Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Lalaluxi
Janus
Level 159
God Stats
10W - 15L
1,482 SR
Queue Stats
346W - 330L
1,575 Elo+
Solo
Amaterasu
Amaterasu
Maj_Chippy
Amaterasu
Level 47
God Stats
29W - 28L
1,531 SR
Queue Stats
95W - 109L
1,364 Elo+
Solo
Freya
Freya
Roboter56666
Freya
Level 33
God Stats
0W - 2L
1,293 SR
Queue Stats
67W - 93L
1,223 Elo+
Solo
Nemesis
Nemesis
zImHxngry
Nemesis
Level 34
God Stats
1W - 5L
1,114 SR
Queue Stats
27W - 48L
1,295 Elo+
Solo
Team Averages
Level 79
1,384 SR
1,391 Elo+

VS

Team Averages
Level 95
1,493 SR
1,434 Elo+
Shiva
Shiva
Blakexton
Shiva
Level 160
God Stats
16W - 22L
1,514 SR
Queue Stats
302W - 302L
1,594 Elo+
Solo
Baron Samedi
Baron Samedi
Cyprijan
Baron Samedi
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 72L
1,340 Elo+
Party 1
Danzaburou
Danzaburou
FreeZ_OutGun
Danzaburou
Level 94
God Stats
3W - 0L
1,500 SR
Queue Stats
83W - 76L
1,467 Elo+
Solo
Vulcan
Vulcan
Kamper_Cthulhu
Vulcan
Level 28
God Stats
4W - 2L
1,691 SR
Queue Stats
32W - 23L
1,392 Elo+
Party 1
Ravana
Ravana
max62680-72300
Ravana
Level 134
God Stats
1W - 1L
1,261 SR
Queue Stats
255W - 305L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 6 / 4
6,821
379
7,382
17,051
4,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Lalaluxi
Janus
13
6 / 2 / 3
8,763
487
17,007
13,365
3,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Maj_Chippy
Amaterasu
12
3 / 6 / 0
7,876
438
9,166
19,893
12,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 8 / 2
6,549
364
3,306
11,144
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
zImHxngry
Nemesis
12
0 / 3 / 8
7,882
438
5,064
13,330
4,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Blakexton
Shiva
14
7 / 2 / 10
9,519
529
13,179
17,826
20,029
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
Cyprijan
Baron Samedi
14
4 / 2 / 2
9,070
504
11,418
12,937
7,269
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
FreeZ_OutGun
Danzaburou
18
8 / 0 / 6
11,212
623
11,137
10,116
5,499
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
6 / 4 / 5
9,192
511
12,998
10,878
5,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 2 / 7
8,571
476
6,624
12,306
6,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
55
10
Kills
25
25
Deaths
10
17
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
6
4
0.5
W
Shiva
Blakexton
Shiva
7
2
10
6
W
Baron Samedi
Cyprijan
Baron Samedi
4
2
2
2.5
W
Danzaburou
FreeZ_OutGun
Danzaburou
8
0
6
11
W
6
4
5
2.13
L
Janus
Lalaluxi
Janus
6
2
3
3.75
L
Amaterasu
Maj_Chippy
Amaterasu
3
6
0
0.5
L
0
8
2
0.13
W
0
2
7
1.75
L
Nemesis
zImHxngry
Nemesis
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,925
Damage
55,356
74,783
Taken
64,063
28,853
Mitigated
44,574
19,985
Healing
24,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,382
665
1,642
6,354
17,051
4,659
0
3,901
13,150
27,134
0
W
Shiva
Blakexton
Shiva
13,179
2,681
1,275
3,608
17,826
20,029
0
7,468
9,812
0
35,736
W
Baron Samedi
Cyprijan
Baron Samedi
11,418
2,102
1,008
6,115
12,937
7,269
96
2,323
10,579
56,835
0
W
Danzaburou
FreeZ_OutGun
Danzaburou
11,137
3,922
0
6,755
10,116
5,499
1,403
4,468
5,552
0
103,700
W
12,998
2,997
0
1,749
10,878
5,419
1,945
6,045
4,569
52,959
0
L
Janus
Lalaluxi
Janus
17,007
699
156
1,747
13,365
3,826
0
4,564
8,801
65,978
0
L
Amaterasu
Maj_Chippy
Amaterasu
9,166
3,876
0
6,769
19,893
12,473
0
10,491
9,402
0
40,139
L
3,306
1,333
0
1,889
11,144
3,280
0
2,081
9,063
28,903
0
W
6,624
1,746
0
4,137
12,306
6,358
0
6,610
5,503
0
71,974
L
Nemesis
zImHxngry
Nemesis
5,064
2,048
0
1,428
13,330
4,615
0
3,379
9,951
0
46,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,891
Gold Earned
47,564
350
Minions Killed
460
0
Camps Cleared
0
1,691,679
Distance Traveled
1,716,053
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,821
379
30
2
0
319,156
3
W
Shiva
9,519
529
41
2
0
333,719
5
W
Baron Samedi
9,070
504
86
5
0
308,116
0
W
Danzaburou
11,212
623
146
8
0
373,450
5
W
Vulcan
9,192
511
78
4
0
347,641
1
L
Janus
8,763
487
114
6
0
376,819
1
L
Amaterasu
7,876
438
69
4
0
350,321
1
L
Freya
6,549
364
58
3
0
227,619
3
W
Ravana
8,571
476
109
6
0
353,127
3
L
Nemesis
7,882
438
79
4
0
417,764
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role