Player Matchup

Ra
Ra
SNAKee38
Ra
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Geb
Geb
ciborg00
Geb
Level 143
God Stats
2W - 2L
1,270 SR
Queue Stats
100W - 89L
1,537 Elo+
Party 2
Fenrir
Fenrir
jamato00
Fenrir
Level 147
God Stats
1W - 1L
1,326 SR
Queue Stats
78W - 82L
1,485 Elo+
Party 2
Team Averages
Level 126
1,365 SR
1,507 Elo+

VS

Team Averages
Level 121
1,745 SR
1,627 Elo+
Kali
Kali
I MisterKnopf I
Kali
Level 156
God Stats
1W - 0L
1,619 SR
Queue Stats
107W - 47L
1,692 Elo+
Party 1
Camazotz
Camazotz
KaeptnKrawall1
Camazotz
Level 158
God Stats
1W - 0L
1,743 SR
Queue Stats
204W - 58L
1,737 Elo+
Party 1
Poseidon
Poseidon
wshDrink
Poseidon
Level 49
God Stats
4W - 0L
1,874 SR
Queue Stats
47W - 53L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
8,168
681
9,300
9,486
3,330
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 5 / 3
7,349
612
4,370
14,108
8,603
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
jamato00
Fenrir
12
2 / 10 / 2
8,736
728
9,230
18,180
11,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 11
9,464
789
11,299
12,516
7,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
14
9 / 2 / 9
9,785
815
15,643
15,585
7,276
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
wshDrink
Poseidon
14
5 / 1 / 10
9,279
773
10,497
7,333
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
4
Kills
19
19
Deaths
5
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
5
2
11
5.25
W
Camazotz
9
2
9
6.75
L
2
4
2
0.75
L
0
5
3
0.3
L
Fenrir
jamato00
Fenrir
2
10
2
0.3
W
Poseidon
wshDrink
Poseidon
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,900
Damage
37,439
41,774
Taken
35,434
22,964
Mitigated
18,022
5,602
Healing
12,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,299
5,838
0
3,901
12,516
7,664
46
5,700
6,675
0
33,857
W
Camazotz
15,643
4,836
0
5,920
15,585
7,276
15
5,771
9,638
0
37,591
L
9,300
376
1,386
1,374
9,486
3,330
0
1,131
8,355
29,024
0
L
4,370
346
0
199
14,108
8,603
0
4,704
9,404
8,317
0
L
Fenrir
jamato00
Fenrir
9,230
3,539
87
2,556
18,180
11,031
0
4,662
13,518
0
20,016
W
Poseidon
wshDrink
Poseidon
10,497
1,558
0
2,636
7,333
3,082
858
2,937
4,303
36,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,253
Gold Earned
28,528
88
Minions Killed
168
1
Camps Cleared
11
510,161
Distance Traveled
727,666
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,464
789
48
4
5
242,286
2
W
Camazotz
9,785
815
45
4
3
245,128
3
L
Ra
8,168
681
51
4
0
207,743
3
L
Geb
7,349
612
4
0
0
124,157
3
L
Fenrir
8,736
728
33
3
1
178,261
1
W
Poseidon
9,279
773
75
6
3
240,252
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role