Player Matchup

Guan Yu
Guan Yu
A S H L E Y6054
Guan Yu
Level 117
God Stats
0W - 4L
1,265 SR
Queue Stats
371W - 335L
1,562 Elo+
Solo
Loki
Loki
Bat9_Damir19090
Loki
Level 89
God Stats
2W - 2L
1,657 SR
Queue Stats
84W - 99L
1,465 Elo+
Solo
Apollo
Apollo
MoralApostel69
Apollo
Level 61
God Stats
10W - 15L
1,530 SR
Queue Stats
185W - 238L
1,540 Elo+
Solo
King Arthur
King Arthur
SMC SaturN
King Arthur
Level 51
God Stats
16W - 15L
1,536 SR
Queue Stats
113W - 104L
1,514 Elo+
Solo
Hera
Hera
TheDenbot
Hera
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 154L
1,579 Elo+
Solo
Team Averages
Level 88
1,498 SR
1,532 Elo+

VS

Team Averages
Level 126
1,577 SR
1,545 Elo+
Hun Batz
Hun Batz
AlMalaky96
Hun Batz
Level 115
God Stats
11W - 10L
1,720 SR
Queue Stats
296W - 317L
1,513 Elo+
Solo
Skadi
Skadi
AlpH4HaZe
Skadi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 84L
1,516 Elo+
Solo
Odin
Odin
FunkJean
Odin
Level 158
God Stats
2W - 2L
1,213 SR
Queue Stats
293W - 331L
1,571 Elo+
Solo
Scylla
Scylla
WackoJacko3108
Scylla
Level 116
God Stats
64W - 40L
1,748 SR
Queue Stats
270W - 263L
1,602 Elo+
Solo
Atlas
Atlas
pajskalle
Atlas
Level 133
God Stats
145W - 102L
1,702 SR
Queue Stats
334W - 311L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 2
3,552
592
1,647
4,546
2,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

2
0 / 0 / 0
2,806
468
608
1,120
268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
2 / 1 / 0
3,759
627
2,671
4,124
939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
SMC SaturN
King Arthur
5
1 / 2 / 0
3,473
579
1,386
4,685
2,058
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
6
0 / 3 / 0
3,448
575
906
3,757
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AlMalaky96
Hun Batz
7
0 / 0 / 4
4,061
677
897
3,742
1,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Skadi
AlpH4HaZe
Skadi
6
1 / 0 / 0
3,736
623
2,490
2,328
411
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
6
0 / 2 / 3
3,817
636
2,169
4,855
2,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
4 / 0 / 0
4,678
780
3,081
1,573
512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
pajskalle
Atlas
7
2 / 1 / 0
4,319
720
2,785
2,762
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
7
7
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Hun Batz
AlMalaky96
Hun Batz
0
0
4
2
W
Skadi
AlpH4HaZe
Skadi
1
0
0
1
L
0
0
0
0
W
Odin
0
2
3
0.75
L
2
1
0
2
L
King Arthur
SMC SaturN
King Arthur
1
2
0
0.5
L
Hera
0
3
0
0
W
4
0
0
4
W
Atlas
pajskalle
Atlas
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,218
Damage
11,422
18,232
Taken
15,260
7,057
Mitigated
5,484
5,736
Healing
6,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,647
331
548
1,788
4,546
2,306
0
623
3,907
0
12,586
W
Hun Batz
AlMalaky96
Hun Batz
897
135
0
1,962
3,742
1,127
0
197
3,545
0
18,568
W
Skadi
AlpH4HaZe
Skadi
2,490
883
0
750
2,328
411
0
0
2,328
0
21,041
L
608
220
0
660
1,120
268
0
260
858
0
3,074
W
Odin
2,169
780
98
1,911
4,855
2,328
0
90
4,765
0
9,338
L
2,671
1,672
0
1,245
4,124
939
0
0
4,124
0
20,519
L
King Arthur
SMC SaturN
King Arthur
1,386
510
0
750
4,685
2,058
0
2,296
2,048
0
11,787
L
Hera
906
303
0
745
3,757
1,486
0
2,128
1,429
17,739
0
W
3,081
796
0
450
1,573
512
328
619
954
24,778
0
W
Atlas
pajskalle
Atlas
2,785
1,042
0
953
2,762
1,106
0
0
2,762
19,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,038
Gold Earned
20,611
110
Minions Killed
178
0
Camps Cleared
0
474,049
Distance Traveled
561,036
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
3,552
592
16
3
0
112,883
1
W
Hun Batz
4,061
677
43
7
0
118,335
2
W
Skadi
3,736
623
38
6
0
116,148
1
L
Loki
2,806
468
6
1
0
52,916
0
W
Odin
3,817
636
16
3
0
117,956
2
L
Apollo
3,759
627
36
6
0
105,726
2
L
King Arthur
3,473
579
18
3
0
97,210
2
L
Hera
3,448
575
34
6
0
105,314
1
W
Scylla
4,678
780
39
7
0
102,251
1
W
Atlas
4,319
720
42
7
0
106,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role