
Tiamat
Silver II
NyanCatInLove
Tiamat
Silver II
Level 89
God Stats
3W - 2L
1,548 SR
Queue Stats
14W - 23L
1,318 MMR
Party 1
Neith
Neith
Silver I
SlawaRodu
Neith
Silver I
Level 101
God Stats
20W - 36L
1,381 SR
Queue Stats
85W - 119L
1,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 1 / 10
8,902
809
6,942
10,245
10,031
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
6 / 1 / 7
8,921
811
17,000
14,807
6,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

Atlas
15
7 / 0 / 9
10,317
938
10,887
11,734
12,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AresBastetSobekHou YiAh Muzen Cab

VS

Bans
ThothUllrScyllaChironBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CowcowPops
Sylvanus
10
0 / 4 / 2
7,420
675
5,367
13,321
11,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
1 / 6 / 1
7,475
680
10,045
11,384
8,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
SlawaRodu
Neith
10
1 / 6 / 1
7,281
662
8,713
13,931
6,025
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
16
Kills
2
2
Deaths
16
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
1
10
8
L
Sylvanus
CowcowPops
Sylvanus
0
4
2
0.25
W
6
1
7
9.5
L
1
6
1
0.25
L
Neith
SlawaRodu
Neith
1
6
1
0.25
W
Atlas
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,829
Damage
24,125
36,786
Taken
38,636
28,815
Mitigated
26,299
22,854
Healing
8,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,942
1,767
1,567
4,985
10,245
10,031
63
3,204
6,809
0
19,628
L
Sylvanus
CowcowPops
Sylvanus
5,367
1,701
2,544
2,949
13,321
11,909
0
8,489
4,832
11,968
0
W
17,000
6,302
0
10,794
14,807
6,772
1,323
7,871
6,392
48,980
5,460
L
10,045
501
0
434
11,384
8,365
0
7,623
3,761
21,658
0
L
Neith
SlawaRodu
Neith
8,713
2,110
0
2,917
13,931
6,025
0
10,114
3,817
0
21,914
W
Atlas
10,887
4,860
0
5,508
11,734
12,012
244
3,763
7,725
27,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,140
Gold Earned
22,176
150
Minions Killed
82
8
Camps Cleared
1
690,067
Distance Traveled
584,526
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,902
809
26
2
0
243,286
3
L
Sylvanus
7,420
675
15
1
0
182,488
2
W
Sol
8,921
811
94
9
6
207,121
3
L
Tiamat
7,475
680
31
3
1
218,236
3
L
Neith
7,281
662
36
3
0
183,802
2
W
Atlas
10,317
938
30
3
2
239,660
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role