Player Matchup

Lancelot
Lancelot
Buldge_McJugs_MD
Lancelot
Level 143
God Stats
44W - 31L
1,640 SR
Queue Stats
52W - 42L
1,557 Elo+
Party 2
Danzaburou
Danzaburou
Coming_soon_69
Danzaburou
Level 149
God Stats
1W - 2L
1,249 SR
Queue Stats
25W - 28L
1,455 Elo+
Party 2
Nike
Nike
JEDII63
Nike
Level 160
God Stats
8W - 4L
1,560 SR
Queue Stats
47W - 39L
1,558 Elo+
Party 2
Sol
Sol
SniperxDragon4
Sol
Level 67
God Stats
20W - 10L
1,659 SR
Queue Stats
111W - 122L
1,444 Elo+
Solo
Ares
Ares
Wallybot215
Ares
Level 102
God Stats
25W - 12L
1,687 SR
Queue Stats
414W - 411L
1,428 Elo+
Solo
Team Averages
Level 124
1,559 SR
1,489 Elo+

VS

Team Averages
Level 82
1,467 SR
1,495 Elo+
Vamana
Vamana
 
Vamana
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Guhtsu
Charybdis
Level 141
God Stats
6W - 3L
1,254 SR
Queue Stats
357W - 372L
1,374 Elo+
Solo
Poseidon
Poseidon
Kroniix-7-
Poseidon
Level 122
God Stats
31W - 26L
1,579 SR
Queue Stats
180W - 159L
1,563 Elo+
Party 3
Ra
Ra
XxRedMonkeyxX3
Ra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,478 Elo+
Party 1
Ymir
Ymir
jabberwalkin
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,562 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 1
6,436
644
3,250
5,802
2,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Danzaburou
Coming_soon_69
Danzaburou
10
1 / 0 / 2
5,648
565
3,336
3,930
1,334
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
JEDII63
Nike
10
0 / 1 / 2
5,893
589
5,346
8,548
6,794
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 2 / 3
5,828
583
4,240
4,819
1,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
4 / 0 / 1
6,468
647
3,638
4,661
3,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
0 / 3 / 1
5,314
531
4,522
8,968
4,106
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Guhtsu
Charybdis
9
0 / 2 / 0
4,968
497
3,041
6,932
2,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
Kroniix-7-
Poseidon
10
2 / 2 / 0
5,466
547
3,007
6,127
1,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 2 / 0
4,974
497
1,460
4,821
1,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 3 / 0
4,361
436
441
5,892
2,872
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
3
4
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
3
1
0.17
W
5
1
1
5.5
W
Danzaburou
Coming_soon_69
Danzaburou
1
0
2
2
L
Charybdis
Guhtsu
Charybdis
0
2
0
0
W
Nike
JEDII63
Nike
0
1
2
1
L
Poseidon
Kroniix-7-
Poseidon
2
2
0
1
W
1
2
3
1.25
W
4
0
1
4.5
L
1
2
0
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,810
Damage
12,471
27,760
Taken
32,740
15,799
Mitigated
12,969
8,572
Healing
9,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,522
1,413
0
2,460
8,968
4,106
0
0
8,968
0
36,830
W
3,250
332
0
2,604
5,802
2,482
1,311
1,050
4,732
0
38,952
W
Danzaburou
Coming_soon_69
Danzaburou
3,336
1,545
0
1,399
3,930
1,334
0
0
3,930
0
36,032
L
Charybdis
Guhtsu
Charybdis
3,041
930
0
3,030
6,932
2,217
0
1,835
5,097
0
42,064
W
Nike
JEDII63
Nike
5,346
785
0
750
8,548
6,794
351
212
8,336
0
37,296
L
Poseidon
Kroniix-7-
Poseidon
3,007
426
0
2,284
6,127
1,823
0
1,175
4,952
38,313
0
W
4,240
907
144
1,150
4,819
1,774
1,458
2,614
2,085
37,194
0
W
3,638
59
277
2,248
4,661
3,415
0
868
3,769
20,280
0
L
1,460
124
70
797
4,821
1,951
0
2,903
1,918
24,263
0
L
441
347
0
531
5,892
2,872
0
1,965
3,927
7,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,273
Gold Earned
25,083
313
Minions Killed
280
0
Camps Cleared
0
944,616
Distance Traveled
927,064
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,314
531
71
7
0
194,188
0
W
Lancelot
6,436
644
83
8
0
228,247
2
W
Danzaburou
5,648
565
76
8
0
180,579
5
L
Charybdis
4,968
497
63
6
0
162,217
1
W
Nike
5,893
589
62
6
0
186,002
3
L
Poseidon
5,466
547
73
7
0
210,403
3
W
Sol
5,828
583
67
7
0
157,551
1
W
Ares
6,468
647
25
3
0
192,237
0
L
Ra
4,974
497
55
6
0
185,551
1
L
Ymir
4,361
436
18
2
0
174,705
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role