Player Matchup

Discordia
Discordia
Kaffarovinsk
Discordia
Level 155
God Stats
3W - 2L
1,826 SR
Queue Stats
139W - 125L
1,497 Elo+
Solo
Medusa
Medusa
MRod24
Medusa
Level 108
God Stats
2W - 3L
1,324 SR
Queue Stats
101W - 118L
1,460 Elo+
Solo
Terra
Terra
TecTonicZ
Terra
Level 127
God Stats
6W - 12L
1,532 SR
Queue Stats
44W - 53L
1,462 Elo+
Solo
Gilgamesh
Gilgamesh
WarLord101202
Gilgamesh
Level 124
God Stats
5W - 2L
1,903 SR
Queue Stats
275W - 294L
1,452 Elo+
Solo
Ne Zha
Ne Zha
frOzen_x_AnArchy
Ne Zha
Level 147
God Stats
1W - 0L
1,229 SR
Queue Stats
20W - 28L
1,483 Elo+
Solo
Team Averages
Level 132
1,563 SR
1,471 Elo+

VS

Team Averages
Level 79
1,518 SR
1,486 Elo+
Horus
Horus
BuyWardsFfs
Horus
Level 128
God Stats
46W - 52L
1,609 SR
Queue Stats
1,050W - 1,142L
1,442 Elo+
Solo
Nemesis
Nemesis
LookiTater
Nemesis
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 18L
1,499 Elo+
Party 1
Amaterasu
Amaterasu
MantaBeep
Amaterasu
Level 66
God Stats
0W - 2L
1,476 SR
Queue Stats
2W - 4L
1,315 Elo+
Solo
Freya
Freya
RoxasLovesFenrir
Freya
Level 103
God Stats
0W - 1L
1,506 SR
Queue Stats
173W - 142L
1,597 Elo+
Party 1
Chernobog
Chernobog
TheShakaw
Chernobog
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 107L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kaffarovinsk
Discordia
20
6 / 2 / 13
14,754
777
23,532
11,347
6,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
MRod24
Medusa
20
8 / 4 / 11
14,733
775
40,227
22,875
13,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Terra
TecTonicZ
Terra
20
3 / 1 / 20
13,332
702
10,630
26,429
40,199
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
WarLord101202
Gilgamesh
20
5 / 4 / 12
13,978
736
16,395
24,531
21,156
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
5 / 7 / 12
13,731
723
19,995
27,359
15,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 2
13,722
722
8,049
24,934
22,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
LookiTater
Nemesis
19
3 / 9 / 6
12,436
655
17,204
28,940
14,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
MantaBeep
Amaterasu
19
2 / 6 / 8
12,094
637
10,335
22,819
20,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
6 / 4 / 4
12,993
684
26,292
27,012
14,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
TheShakaw
Chernobog
20
3 / 7 / 7
12,350
650
22,114
27,177
13,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
45
27
Kills
18
18
Deaths
27
68
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
1
2
5
W
Discordia
Kaffarovinsk
Discordia
6
2
13
6.25
L
Nemesis
LookiTater
Nemesis
3
9
6
0.67
W
Medusa
MRod24
Medusa
8
4
11
3.38
L
Amaterasu
MantaBeep
Amaterasu
2
6
8
1
L
6
4
4
2
W
Terra
TecTonicZ
Terra
3
1
20
13
L
Chernobog
TheShakaw
Chernobog
3
7
7
0.93
W
Gilgamesh
WarLord101202
Gilgamesh
5
4
12
2.75
W
5
7
12
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,779
Damage
83,994
112,541
Taken
130,882
97,302
Mitigated
85,854
38,825
Healing
31,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,049
3,888
3,961
7,538
24,934
22,586
75
5,261
19,193
0
40,787
W
Discordia
Kaffarovinsk
Discordia
23,532
537
378
2,973
11,347
6,344
603
1,943
9,256
81,900
0
L
Nemesis
LookiTater
Nemesis
17,204
8,600
0
1,811
28,940
14,682
671
7,431
21,268
0
37,090
W
Medusa
MRod24
Medusa
40,227
21,339
0
5,342
22,875
13,982
7,617
3,702
19,051
0
82,995
L
Amaterasu
MantaBeep
Amaterasu
10,335
3,488
0
4,474
22,819
20,278
0
3,498
19,128
0
34,016
L
26,292
7,082
0
10,398
27,012
14,458
1,239
9,859
16,878
53,161
0
W
Terra
TecTonicZ
Terra
10,630
1,829
5,906
10,032
26,429
40,199
569
4,901
21,125
21,308
0
L
Chernobog
TheShakaw
Chernobog
22,114
13,028
0
3,810
27,177
13,850
936
7,458
19,512
0
53,431
W
Gilgamesh
WarLord101202
Gilgamesh
16,395
3,715
0
3,810
24,531
21,156
1,985
6,222
18,082
0
61,904
W
19,995
8,617
111
10,273
27,359
15,621
372
8,299
18,735
0
51,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,528
Gold Earned
63,595
365
Minions Killed
285
0
Camps Cleared
0
1,837,098
Distance Traveled
1,719,568
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
13,722
722
59
3
0
370,522
10
W
Discordia
14,754
777
112
6
0
369,283
2
L
Nemesis
12,436
655
45
2
0
373,997
0
W
Medusa
14,733
775
102
5
0
325,606
2
L
Amaterasu
12,094
637
45
2
0
340,968
0
L
Freya
12,993
684
66
3
0
326,962
1
W
Terra
13,332
702
18
1
0
396,777
1
L
Chernobog
12,350
650
70
4
0
307,119
2
W
Gilgamesh
13,978
736
78
4
0
372,639
7
W
Ne Zha
13,731
723
55
3
0
372,793
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role