Player Matchup

Medusa
Medusa
DanielJuarez848
Medusa
Level 68
God Stats
9W - 8L
1,550 SR
Queue Stats
150W - 217L
1,378 Elo+
Party 1
Xing Tian
Xing Tian
Darcka21
Xing Tian
Level 66
God Stats
13W - 22L
1,398 SR
Queue Stats
111W - 162L
1,385 Elo+
Party 1
Baron Samedi
Baron Samedi
SKELETONComet51
Baron Samedi
Level 87
God Stats
6W - 11L
1,414 SR
Queue Stats
190W - 259L
1,404 Elo+
Party 1
Team Averages
Level 74
1,454 SR
1,389 Elo+

VS

Team Averages
Level 94
1,543 SR
1,402 Elo+
Janus
Janus
Eazy Mike Geezy
Janus
Level 126
God Stats
23W - 29L
1,709 SR
Queue Stats
497W - 566L
1,497 Elo+
Solo
Shiva
Shiva
TKells
Shiva
Level 48
God Stats
31W - 29L
1,508 SR
Queue Stats
119W - 152L
1,396 Elo+
Solo
Olorun
Olorun
thetreehunter4
Olorun
Level 109
God Stats
396W - 599L
1,412 SR
Queue Stats
396W - 600L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 3
12,484
694
18,068
12,073
5,469
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
Darcka21
Xing Tian
15
2 / 1 / 7
11,660
648
6,402
17,019
21,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
SKELETONComet51
Baron Samedi
16
1 / 2 / 7
10,763
598
7,515
14,919
8,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 1
11,108
617
13,379
8,094
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
TKells
Shiva
13
0 / 5 / 2
9,629
535
13,056
19,684
21,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 4 / 1
10,549
586
8,177
12,487
6,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
10
Kills
3
3
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
W
Xing Tian
Darcka21
Xing Tian
2
1
7
5.5
L
2
1
1
2.5
W
Baron Samedi
SKELETONComet51
Baron Samedi
1
2
7
2.25
L
Shiva
TKells
Shiva
0
5
2
0.2
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,985
Damage
34,612
44,011
Taken
40,265
35,321
Mitigated
31,791
12,979
Healing
7,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,068
7,951
0
994
12,073
5,469
1,120
7,045
4,806
0
71,215
W
Xing Tian
Darcka21
Xing Tian
6,402
320
772
3,461
17,019
21,241
415
9,182
7,458
16,419
0
L
13,379
492
0
632
8,094
3,273
0
3,785
4,309
49,408
0
W
Baron Samedi
SKELETONComet51
Baron Samedi
7,515
193
2,049
5,703
14,919
8,611
353
5,252
9,199
40,307
0
L
Shiva
TKells
Shiva
13,056
2,382
130
2,566
19,684
21,649
0
6,650
13,034
0
28,299
L
8,177
2,644
765
3,861
12,487
6,869
420
4,081
8,406
37,418
2,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,907
Gold Earned
31,286
205
Minions Killed
184
10
Camps Cleared
6
932,046
Distance Traveled
874,800
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,484
694
123
7
6
321,807
2
W
Xing Tian
11,660
648
24
1
1
299,593
8
L
Janus
11,108
617
64
4
4
340,781
1
W
Baron Samedi
10,763
598
58
3
3
310,646
3
L
Shiva
9,629
535
27
2
1
272,322
0
L
Olorun
10,549
586
93
5
1
261,697
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role