Player Matchup

Zeus
Zeus
 
Zeus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Azure-Witcher
Guan Yu
Level 122
God Stats
0W - 1L
1,239 SR
Queue Stats
107W - 115L
1,482 Elo+
Party 1
Neith
Neith
Cas115
Neith
Level 65
God Stats
10W - 6L
1,598 SR
Queue Stats
97W - 95L
1,490 Elo+
Solo
Freya
Freya
DEVILKINGhellboy
Freya
Level 139
God Stats
1W - 1L
1,289 SR
Queue Stats
374W - 370L
1,503 Elo+
Solo
Tsukuyomi
Tsukuyomi
JMD10_12_14
Tsukuyomi
Level 74
God Stats
0W - 2L
1,282 SR
Queue Stats
52W - 66L
1,396 Elo+
Party 1
Team Averages
Level 108
1,381 SR
1,474 Elo+

VS

Team Averages
Level 97
1,439 SR
1,450 Elo+
Yemoja
Yemoja
Goblixo
Yemoja
Level 88
God Stats
4W - 3L
1,297 SR
Queue Stats
32W - 36L
1,426 Elo+
Solo
Fenrir
Fenrir
MrPlane
Fenrir
Level 82
God Stats
15W - 10L
1,475 SR
Queue Stats
212W - 198L
1,426 Elo+
Party 2
Olorun
Olorun
Wadude_
Olorun
Level 83
God Stats
6W - 11L
1,479 SR
Queue Stats
644W - 645L
1,437 Elo+
Solo
Anhur
Anhur
jdrich10
Anhur
Level 89
God Stats
22W - 36L
1,405 SR
Queue Stats
202W - 197L
1,438 Elo+
Party 2
Chaac
Chaac
kookywookiee
Chaac
Level 141
God Stats
10W - 10L
1,540 SR
Queue Stats
119W - 122L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
4 / 7 / 5
8,722
545
14,545
13,398
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
13
0 / 4 / 0
7,833
490
5,936
17,075
14,573
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Cas115
Neith
13
1 / 3 / 2
7,684
480
7,532
9,435
4,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 6
7,184
449
4,473
11,628
10,297
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
JMD10_12_14
Tsukuyomi
12
3 / 7 / 3
7,865
492
9,945
14,957
5,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Goblixo
Yemoja
13
2 / 2 / 5
8,304
519
6,647
11,206
7,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
MrPlane
Fenrir
16
8 / 2 / 8
10,124
633
12,889
18,187
9,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
Wadude_
Olorun
16
4 / 0 / 4
9,387
587
9,926
12,309
5,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
jdrich10
Anhur
15
6 / 5 / 3
9,763
610
9,553
13,638
6,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 0 / 2
8,957
560
9,370
10,653
7,266
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
9
Kills
22
22
Deaths
9
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
7
5
0.93
L
Guan Yu
0
4
0
0
L
Neith
Cas115
Neith
1
3
2
0.67
L
1
1
6
4
W
Yemoja
Goblixo
Yemoja
2
2
5
2.25
L
Tsukuyomi
JMD10_12_14
Tsukuyomi
3
7
3
0.64
W
Fenrir
MrPlane
Fenrir
8
2
8
6
W
Olorun
Wadude_
Olorun
4
0
4
6
W
Anhur
jdrich10
Anhur
6
5
3
1.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,431
Damage
48,385
66,493
Taken
65,993
38,656
Mitigated
36,344
15,253
Healing
29,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
14,545
2,368
0
3,113
13,398
4,082
266
2,408
10,990
57,525
0
L
Guan Yu
5,936
1,239
211
4,306
17,075
14,573
0
2,268
14,807
0
61,582
L
Neith
Cas115
Neith
7,532
2,903
0
1,795
9,435
4,358
0
6,079
3,356
0
56,768
L
4,473
1,537
165
2,141
11,628
10,297
0
4,662
6,966
26,019
0
W
Yemoja
Goblixo
Yemoja
6,647
626
2,059
3,173
11,206
7,616
50
3,565
7,563
26,527
0
L
Tsukuyomi
JMD10_12_14
Tsukuyomi
9,945
2,396
0
3,522
14,957
5,346
17
1,156
13,801
0
50,698
W
Fenrir
MrPlane
Fenrir
12,889
3,564
0
6,400
18,187
9,189
0
4,297
13,690
0
78,696
W
Olorun
Wadude_
Olorun
9,926
5,652
971
9,448
12,309
5,505
0
1,861
10,396
92,694
0
W
Anhur
jdrich10
Anhur
9,553
4,208
0
3,346
13,638
6,768
1,063
6,691
6,461
0
76,699
W
9,370
1,434
0
4,161
10,653
7,266
547
1,756
8,865
0
72,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,288
Gold Earned
46,535
436
Minions Killed
547
0
Camps Cleared
0
1,501,616
Distance Traveled
1,530,810
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,722
545
86
5
0
263,215
4
L
Guan Yu
7,833
490
109
7
0
286,156
4
L
Neith
7,684
480
105
7
0
283,572
3
L
Freya
7,184
449
46
3
0
323,620
10
W
Yemoja
8,304
519
36
2
0
281,322
0
L
Tsukuyomi
7,865
492
90
6
0
345,053
4
W
Fenrir
10,124
633
117
7
0
371,103
5
W
Olorun
9,387
587
142
9
0
276,438
0
W
Anhur
9,763
610
120
8
0
269,958
0
W
Chaac
8,957
560
132
8
0
331,989
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role