Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Naqurnahill
Ganesha
Level 117
God Stats
2W - 0L
1,714 SR
Queue Stats
19W - 13L
1,561 Elo+
Solo
Team Averages
Level 106
1,543 SR
1,512 Elo+

VS

Team Averages
Level 66
1,642 SR
1,449 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Erraziel67
Hercules
Level 67
God Stats
2W - 1L
1,821 SR
Queue Stats
101W - 94L
1,456 Elo+
Solo
Izanami
Izanami
Hammeriter
Izanami
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,492 Elo+
Solo
Thanatos
Thanatos
TOOby嘎鸡窝
Thanatos
Level 62
God Stats
13W - 8L
1,674 SR
Queue Stats
64W - 57L
1,424 Elo+
Solo
Bacchus
Bacchus
yang2016
Bacchus
Level 84
God Stats
7W - 7L
1,715 SR
Queue Stats
18W - 29L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
4 / 2 / 1
9,688
570
6,414
9,394
4,425
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
 
Lancelot
14
1 / 1 / 3
8,507
500
7,876
10,721
5,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
 
Izanami
12
2 / 3 / 1
7,572
445
4,207
10,890
4,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artio
 
Artio
10
0 / 1 / 1
6,815
401
1,915
5,091
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ganesha
Naqurnahill
Ganesha
12
0 / 2 / 2
7,767
457
3,123
13,436
11,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 0 / 5
7,625
449
7,553
5,423
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Erraziel67
Hercules
14
1 / 2 / 0
8,777
516
2,111
12,601
10,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Hammeriter
Izanami
13
3 / 3 / 2
8,263
486
10,494
11,077
3,949
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
14
3 / 3 / 3
8,847
520
4,418
15,274
6,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
yang2016
Bacchus
13
0 / 0 / 0
7,847
462
3,567
7,529
9,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
7
Kills
9
9
Deaths
8
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
4
2
1
2.25
W
Lancelot
 
Lancelot
1
1
3
2.5
W
Izanami
 
Izanami
2
3
1
0.83
W
Artio
 
Artio
0
1
1
0.5
L
Baron Samedi
 
Baron Samedi
2
0
5
4.5
L
Hercules
Erraziel67
Hercules
1
2
0
0.5
L
Izanami
Hammeriter
Izanami
3
3
2
1.33
W
Ganesha
Naqurnahill
Ganesha
0
2
2
0.5
L
Thanatos
3
3
3
1.5
L
Bacchus
yang2016
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,535
Damage
28,143
49,532
Taken
51,904
27,048
Mitigated
32,839
16,268
Healing
21,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
6,414
1,305
0
3,075
9,394
4,425
161
608
8,786
82,725
0
W
Lancelot
 
Lancelot
7,876
2,582
0
3,488
10,721
5,052
647
3,007
7,714
0
66,080
W
Izanami
 
Izanami
4,207
2,250
0
3,660
10,890
4,145
0
3,354
7,536
0
49,893
W
Artio
 
Artio
1,915
166
0
2,384
5,091
2,074
0
1,743
3,348
22,250
0
L
Baron Samedi
 
Baron Samedi
7,553
749
974
1,694
5,423
2,242
66
1,824
3,559
25,877
0
L
Hercules
Erraziel67
Hercules
2,111
678
0
3,082
12,601
10,690
0
4,460
8,053
0
65,919
L
Izanami
Hammeriter
Izanami
10,494
8,247
0
3,951
11,077
3,949
1,188
3,550
7,527
0
68,342
W
Ganesha
Naqurnahill
Ganesha
3,123
239
342
3,319
13,436
11,352
0
3,416
10,020
35,791
0
L
Thanatos
4,418
786
0
11,694
15,274
6,364
204
2,804
12,394
0
73,199
L
Bacchus
yang2016
Bacchus
3,567
692
0
510
7,529
9,594
0
1,089
6,258
35,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,349
Gold Earned
41,359
465
Minions Killed
422
0
Camps Cleared
0
1,483,093
Distance Traveled
1,589,234
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,688
570
140
8
0
319,424
6
W
Lancelot
8,507
500
114
7
0
360,341
1
W
Izanami
7,572
445
134
8
0
302,176
2
W
Artio
6,815
401
59
3
0
155,273
4
L
Baron Samedi
7,625
449
30
2
0
319,040
9
L
Hercules
8,777
516
113
7
0
337,674
1
L
Izanami
8,263
486
111
7
0
295,966
0
W
Ganesha
7,767
457
18
1
0
345,879
4
L
Thanatos
8,847
520
108
6
0
352,646
1
L
Bacchus
7,847
462
60
4
0
283,908
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role