Player Matchup

King Arthur
King Arthur
Batmanzero
King Arthur
Level 69
God Stats
0W - 1L
1,348 SR
Queue Stats
1W - 5L
1,348 Elo+
Party 1
Lancelot
Lancelot
OrezEsnes
Lancelot
Level 119
God Stats
1W - 8L
1,500 SR
Queue Stats
19W - 24L
1,500 Elo+
Party 2
Hercules
Hercules
Plansk8ter12
Hercules
Level 149
God Stats
1W - 3L
1,786 SR
Queue Stats
16W - 17L
1,881 Elo+
Party 2
Merlin
Merlin
Staaxz
Merlin
Level 5
God Stats
0W - 1L
1,348 SR
Queue Stats
0W - 4L
1,261 Elo+
Party 1
Cliodhna
Cliodhna
cabooseo
Cliodhna
Level 77
God Stats
1W - 5L
1,273 SR
Queue Stats
2W - 5L
1,447 Elo+
Party 1
Team Averages
Level 84
1,451 SR
1,488 Elo+

VS

Team Averages
Level 129
1,511 SR
1,552 Elo+
Bellona
Bellona
AlwaysAngie
Bellona
Level 146
God Stats
4W - 2L
1,549 SR
Queue Stats
56W - 53L
1,582 Elo+
Solo
Sol
Sol
Evzek_CL
Sol
Level 159
God Stats
5W - 5L
1,413 SR
Queue Stats
448W - 485L
1,506 Elo+
Solo
Pele
Pele
PrinceBshop
Pele
Level 85
God Stats
1W - 3L
1,479 SR
Queue Stats
94W - 102L
1,556 Elo+
Solo
Freya
Freya
Salmonship61528
Freya
Level 129
God Stats
3W - 8L
1,302 SR
Queue Stats
152W - 158L
1,546 Elo+
Solo
Chiron
Chiron
SilentDukkha
Chiron
Level 128
God Stats
3W - 0L
1,810 SR
Queue Stats
285W - 270L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Batmanzero
King Arthur
20
4 / 2 / 9
13,120
691
14,715
24,990
31,879
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
OrezEsnes
Lancelot
20
6 / 5 / 6
13,051
687
23,682
33,221
21,634
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
Plansk8ter12
Hercules
20
4 / 1 / 10
13,296
700
18,045
37,138
36,518
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
Staaxz
Merlin
18
2 / 4 / 11
12,026
633
19,584
16,841
6,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cliodhna
cabooseo
Cliodhna
18
2 / 2 / 9
11,724
617
9,264
12,669
6,092
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlwaysAngie
Bellona
19
1 / 5 / 4
13,102
690
13,025
24,658
29,873
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
1 / 2 / 6
13,874
730
20,408
19,909
8,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
2 / 8 / 1
12,686
668
17,560
27,475
16,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

20
6 / 2 / 4
15,258
803
16,118
19,415
10,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chiron
20
4 / 1 / 5
15,785
831
35,453
22,367
11,872
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
34
18
Kills
14
14
Deaths
18
45
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bellona
AlwaysAngie
Bellona
1
5
4
0.6
L
King Arthur
Batmanzero
King Arthur
4
2
9
4.25
W
1
2
6
2
L
Lancelot
OrezEsnes
Lancelot
6
5
6
1.8
L
Hercules
Plansk8ter12
Hercules
4
1
10
9
W
2
8
1
0.31
W
6
2
4
4
W
Chiron
4
1
5
6.5
L
Merlin
Staaxz
Merlin
2
4
11
1.88
L
Cliodhna
cabooseo
Cliodhna
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,290
Damage
102,564
124,859
Taken
113,824
102,829
Mitigated
78,340
33,082
Healing
44,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AlwaysAngie
Bellona
13,025
3,539
285
2,508
24,658
29,873
0
5,187
18,594
585
46,926
L
King Arthur
Batmanzero
King Arthur
14,715
687
190
6,376
24,990
31,879
0
6,790
17,147
0
53,141
W
20,408
9,984
0
9,707
19,909
8,817
1,683
2,236
17,350
69,726
0
L
Lancelot
OrezEsnes
Lancelot
23,682
4,708
0
5,210
33,221
21,634
0
12,027
20,528
0
48,354
L
Hercules
Plansk8ter12
Hercules
18,045
3,718
722
16,253
37,138
36,518
101
8,228
27,351
0
51,016
W
17,560
3,740
0
3,687
27,475
16,915
189
4,788
21,866
0
35,816
W
16,118
6,074
0
12,984
19,415
10,863
1,765
3,386
15,709
61,134
0
W
Chiron
35,453
13,605
1,194
14,043
22,367
11,872
3,649
3,987
18,060
0
108,750
L
Merlin
Staaxz
Merlin
19,584
323
0
500
16,841
6,706
0
6,419
10,151
54,663
0
L
Cliodhna
cabooseo
Cliodhna
9,264
72
48
3,783
12,669
6,092
0
2,785
9,608
0
28,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,217
Gold Earned
70,705
340
Minions Killed
424
0
Camps Cleared
0
1,890,427
Distance Traveled
2,030,605
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,102
690
63
3
0
403,087
4
L
King Arthur
13,120
691
74
4
0
400,255
0
W
Sol
13,874
730
78
4
0
364,963
2
L
Lancelot
13,051
687
75
4
0
411,272
3
L
Hercules
13,296
700
82
4
0
416,999
1
W
Pele
12,686
668
26
1
0
402,768
3
W
Freya
15,258
803
102
5
0
409,583
3
W
Chiron
15,785
831
155
8
0
450,204
4
L
Merlin
12,026
633
67
4
0
304,852
1
L
Cliodhna
11,724
617
42
2
0
357,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role