Player Matchup

Baron Samedi
Baron Samedi
FlashOfTheLeaf
Baron Samedi
Level 109
God Stats
45W - 25L
1,638 SR
Queue Stats
609W - 603L
1,478 Elo+
Party 2
Achilles
Achilles
FrostyApple19
Achilles
Level 41
God Stats
7W - 5L
1,685 SR
Queue Stats
231W - 238L
1,502 Elo+
Party 2
Terra
Terra
LeBaggo
Terra
Level 85
God Stats
18W - 21L
1,605 SR
Queue Stats
179W - 162L
1,625 Elo+
Solo
Ravana
Ravana
Nozarashii1
Ravana
Level 108
God Stats
3W - 11L
1,297 SR
Queue Stats
80W - 73L
1,499 Elo+
Party 1
Medusa
Medusa
SWAGMUEL
Medusa
Level 28
God Stats
1W - 1L
1,398 SR
Queue Stats
53W - 44L
1,506 Elo+
Party 1
Team Averages
Level 74
1,524 SR
1,522 Elo+

VS

Team Averages
Level 86
1,441 SR
1,455 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DemiGoDJackson99
Danzaburou
Level 121
God Stats
6W - 9L
1,534 SR
Queue Stats
102W - 106L
1,530 Elo+
Solo
Lancelot
Lancelot
SleezNoBands
Lancelot
Level 34
God Stats
6W - 3L
1,500 SR
Queue Stats
22W - 17L
1,485 Elo+
Solo
Cabrakan
Cabrakan
StraightUpPog02
Cabrakan
Level 49
God Stats
5W - 9L
1,196 SR
Queue Stats
64W - 81L
1,387 Elo+
Party 3
Cthulhu
Cthulhu
YoiSyco
Cthulhu
Level 67
God Stats
6W - 11L
1,477 SR
Queue Stats
79W - 93L
1,371 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FlashOfTheLeaf
Baron Samedi
11
2 / 0 / 1
6,558
504
3,838
7,513
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
FrostyApple19
Achilles
11
1 / 3 / 0
6,084
468
2,469
10,957
7,343
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
LeBaggo
Terra
10
1 / 2 / 6
6,776
521
7,022
10,460
3,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ravana
13
3 / 1 / 3
7,347
565
6,709
6,405
2,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
SWAGMUEL
Medusa
10
3 / 1 / 1
6,156
474
8,154
9,650
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
3 / 2 / 0
7,476
575
8,750
7,334
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
DemiGoDJackson99
Danzaburou
11
0 / 2 / 1
6,198
477
4,688
9,668
3,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
SleezNoBands
Lancelot
12
3 / 1 / 1
7,032
541
5,379
9,313
3,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
10
1 / 2 / 1
6,733
518
5,672
6,342
4,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
YoiSyco
Cthulhu
10
0 / 3 / 3
6,393
492
5,843
10,540
7,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
10
Kills
7
7
Deaths
10
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
2
0
1.5
L
Danzaburou
DemiGoDJackson99
Danzaburou
0
2
1
0.25
W
Baron Samedi
FlashOfTheLeaf
Baron Samedi
2
0
1
2.5
W
Achilles
FrostyApple19
Achilles
1
3
0
0.33
W
Terra
LeBaggo
Terra
1
2
6
2
W
Ravana
3
1
3
4.5
W
Medusa
SWAGMUEL
Medusa
3
1
1
3.5
L
Lancelot
SleezNoBands
Lancelot
3
1
1
3.5
L
Cabrakan
1
2
1
0.75
L
Cthulhu
YoiSyco
Cthulhu
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,192
Damage
30,332
44,985
Taken
43,197
20,333
Mitigated
22,685
17,854
Healing
15,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,750
571
0
945
7,334
2,869
0
1,886
5,374
65,959
0
L
Danzaburou
DemiGoDJackson99
Danzaburou
4,688
2,606
0
3,741
9,668
3,653
0
2,007
7,661
0
41,503
W
Baron Samedi
FlashOfTheLeaf
Baron Samedi
3,838
385
418
2,389
7,513
3,311
0
4,087
3,395
41,306
0
W
Achilles
FrostyApple19
Achilles
2,469
623
0
2,271
10,957
7,343
0
3,758
6,849
0
30,340
W
Terra
LeBaggo
Terra
7,022
1,102
2,967
4,792
10,460
3,970
0
5,705
4,737
21,876
0
W
Ravana
6,709
2,073
0
2,773
6,405
2,830
0
3,222
3,093
0
50,120
W
Medusa
SWAGMUEL
Medusa
8,154
4,954
0
2,244
9,650
2,879
0
3,004
6,646
0
31,215
L
Lancelot
SleezNoBands
Lancelot
5,379
1,122
0
5,167
9,313
3,820
0
2,359
6,814
0
43,405
L
Cabrakan
5,672
1,031
0
1,593
6,342
4,602
203
1,105
5,231
33,359
0
L
Cthulhu
YoiSyco
Cthulhu
5,843
733
297
3,351
10,540
7,741
0
3,236
7,257
30,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,921
Gold Earned
33,832
318
Minions Killed
406
0
Camps Cleared
0
1,246,240
Distance Traveled
1,141,742
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,476
575
122
9
0
232,040
5
L
Danzaburou
6,198
477
72
6
0
196,043
2
W
Baron Samedi
6,558
504
85
7
0
221,558
4
W
Achilles
6,084
468
54
4
0
226,467
4
W
Terra
6,776
521
35
3
0
263,054
5
W
Ravana
7,347
565
97
7
0
287,891
6
W
Medusa
6,156
474
47
4
0
247,270
3
L
Lancelot
7,032
541
85
7
0
290,906
1
L
Cabrakan
6,733
518
89
7
0
174,278
2
L
Cthulhu
6,393
492
38
3
0
248,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role