Player Matchup

Sol
Sol
Eclipse Ninjaa
Sol
Level 154
God Stats
1W - 1L
1,860 SR
Queue Stats
22W - 15L
1,564 Elo+
Solo
Mercury
Mercury
Frenchy11
Mercury
Level 123
God Stats
166W - 153L
1,543 SR
Queue Stats
336W - 356L
1,385 Elo+
Solo
Chaac
Chaac
RamenNoodle5win
Chaac
Level 61
God Stats
2W - 5L
1,448 SR
Queue Stats
81W - 115L
1,385 Elo+
Solo
Team Averages
Level 113
1,617 SR
1,444 Elo+

VS

Team Averages
Level 98
1,545 SR
1,443 Elo+
Danzaburou
Danzaburou
Dyrstan
Danzaburou
Level 125
God Stats
2W - 4L
1,397 SR
Queue Stats
58W - 77L
1,431 Elo+
Party 1
Kukulkan
Kukulkan
Scuffed Nikes01
Kukulkan
Level 105
God Stats
4W - 3L
1,654 SR
Queue Stats
96W - 89L
1,500 Elo+
Solo
Khepri
Khepri
psychoionize
Khepri
Level 64
God Stats
19W - 13L
1,583 SR
Queue Stats
51W - 75L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 8
10,982
732
22,938
11,296
5,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Frenchy11
Mercury
15
5 / 1 / 5
10,225
682
7,625
8,903
3,760
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 3 / 8
9,856
657
10,847
17,548
16,454
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dyrstan
Danzaburou
14
2 / 4 / 2
9,516
634
12,059
13,672
6,568
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
16
2 / 2 / 2
9,910
661
13,188
8,253
4,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Khepri
11
0 / 7 / 2
8,683
579
3,687
22,748
26,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
4
4
Deaths
13
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Dyrstan
Danzaburou
2
4
2
0.75
W
5
0
8
9
W
Mercury
Frenchy11
Mercury
5
1
5
7.5
W
3
3
8
2.33
L
Kukulkan
2
2
2
1.5
L
Khepri
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,410
Damage
28,934
37,747
Taken
44,673
25,578
Mitigated
37,617
10,394
Healing
3,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Dyrstan
Danzaburou
12,059
2,344
0
1,443
13,672
6,568
0
7,327
6,345
0
31,947
W
22,938
7,058
0
5,728
11,296
5,364
917
4,104
7,192
59,827
5,173
W
Mercury
Frenchy11
Mercury
7,625
4,920
0
250
8,903
3,760
710
3,882
5,021
0
24,946
W
10,847
2,003
26
4,390
17,548
16,454
224
9,272
8,255
0
31,123
L
Kukulkan
13,188
916
0
0
8,253
4,270
0
4,611
3,642
56,526
0
L
Khepri
3,687
264
0
1,955
22,748
26,779
0
9,293
13,455
7,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,063
Gold Earned
28,109
192
Minions Killed
169
8
Camps Cleared
5
858,881
Distance Traveled
777,031
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,516
634
45
3
0
265,471
1
W
Sol
10,982
732
120
8
5
252,992
1
W
Mercury
10,225
682
37
2
2
329,335
2
W
Chaac
9,856
657
35
2
1
276,554
3
L
Kukulkan
9,910
661
118
8
5
265,430
4
L
Khepri
8,683
579
6
0
0
246,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role