Player Matchup

Apollo
Apollo
ImmaRageQuit__
Apollo
Level 126
God Stats
1W - 3L
1,595 SR
Queue Stats
35W - 29L
1,560 Elo+
Solo
Poseidon
Poseidon
Sa9e1
Poseidon
Level 117
God Stats
6W - 6L
1,644 SR
Queue Stats
113W - 95L
1,635 Elo+
Party 1
Nike
Nike
Solo_N1n9teen
Nike
Level 64
God Stats
0W - 2L
1,291 SR
Queue Stats
7W - 10L
1,435 Elo+
Solo
Athena
Athena
W01fpackman
Athena
Level 125
God Stats
4W - 5L
1,637 SR
Queue Stats
115W - 118L
1,576 Elo+
Solo
Fenrir
Fenrir
WarNations
Fenrir
Level 142
God Stats
0W - 2L
1,218 SR
Queue Stats
152W - 152L
1,555 Elo+
Party 1
Team Averages
Level 115
1,477 SR
1,552 Elo+

VS

Team Averages
Level 149
1,443 SR
1,548 Elo+
King Arthur
King Arthur
Eli_328
King Arthur
Level 147
God Stats
2W - 1L
1,170 SR
Queue Stats
67W - 48L
1,575 Elo+
Solo
Neith
Neith
Kikon_Gema
Neith
Level 160
God Stats
11W - 8L
1,590 SR
Queue Stats
518W - 469L
1,555 Elo+
Solo
Bastet
Bastet
NegusPeeGaming
Bastet
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
212W - 190L
1,514 Elo+
Solo
Yemoja
Yemoja
Spartas227
Yemoja
Level 146
God Stats
2W - 2L
1,649 SR
Queue Stats
32W - 35L
1,531 Elo+
Solo
Vulcan
Vulcan
Vx Regicide xV
Vulcan
Level 159
God Stats
9W - 8L
1,306 SR
Queue Stats
576W - 545L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 0
5,325
484
4,267
6,044
2,025
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
Sa9e1
Poseidon
10
0 / 3 / 0
5,606
510
2,779
5,309
1,932
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 4 / 2
5,102
464
3,912
9,976
6,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
11
0 / 1 / 1
6,086
553
3,606
6,814
3,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
WarNations
Fenrir
10
0 / 2 / 0
5,440
495
2,209
9,274
3,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Eli_328
King Arthur
12
2 / 0 / 1
6,686
608
3,999
7,228
4,497
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
10
0 / 2 / 4
5,618
511
4,535
6,905
2,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
4 / 0 / 4
6,047
550
5,985
7,578
2,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
Spartas227
Yemoja
10
3 / 0 / 4
6,701
609
3,797
5,702
3,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
3 / 0 / 3
6,751
614
4,531
2,878
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
12
12
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Eli_328
King Arthur
2
0
1
2.5
L
2
2
0
1
W
Neith
0
2
4
1
W
4
0
4
6
L
Poseidon
Sa9e1
Poseidon
0
3
0
0
L
0
4
2
0.25
W
Yemoja
Spartas227
Yemoja
3
0
4
5
W
3
0
3
4.5
L
Athena
0
1
1
0.5
L
Fenrir
WarNations
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,773
Damage
22,847
37,417
Taken
30,291
17,320
Mitigated
14,518
10,045
Healing
13,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Eli_328
King Arthur
3,999
71
0
1,713
7,228
4,497
0
2,446
4,515
0
52,220
L
4,267
2,290
0
1,292
6,044
2,025
0
1,177
4,867
0
33,107
W
Neith
4,535
1,583
1
2,519
6,905
2,765
0
119
6,780
0
36,489
W
5,985
2,068
0
3,516
7,578
2,586
0
1,663
5,843
0
30,116
L
Poseidon
Sa9e1
Poseidon
2,779
735
0
685
5,309
1,932
0
2,552
2,587
50,592
0
L
3,912
603
272
1,167
9,976
6,054
0
2,663
7,289
0
18,253
W
Yemoja
Spartas227
Yemoja
3,797
1,328
1,796
2,273
5,702
3,626
78
848
4,776
27,311
0
W
4,531
839
0
1,228
2,878
1,044
585
886
1,992
55,393
0
L
Athena
3,606
767
0
2,250
6,814
3,623
0
270
6,544
38,869
0
L
Fenrir
WarNations
Fenrir
2,209
624
0
4,379
9,274
3,686
0
1,372
7,802
0
36,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,559
Gold Earned
31,803
333
Minions Killed
385
0
Camps Cleared
0
1,069,761
Distance Traveled
1,090,424
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,686
608
106
10
0
224,799
0
L
Apollo
5,325
484
51
5
0
186,113
0
W
Neith
5,618
511
69
6
0
180,197
1
W
Bastet
6,047
550
55
5
0
254,849
1
L
Poseidon
5,606
510
82
7
0
211,989
3
L
Nike
5,102
464
27
2
0
210,383
1
W
Yemoja
6,701
609
40
4
0
193,537
0
W
Vulcan
6,751
614
115
10
0
237,042
4
L
Athena
6,086
553
93
8
0
225,986
2
L
Fenrir
5,440
495
80
7
0
235,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role