Player Matchup

Khepri
Khepri
A RUNNING BOMB
Khepri
Level 123
God Stats
3W - 2L
1,594 SR
Queue Stats
85W - 67L
1,552 Elo+
Party 1
Kali
Kali
DeG Powns
Kali
Level 66
God Stats
11W - 15L
1,483 SR
Queue Stats
167W - 167L
1,487 Elo+
Party 2
Guan Yu
Guan Yu
Exyl Kianu
Guan Yu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,540 Elo+
Solo
Neith
Neith
Rubyarty
Neith
Level 84
God Stats
12W - 2L
1,832 SR
Queue Stats
21W - 6L
1,803 Elo+
Party 1
Zeus
Zeus
flavourdave1986
Zeus
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
846W - 907L
1,461 Elo+
Party 2
Team Averages
Level 102
1,582 SR
1,568 Elo+

VS

Team Averages
Level 107
1,515 SR
1,466 Elo+
Poseidon
Poseidon
ASSAS51NW0LF
Poseidon
Level 126
God Stats
6W - 4L
1,655 SR
Queue Stats
410W - 416L
1,524 Elo+
Solo
Danzaburou
Danzaburou
BerniBlindmann
Danzaburou
Level 110
God Stats
9W - 7L
1,740 SR
Queue Stats
108W - 113L
1,508 Elo+
Solo
Achilles
Achilles
NoT_Darkx7
Achilles
Level 115
God Stats
18W - 27L
1,271 SR
Queue Stats
335W - 313L
1,428 Elo+
Party 3
King Arthur
King Arthur
Shadows-vP
King Arthur
Level 122
God Stats
6W - 3L
1,424 SR
Queue Stats
275W - 268L
1,530 Elo+
Party 3
Ares
Ares
xAlexHDv1
Ares
Level 64
God Stats
6W - 4L
1,482 SR
Queue Stats
72W - 86L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 4
9,089
395
7,389
25,678
22,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kali
15
4 / 8 / 2
10,388
452
9,551
24,729
12,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Exyl Kianu
Guan Yu
15
3 / 6 / 3
10,304
448
16,284
28,491
37,700
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Rubyarty
Neith
16
1 / 4 / 3
9,817
427
13,892
16,339
7,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
2 / 8 / 1
8,630
375
10,839
17,485
6,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ASSAS51NW0LF
Poseidon
17
5 / 4 / 11
11,628
506
19,491
16,240
8,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
BerniBlindmann
Danzaburou
18
5 / 0 / 12
12,320
536
21,204
13,761
7,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
NoT_Darkx7
Achilles
19
9 / 1 / 13
12,484
543
19,188
20,838
14,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Shadows-vP
King Arthur
19
9 / 4 / 7
12,836
558
18,887
22,611
25,076
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
17
4 / 1 / 13
11,667
507
10,704
22,428
31,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
88
10
Kills
32
32
Deaths
10
13
Assists
56
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
W
Poseidon
ASSAS51NW0LF
Poseidon
5
4
11
2.63
W
Danzaburou
BerniBlindmann
Danzaburou
5
0
12
11
L
Kali
4
8
2
0.63
L
Guan Yu
Exyl Kianu
Guan Yu
3
6
3
0.75
W
Achilles
NoT_Darkx7
Achilles
9
1
13
15.5
L
Neith
Rubyarty
Neith
1
4
3
0.63
W
King Arthur
Shadows-vP
King Arthur
9
4
7
3.13
L
2
8
1
0.31
W
Ares
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,955
Damage
89,474
112,722
Taken
95,878
87,312
Mitigated
87,517
18,203
Healing
25,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,389
653
0
1,953
25,678
22,746
0
10,863
14,815
33,249
0
W
Poseidon
ASSAS51NW0LF
Poseidon
19,491
4,203
0
3,342
16,240
8,830
2,001
6,202
10,038
107,524
0
W
Danzaburou
BerniBlindmann
Danzaburou
21,204
8,901
0
6,836
13,761
7,764
4,693
1,424
12,337
0
120,523
L
Kali
9,551
4,081
0
3,078
24,729
12,183
124
7,070
17,659
0
63,519
L
Guan Yu
Exyl Kianu
Guan Yu
16,284
1,798
950
5,757
28,491
37,700
0
5,166
23,325
0
66,216
W
Achilles
NoT_Darkx7
Achilles
19,188
8,511
0
6,324
20,838
14,056
828
3,470
17,368
0
108,561
L
Neith
Rubyarty
Neith
13,892
5,476
0
4,554
16,339
7,936
118
1,337
15,002
0
77,456
W
King Arthur
Shadows-vP
King Arthur
18,887
1,512
0
4,918
22,611
25,076
265
1,085
21,526
0
102,749
L
10,839
2,190
0
1,911
17,485
6,747
0
5,759
11,726
61,998
0
W
Ares
10,704
542
0
3,825
22,428
31,791
239
6,398
16,030
45,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,228
Gold Earned
60,935
434
Minions Killed
657
0
Camps Cleared
0
1,959,369
Distance Traveled
2,284,302
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,089
395
33
1
0
380,951
4
W
Poseidon
11,628
506
139
6
0
453,283
6
W
Danzaburou
12,320
536
160
7
0
432,734
6
L
Kali
10,388
452
89
4
0
453,497
2
L
Guan Yu
10,304
448
94
4
0
387,969
2
W
Achilles
12,484
543
170
7
0
517,794
6
L
Neith
9,817
427
128
6
0
377,097
1
W
King Arthur
12,836
558
150
7
0
419,423
0
L
Zeus
8,630
375
90
4
0
359,855
1
W
Ares
11,667
507
38
2
0
461,068
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role