Player Matchup

Chaac
Chaac
Senpai UwU8226
Chaac
Level 64
God Stats
2W - 1L
1,670 SR
Queue Stats
64W - 69L
1,366 Elo+
Solo
Heimdallr
Heimdallr
SirPiesAlot
Heimdallr
Level 59
God Stats
7W - 9L
1,430 SR
Queue Stats
260W - 295L
1,311 Elo+
Party 1
Sol
Sol
blackychan8797
Sol
Level 69
God Stats
40W - 47L
1,454 SR
Queue Stats
42W - 52L
1,359 Elo+
Solo
Bakasura
Bakasura
steel-untidy317
Bakasura
Level 45
God Stats
29W - 30L
1,358 SR
Queue Stats
97W - 115L
1,194 Elo+
Solo
Shiva
Shiva
yeetmaster12
Shiva
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 48
1,482 SR
1,346 Elo+

VS

Team Averages
Level 109
1,463 SR
1,389 Elo+
Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Ddoom21
Neith
Level 117
God Stats
82W - 91L
1,483 SR
Queue Stats
431W - 462L
1,360 Elo+
Solo
Zeus
Zeus
Inaka Bible
Zeus
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 67L
1,411 Elo+
Solo
Jormungandr
Jormungandr
XxShark00xX
Jormungandr
Level 132
God Stats
31W - 17L
1,495 SR
Queue Stats
1,036W - 1,064L
1,311 Elo+
Solo
Horus
Horus
kristian12005
Horus
Level 82
God Stats
5W - 5L
1,337 SR
Queue Stats
22W - 28L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,899
492
6,333
9,221
4,787
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
SirPiesAlot
Heimdallr
10
1 / 2 / 1
5,770
481
5,996
9,893
4,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 0
5,388
449
7,450
9,125
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
10
2 / 2 / 0
6,339
528
3,065
9,981
3,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

5
0 / 3 / 0
4,611
384
331
6,883
4,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 0 / 4
6,507
542
3,985
7,632
6,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Ddoom21
Neith
11
4 / 1 / 2
6,531
544
5,511
5,033
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
5 / 2 / 0
6,710
559
7,612
7,033
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
XxShark00xX
Jormungandr
10
0 / 1 / 4
5,977
498
4,358
9,469
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 0 / 0
7,729
644
5,553
10,009
8,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
4
Kills
14
14
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
4
2
W
Neith
Ddoom21
Neith
4
1
2
5
W
5
2
0
2.5
L
0
4
0
0
L
Heimdallr
SirPiesAlot
Heimdallr
1
2
1
0.75
W
Jormungandr
XxShark00xX
Jormungandr
0
1
4
2
L
1
3
0
0.33
W
5
0
0
5
L
Bakasura
2
2
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,175
Damage
27,019
45,103
Taken
39,176
19,916
Mitigated
24,027
11,829
Healing
13,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,985
445
0
2,082
7,632
6,875
0
5,091
2,541
28,564
0
W
Neith
Ddoom21
Neith
5,511
1,649
226
2,174
5,033
2,116
972
2,359
2,674
0
38,512
W
7,612
1,902
0
875
7,033
2,079
434
0
6,893
40,149
0
L
6,333
945
0
2,079
9,221
4,787
172
1,420
7,343
0
35,794
L
Heimdallr
SirPiesAlot
Heimdallr
5,996
2,693
0
2,475
9,893
4,128
0
6,652
3,241
0
34,059
W
Jormungandr
XxShark00xX
Jormungandr
4,358
1,442
397
2,643
9,469
4,599
1,041
0
9,239
27,979
0
L
7,450
4,045
0
5,202
9,125
2,696
0
2,715
6,410
35,291
0
W
5,553
2,507
422
5,074
10,009
8,358
294
0
9,928
0
37,236
L
Bakasura
3,065
2,253
0
1,720
9,981
3,868
144
2,131
7,781
0
34,563
L
331
45
0
353
6,883
4,437
0
3,037
3,846
0
6,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,007
Gold Earned
33,454
240
Minions Killed
289
0
Camps Cleared
0
1,090,345
Distance Traveled
1,251,151
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,507
542
41
3
0
242,392
3
W
Neith
6,531
544
61
5
0
238,418
0
W
Zeus
6,710
559
57
5
0
323,050
4
L
Chaac
5,899
492
61
5
0
221,451
0
L
Heimdallr
5,770
481
49
4
0
204,224
0
W
Jormungandr
5,977
498
47
4
0
226,719
0
L
Sol
5,388
449
41
3
0
184,969
1
W
Horus
7,729
644
83
7
0
220,572
5
L
Bakasura
6,339
528
81
7
0
267,970
0
L
Shiva
4,611
384
8
1
0
211,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role