Player Matchup

Hun Batz
Hun Batz
DiddyKO29
Hun Batz
Level 68
God Stats
0W - 4L
1,196 SR
Queue Stats
10W - 22L
1,258 Elo+
Solo
Tyr
Tyr
Kohamitsu
Tyr
Level 48
God Stats
10W - 10L
1,658 SR
Queue Stats
18W - 29L
1,334 Elo+
Solo
Cupid
Cupid
heartless1820
Cupid
Level 107
God Stats
0W - 1L
1,617 SR
Queue Stats
174W - 232L
1,232 Elo+
Party 1
Ra
Ra
kanaburi
Ra
Level 107
God Stats
3W - 2L
1,641 SR
Queue Stats
271W - 275L
1,356 Elo+
Solo
Medusa
Medusa
zerakhal
Medusa
Level 104
God Stats
1W - 5L
1,441 SR
Queue Stats
77W - 123L
1,257 Elo+
Party 1
Team Averages
Level 87
1,511 SR
1,287 Elo+

VS

Team Averages
Level 76
1,567 SR
1,317 Elo+
Horus
Horus
Beeeeeeetle
Horus
Level 42
God Stats
5W - 1L
1,709 SR
Queue Stats
8W - 13L
1,206 Elo+
Party 2
Tiamat
Tiamat
JIejra
Tiamat
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 10L
1,238 Elo+
Party 2
Skadi
Skadi
NaturedCell9461
Skadi
Level 138
God Stats
16W - 7L
1,557 SR
Queue Stats
1,107W - 1,154L
1,328 Elo+
Solo
Hun Batz
Hun Batz
daenydracarys
Hun Batz
Level 99
God Stats
4W - 4L
1,570 SR
Queue Stats
243W - 304L
1,357 Elo+
Solo
Cabrakan
Cabrakan
frenzezone
Cabrakan
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DiddyKO29
Hun Batz
2
0 / 0 / 0
5,271
203
0
0
0
20
7 / 0 / 1
14,905
573
13,724
16,260
19,392
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
5 / 4 / 4
11,786
453
15,998
23,990
10,844
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

19
2 / 3 / 1
12,319
474
11,662
17,540
9,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
zerakhal
Medusa
18
4 / 5 / 4
11,082
426
19,484
21,369
10,376
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 3
11,883
457
11,424
22,107
28,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
JIejra
Tiamat
18
4 / 4 / 1
11,296
434
17,443
24,599
18,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
2 / 8 / 4
11,448
440
20,055
21,086
11,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
daenydracarys
Hun Batz
2
0 / 0 / 0
5,146
198
0
0
0
Cabrakan
frenzezone
Cabrakan
18
1 / 5 / 0
12,051
464
10,701
14,156
19,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
18
Kills
12
12
Deaths
18
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
Hun Batz
DiddyKO29
Hun Batz
0
0
0
0
W
Tiamat
JIejra
Tiamat
4
4
1
1.13
L
7
0
1
7.5
W
2
8
4
0.5
W
Hun Batz
daenydracarys
Hun Batz
0
0
0
0
W
Cabrakan
frenzezone
Cabrakan
1
5
0
0.2
L
5
4
4
1.75
L
2
3
1
0.83
L
Medusa
zerakhal
Medusa
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,868
Damage
59,623
79,159
Taken
81,948
49,998
Mitigated
77,478
30,830
Healing
19,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,424
4,692
4,092
8,159
22,107
28,116
715
1,145
20,962
4,539
26,902
L
Hun Batz
DiddyKO29
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
JIejra
Tiamat
17,443
1,594
439
4,977
24,599
18,173
1,336
10,264
14,335
77,539
0
L
13,724
1,211
0
6,424
16,260
19,392
814
9,892
5,620
0
111,763
W
20,055
8,387
48
1,825
21,086
11,390
3,047
0
21,086
0
122,493
W
Hun Batz
daenydracarys
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
Cabrakan
frenzezone
Cabrakan
10,701
1,698
0
0
14,156
19,799
1,160
253
13,903
84,588
0
L
15,998
5,852
2,165
8,714
23,990
10,844
3,454
3,757
20,179
0
80,487
L
11,662
488
87
6,794
17,540
9,386
239
11,524
5,972
103,430
0
L
Medusa
zerakhal
Medusa
19,484
9,026
942
5,704
21,369
10,376
2,001
2,837
18,488
0
72,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,363
Gold Earned
51,824
617
Minions Killed
495
0
Camps Cleared
0
1,724,006
Distance Traveled
1,649,480
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,883
457
32
1
0
492,983
1
L
Hun Batz
5,271
203
0
0
0
0
0
W
Tiamat
11,296
434
94
4
0
409,955
0
L
Tyr
14,905
573
231
9
0
493,133
1
W
Skadi
11,448
440
184
7
0
345,994
0
W
Hun Batz
5,146
198
0
0
0
0
0
W
Cabrakan
12,051
464
185
7
0
400,548
0
L
Cupid
11,786
453
135
5
0
411,247
0
L
Ra
12,319
474
154
6
0
409,036
0
L
Medusa
11,082
426
97
4
0
410,590
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role