Player Matchup

Sol
Sol
AlfaBrolYbuu
Sol
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 143L
1,369 Elo+
Party 2
Gilgamesh
Gilgamesh
LeNicolBolas
Gilgamesh
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 145L
1,426 Elo+
Party 2
Lancelot
Lancelot
Machicoullis
Lancelot
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,367 Elo+
Party 2
Team Averages
Level 113
1,500 SR
1,387 Elo+

VS

Team Averages
Level 73
1,390 SR
1,356 Elo+
Da Ji
Da Ji
Crimson_Crow__
Da Ji
Level 87
God Stats
10W - 16L
1,465 SR
Queue Stats
34W - 68L
1,273 Elo+
Party 1
Vulcan
Vulcan
Gritoche
Vulcan
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,445 Elo+
Solo
Tiamat
Tiamat
kaf6647
Tiamat
Level 54
God Stats
3W - 9L
1,206 SR
Queue Stats
58W - 86L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 14
11,598
725
13,663
15,885
6,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
LeNicolBolas
Gilgamesh
16
4 / 4 / 13
12,332
771
13,134
20,564
16,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Machicoullis
Lancelot
17
13 / 2 / 6
13,037
815
15,506
13,994
6,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 5
9,834
615
7,682
16,322
6,944
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
Gritoche
Vulcan
14
3 / 9 / 1
10,149
634
12,253
13,188
5,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiamat
kaf6647
Tiamat
13
1 / 6 / 6
9,651
603
7,778
16,477
20,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
21
Kills
5
8
Deaths
21
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
2
14
5.5
L
1
6
5
0.58
L
Vulcan
Gritoche
Vulcan
3
9
1
0.39
W
Gilgamesh
LeNicolBolas
Gilgamesh
4
4
13
2.63
W
Lancelot
Machicoullis
Lancelot
13
2
6
8
L
Tiamat
kaf6647
Tiamat
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,303
Damage
27,713
50,443
Taken
45,987
29,035
Mitigated
32,703
13,219
Healing
4,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,663
3,040
0
8,007
15,885
6,093
125
7,707
7,979
57,569
0
L
7,682
1,991
0
1,950
16,322
6,944
0
5,127
11,195
0
20,300
L
Vulcan
Gritoche
Vulcan
12,253
6,698
0
250
13,188
5,475
0
3,426
9,762
37,021
0
W
Gilgamesh
LeNicolBolas
Gilgamesh
13,134
3,454
686
2,965
20,564
16,264
274
6,952
13,162
0
38,949
W
Lancelot
Machicoullis
Lancelot
15,506
3,528
0
1,561
13,994
6,678
973
5,092
8,773
0
45,533
L
Tiamat
kaf6647
Tiamat
7,778
977
0
2,727
16,477
20,284
0
5,386
11,091
17,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,967
Gold Earned
29,634
179
Minions Killed
111
10
Camps Cleared
3
924,276
Distance Traveled
784,093
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,598
725
89
6
4
294,912
0
L
Da Ji
9,834
615
31
2
3
265,035
2
L
Vulcan
10,149
634
65
4
0
271,851
4
W
Gilgamesh
12,332
771
33
2
2
288,522
1
W
Lancelot
13,037
815
57
4
4
340,842
0
L
Tiamat
9,651
603
15
1
0
247,207
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role